PC Compatibility Tsw5

Discussion in 'TSW General Discussion' started by colinL, Aug 21, 2024.

  1. colinL

    colinL Well-Known Member

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    So, as we‘ll all be downloading TSW5 in the near future I wondered…

    Any comments regarding compatibility of mods?

    I also hope we don‘t get too many new bugs with existing content which worked fine in the previous iteration.
     
  2. DTG Matt

    DTG Matt Executive Producer Staff Member

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    From what i gather from the modders who are in the beta programme, many mods need to be repackaged but otherwise they work fine.

    Matt
     
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  3. colinL

    colinL Well-Known Member

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    Thanks, good to know. I know, its basically not really your duty to support mods, but for people on the PC many of them are really game changing and actually the game feels weird without them.
    (Spikee's Cabcam fixes, the many engine room transition mods for the 218, 111, 110 and so on.)
    Good luck with the new game!
     
  4. Spikee1975

    Spikee1975 Guest

    My mod depends on if changes are made to the according RailVehicleView files, not the core. If yes, I need to unpack the whole game and redo the mod cab by cab - might take some time, but don't worry, it'll be compatible.

    Curious if the AssetRegistry override (empty) will still be needed for adding textures.
     
    Last edited by a moderator: Aug 21, 2024

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