Rail Yard Milage

Discussion in 'TSW General Discussion' started by saskpower#8250, Aug 19, 2024.

  1. saskpower#8250

    saskpower#8250 New Member

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    Is there a reason that trains travel 1/4 or more miles past a switch be for going back to where they were (almost) ? I wouldn't think in real life this would be standard operating procedure. waist of time and fuel. Stopping 50 maybe 100 feet from the switch. Barstow railyard scenario.
     
  2. ididntdoit

    ididntdoit Well-Known Member

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    I think that the dispatcher can't give you a path unless you start at a signal. So your train has to pass the next signal on your path before you can be pathed back again.

    It's the same on sandbox. If I path my train to stop before the next signal, any path I try to choose after that is classed as unreachable, unless I move my train infront of the next signal.

    I guess in rl the yard Marshal will control train movements within a rail yard but in tsw there is no Marshal.
     
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