Any loco dlc that came tsw2 and older require the home route for it to appear at all. It's only disconnected for loco dlc tsw3 and newer
I just got the route and I'm really enjoying it. Definitely one of the best - if not the best - route currently out there. I don't know if this has been reported before, but there seems to be a house object that's missing it's textures during winter. From what I've seen so far, it's always the same house. These screenshots are from the Ormskirk branch between Rufford and Croston, but the same object is being used in various places along the route. Summer is OK: Winter has an issue:
On PS4 in manual firing setting driving the 8f on 1Z53 Worcester Shrub Hill- Blackpool North depart Preston 11:12 I've had two attempts at driving this service , when I get past the level crossing and it's showing go via location 1.5 miles to down main, service failure appears and TSW4 crashes. Seems to be happening in roughly the same place. I opened and closed the firebox door before setting off. And set both dampers to 25% .
What happens if you open the firebox and leave it open? If you’re in manual firing mode and you leave the firebox closed for even quite a short time, you’ll get a service failure.
I only opened and closed it in one operation as soon as I set the 8f up for departure, so didn't leave the firebox door open. I will leave the firebox door open see if it crashes. Then i will try the run in auto firing and see what happens. In auto firing mode both dampers were at 0% seems odd. I just tried the run in auto firing mode, and barely made it onto the viaduct leaving Preston before a blue screen crash. Then tried the return leg Starting fro Blackpool and on the approaches of Preston station another blue screen crash.
Blue screen crashes on PS4 I haven't been able to run from Blackpool to Preston or vice versa without a blue screen crash, when using the peak. Also happens sometimes with the 31.managed to complete a few freight turns with the seacows, and 16ton wagons. Seems to be as reliable as SEHS, or ECML Last run from Preston to Blackpool with the peak, after running from Preston I got 600 yards from Blackpool when blue screen crashed the run . Only bought this route about a week ago, and now it's another route which is spoilt by blue screen fails. It's a good route and I would like to use it, but it won't let me! Won't be buying a PS5 anytime soon... Only way to run any steam locos is in scenario planner, or the blue screen crash occurs with the 8f tour. I'm running a standard PS4, don't know if a PS4 PRO would run better. Has anyone else had these blue screen crashes with BPO on PS4? Was thinking of deleting BPO and reinstalling, straw clutching
I have found the blue screen crashes with PS4 on BPO, can be avoided with scenario mode. After running various trains in scenario mode including steam locos, I haven't encountered any blue screens crashing!
There is a bug with the BR Class 101 DMU (both 2-car and 3-car units). When the headlights are switched on, the windscreen wiper and parts of the train body will glow different bright colours for no reason. EXPECTED RESULT: The train should not change colour when the headlights are switched on. ACTUAL RESULT: The windscreen wipers and other parts of the train change colour when headlights are switched on. REPRODUCIBILTIY: Always. HOW TO RECREATE THE BUG: 1. Start Train Sim World 4 on XBOX Series S 2. Select TO THE TRAINS 3. Select BLACKPOOL BRANCHES route 4. Select TIMETABLE 5. Select BR CLASS 101 TEES-VALLEY (2-CAR) 6. Select 2P52 MANCHESTER VICTORIA - BLACKPOOL NORTH (07:47) service. 7. Select START. 8. Immediately switch on the headlights of the train. 9. Switch to an external view of the train. You will notice that the windscreen wiper has turned red and green, all door handles on the left side of the train have turned bright red, and the gangway of the train has now turned bright green on top. *** This bug happens in all instances of the train. both 2-car and 3-car versions of the Class 101 ***
The same thing occurs on PC. There’s a work-around which is to put reds on the front. That sounds daft, but in fact (on PC at least) the red lights look virtually indistinguishable from the white lights anyway, so you don’t really notice when in external view. It’s not ideal, but it allows you to drive the 101 in darkness without the light show on the wiper.
I never use stopping indicators, they are always disabled in the options. Also, this bug affects the train at all locations, not only at stations.
Yes, I see that you have not switched on the rainbow, but it is definitely the colors of the indicator. The only question is why it is visible on the windshield wipers and door handles of the Class 101 and why it is displayed even though you have switched it off. Strangely enough, it doesn't show up for me either the 2 car or the 3 car 101. i'll post screenshots later.
If I really had to make a guess, I think it may be something to do with ToD The Tees Valley Class 101 is using ToD1 or ToD2. Maybe Blackpool Branches using ToD4 is causing some kind of problems with older models? Just pulling ideas out of thin air now though.
I could also reproduce this. More specifically, when the right white marker light is switched on the bug appears.
I did another test and loaded up a 3-car Class 101 on West Somerset route (in WSR livery), and it has the same issue when right white marker light is turned on. It seems the bug is not limited to a single route.
The red wiper bug on the 101 has been around since the start of TSW3 when TOD4 lighting came along. Back then it would have only been seen when using it in scenario planner as it didn’t appear natively in any TOD4 routes. With its new uses elsewhere like Blackpool and with more route upgrades to TOD4 happening, like WSR, it is seen more often now.
