Gameplay Career Mode

Discussion in 'Suggestions' started by antwerpcentral, Aug 12, 2024.

  1. antwerpcentral

    antwerpcentral Well-Known Member

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    When do we get a career mode?

    Career mode could involve getting a license for every train.
    You can loose the license by getting infractions
    If your license is revoked because for example a SPAD you will need to apply again for a new license. The license can be obtained by doing exams (like tutorials)

    The career mode would be optional and the goal of the career mode is very simple. Keep your license for as long as possible or you will need to redo your exams for every train you own.

    Why? I would like a mode where what you do matters. Something is at stake when you have to restart your career if you start speeding or worse

    Edit: forgot the magic word "optional" ;)
     
    Last edited: Aug 13, 2024
  2. kt#5875

    kt#5875 Member

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    Bad idea.
     
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  3. henry#7365

    henry#7365 Member

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    It seems alright but it would have to be optional. It would be difficult to implement this probably as well
     
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  4. Wivenswold

    Wivenswold Well-Known Member

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    Yeah, not personally something I'd want DTG to work on when they've still not got the atmosphere around the railway correct (See the many weather threads for more). I'd also want "random events" in the Timetable before they started work on a career mode.

    And yes, it would have to be optional, some of us just want a relaxing drive/shift.
     
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  5. OldVern

    OldVern Well-Known Member

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    I like the idea of a career tracker and wouldn’t mind an optional career mode. But I can see the howls from some quarters if you buy a new route or loco and certain runs, or the train itself, are locked out due to only being a “Junior Grade Fireman” or similar! To some extent this is already now applied where a route’s journey mode is concerned. You need to finish one block of work before the next unlocks.

    It would also require a massive overhaul of the current AP system or even replace it altogether, with something that doesn’t favour short commuter runs with 20 stops over a 90 minute freight run which nets around 4000 AP.
     
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  6. razmatus#2517

    razmatus#2517 Well-Known Member

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    I mean, if that career mode entailed thorough training modules, not just those simple modules, but sth close to expert stuff, almost like actual training modules, that would teach you stuff in-depth before letting you on full timetable runs, I wouldnt mind actually :D
     
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  7. antwerpcentral

    antwerpcentral Well-Known Member

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    You can't be locked out of the content you buy. Every time you buy a train you do an exam (only applies to career). However you will be locked out of all your trains (only in career mode) if you loose your license. You will need to do every exam again.

    Why? I would like a mode where what you do matters. A mode where you are afraid to go speeding. I never cared about the AP so that doesn't slow me down.
     
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  8. kt#5875

    kt#5875 Member

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    Again this is a bad idea.
     
  9. antwerpcentral

    antwerpcentral Well-Known Member

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    Thank you for your constructive criticism. I do now understand why this would be a bad idea #sarcasm

    It's probably the best idea ever to be posted on this forum :cool:
     
    Last edited: Aug 13, 2024
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  10. Asheix

    Asheix Well-Known Member

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    If I did a career mode, it would go through the history of rail from steam, diesel and electric trains. From the first passenger steam service in 1825 between Stockton and Darlington to high-speed electric between Ashford International to London St Pancras in 2024.
     
  11. Mich

    Mich Well-Known Member

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    Ironically a bragging rights mode where the only real incentive to keep playing is just to drive up a high score and not need to start from the beginning again is way more "arcadey" than a lot of things I see get called that. Given all the limitations with TSW the best thing to do to make people care about AP would be to get rid of mastery, and instead make all the collectables associated with it items you could buy with AP points. Would be less work than making some dedicated new mode, while also benefiting everyone instead of just one mode for a select group of players.
     
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  12. antwerpcentral

    antwerpcentral Well-Known Member

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    Yes something is really odd about this game. It has game mechanics like AP but AP leads to nowhere.
     
  13. 6233Jess

    6233Jess Well-Known Member

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    I honestly do not think that adding a “Career” mode will in any way enhance the gameplay experience. You say that the ‘Action Points’ doesn’t do anything for you and it doesn’t stop you breaking the rules - which I agree with. I myself have the AP feature on the HUD disabled because in effect it is useless to me and makes no difference.

    However, adding a career mode as such - it really wouldn’t be much different or make much difference.

    I also highly doubt that many people will commit to going through a career mode to ‘unlock’ certain content that they buy when they could just drive it the way we currently can, and like others have said, if people were to buy the addons, you can’t them lock them away and force them to have to unlock them again to be able to use them.

    Ultimately I feel adding a career mode to TSW would simply be a case of just adding it for the sake of adding something to the game rather than serving an actual purpose
     
  14. antwerpcentral

    antwerpcentral Well-Known Member

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    I don't think career is something to add to add something. It's to add something that is missing. When I started TSW, first thing I looked for was career mode. Figured out that Journey mode is TSW's career but it's just showcasing the route and even that is open to discussion with all the fog and night services thrown at you in Journey mode.
     
    Last edited: Aug 16, 2024
  15. OldVern

    OldVern Well-Known Member

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    Or in the case of Boston Sprinter constant dark winter night with raging blizzard.
     
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  16. antwerpcentral

    antwerpcentral Well-Known Member

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    Add a leaderboard for how long you can maintain your license based on hours played and you got your self competitive multiplayer without all the difficult stuff to make multiplayer actually work within TSW.

    I'll leave it up to Matt to receive the BAFTA Games Award 2025 for TSW VI. It's just a small idea that I don't want to take credit for. :cool:
     

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