Driving 5A40 Euston Down C.S to Blackpool North, this un-numbered signal on the approach to Blackpool North shows a red aspect, even though the minimap shows clear, and the dispatcher says "Proceed as signals indicate" as if the signal was clear. Time of screenshot is ~08:26:00 (in game)
The "calling on" part of the signal appears not to be working, I am suprised there is no feather to the right.
On one of the 47s , maybe it's on others too, there is a dodgy looking area on the cab ware the yellow paint is in a series of small steps, instead of a rounded edge.
It's a bit late to check but from memory, and apologies if I'm wrong, but I seem to remember it arriving from the south around 06.00 and leaving the dock branch about an hour later.
There's a train up and down the Deepdale branch as well in the morning. Comes up from the south, goes through platform 7 and heads up the branch. Comes back later but I can't remember times. Around 09.00 rings a bell. Sorry if I'm sending you on a wild goose chase.
Yeah I’ve spotted that before, think there’s a couple as sure I’ve seen one around 11am ish from Deepdale. Was a Class 40 when I saw it as I recall.
As a side note, if JT ever go south from Preston, ie Preston to Crewe, would be fantastic to see the Deepdale and Dock branches made playable.
Yes, that would be great. I walked up the Deepdale branch in game when it first came out. You could get a fair way but after an update an invisible wall appeared. You can fly over the dock branch in free cam, all the way to the level crossing. The Ribble Steam Railway would be a nice little feature too.
There's one thing i'd like to bring up about this route, is when driving at night every single light in every single window of every single building is lit up. It is very unrealistic to see everything so lit up, and in my experience it's the only UK route that has this issue of every window of every house being lit up at night don't get me wrong it's not a major issue, but it is noticeable. Overall this is an excellent route, and despite not being my era i do find myself coming back to this route to drive the Class 142 on a regular basis.
At different times of the year does the timetable have different loads? As I see a Preston to Blackpool service in October had three coaches, so an off peak service.
There is a Manchester-Blackpool service that is a loco and three carriages operating for a failed DMU, it does a return service later in the day
Ok thanks, I can't complete that service as it keeps crashing, it seems the stopping services cause most crashes, the non stop is usually ok from Preston to Blackpool, but fails when starting from Blackpool just as I enter the station approach at Preston. Maybe it's all that catenary, seems the PS4 pro is still under powered, but alot is TSW4 bugs
I was wondering if anyone knows if the track should be superelevated on the curves that leave Preston towards the Blackpool direction with the 35MPH speed limit. The track is currently completely flat and I have seen a couple of cab videos and that section seems to be slightly superelevted from what I can make out. Cheers.
There would be a degree of superelevation but it wouldn't be significant enough to be hugely noticeable on a 35mph curve.
For anyone who's interested, the first 20 minutes of the below video show Blackpool N - Preston in the modern day. It's a bit quicker out of Blackpool N, and the removal of the junction for the Fleetwood line removes the 20mph PSR at Poulton. Kirkham & Wesham has been quite majorly re-modelled, significantly improving line speeds. It's disappointing, though, that with installation of Continuously Welded Rail and electrification the opportunity wasn't taken to increase the line speeds on the Poulton-Kirkham (70mph) and Kirkham-Preston (75mph) sections. Both look good for 90mph, and the 331s have the capability to take full advantage. I also note that approaching Preston a 55mph PSR has been added so that the line speed goes 75-55-35, rather than directly 75-35 as it used to. I don't know the reason for this.
Was watching this earlier (up to Clitheroe so far!) and it’s really interesting to see the various changes between then and now. I know the junction is disconnected at Poulton now but surprised how much of the track was still visible there.
Its noticeable enough that I noticed it appears to be just flat track when that section of track should be superelevated in the curve according to cab ride videos I have seen. They are all recent clips though so whether the track was flat in the 1980s I don't know.
Not sure if this has already been reported, and I think it's probably just a one-off but I though I'd just post on here, just in case! - The level crossing at Midge Hall didn't close after having done a token exchange (working 0Z03).
Since I got the TSW5 starter pack and moved everything over from TSW4, I've had less problems on the BPO route. I actually got into Preston station and completed a run from Blackpool. It slows down quite a bit, but it it doesn't crash as often.
Service 1G94 has a stop at Layton. The stopping point is halfway along the platform, leaving the rear coaches hanging off the edge. Why is the full platform length not used?
That’s interesting. It sounds as if the stopping point has been placed for a DMU in error. I don’t have the stopping points activated on the HUD and I’ve never experienced BPO failing to recognise I’m at a station. Try stopping in a realistic place (with the whole train in the platform) and see whether it makes any difference. I suspect JT have set the stops up with a wide tolerance so that you can stop realistically without being accused of being in the wrong place.
I only noticed because I was surprised it stopped at Layton, so curiously checked whether the train fit onto the platform l when I noticed carriages hanging off and half the platform unused. Don't really know if it happened in real life though, although it's possible I guess. I'll check later and see how far I can go. There didn't seem to be much platform left for it to not count.