I’m hearing a lot of Kellogg’s rice krispies popping sound effects whilst playing most of my content. Now I’m hearing that sound now when I nod off.
But sure conductor mode crashed in DTG live stream, they had to exit back out to the menu to get it to work.
I was expecting to see them appear in WCML South to be honest. I'd heard it was all signed and sealed, but I'm guessing something changed.
Who ever did the class 390 scenario ehere you drive a refurbished 390 from Wembley to Euston then onto Milton Keynes. That's how Wembley should look like. Plenty of wagons and locos. Also helped by having different CC versions of the locos as well.
At least it would be nice to have an explanation from DTG. Might be very legitimate, but nothing worse than staying in the unknown and speculating for ages...
It might be helpful to know the reasons. But I also don't necessarily blame them for not stating why. And I am certain they won't state why. I am more interested in what, if anything they are going to do with the timetable rather than concerning myself with why it happened frankly. I am not sure finger pointing helps regarding who is responsible, it just whips up discontent.
The best customer service delievered is either a top quality product OR BEST COMMUNICATION POSSIBLE!!!! Keeping customers informed should be the highest priority to ensure customer satisfaction? The idea is you let the customer know what is going on so no bad feeling or thoughts arise or you can just DTG it
I didn't mean to finger point a responsible but to possibly explain why the timetable was made like so, wether it's time out, mistake, dispatcher, memory allocation... I don't blame dtg and I am pretty sure we will have some explanations at least in the next roadmap
Hello - just to add here, we've been commenting on areas of WCML performance during early access and post-launch. Currently, there are some key areas we are looking to improve performance around (especially Euston and Milton Keynes) and this is impacting gen8 consoles the most. It's a case of memory usage, and these systems are struggling in those areas more than others. In our first major post-release update, coming as soon as we're able to complete testing, we are looking to help support performance on PS4, and generally aim to improve this for key hotspots on the route. As a temporary solution which may help for now, we highly recommend that you Save and Exist to the main menu when you're on approach to likely areas which heavily impact performance/cause crashing. You can then re-enter and load the route to continue, potentially allowing further progress. By doing this, you clear the current system memory which has loaded the rest of the route previously, and free it up to focus on loading the next part of the route. You may still experience issues, and our teams are working hard to resolve this for you as soon as possible. Thank you for staying patient while we work on these fixes.
I agree entirely. We only have a short 13 mile line for the LO currently whilst the BK has a decent drive, much of it in tunnels. A proper LO timetable was badly needed first. But really both should have been in.
That’s not an excuse, please don’t give them one. Look at the 700 mod for the BML which added dozens of services without any memory issues for pc’s at all.
Indeed, but it's not 28 pages of issues, it's a dozen issues repeated over 28 pages (which can get tiring if you've followed the whole thread).
I agree, but itll be worth a casual look over in about 8 months time when TSW6 is announced, just to see if any of these oft repeated complaints were ever actually addressed.. history tells us that there's probably little point in even complaining anymore.
I think dtg are generally on it and sorting out some problems. As for the timetable.... well you know if dtg don't respond to a question within a working day or 2, there's not going to be a response.
I wouldn't go as far as saying the thread has run it's course, it may slow down yes, as most of the criticism about it has been raised and discussed in a huge amount of detail. However, I think it's only right to keep it open, and going on and off until substantial updates to bring the route upto a good standard are made.
DTG are talking about updates, there is a post on this page so I think it's unfair to say they aren't doing anything. They are unlikely to respond yet about the timetable as I would imagine that is a lot bigger task and it might take them a long time to decide to do anything, if at all or what to do. If they do improve the timetable I should think it would be months before we see anything. Whilst the thread is undoubtedly useful, I think some of the noise around who made the timetable and also some of the glib comments which don't add much, do detract from the valid and constructive criticisms.
Love the route, just a shame I haven’t been able to complete a service without the game crashing just outside of Euston every single time
I just done a service to Euston when I was approaching Euston the game went in slow motion it was very annoying I'm on series x should that really be happening
Agreed, not least as this thread was for feedback on the preview stream before the route was released. Now the route is available, there's a feedback thread in the TSW5 feedback sub-forum: https://forums.dovetailgames.com/th...e-london-euston-milton-keynes-feedback.84525/ So this thread is now duplicating that one, thus I think time to let it drift off to oblivion (aka page 2)...
So things I've noticed about WCML South pathing, routing and stock issues. 6V49 in real life is a JNA rake from Northampton Castle Sidings to Acton, not intermodal boxes as it is presently. Bletchley Reliefs not being used to stable intermodal trains, they've been added and routed to the Bletchley carriage sidings. Wembley Central signalling is all wrong when being routed to the reliefs, you will very rarely be routed along the Up Slow to Sudbury Junction (this is for Southern units), freight gets a wR at the end of the Platform and then drops on to the Willesden Relief lines there, and proceed along from there. Trains for Acton need to be routed to WM21 signal at Willesden No7 junction just before Acton Lane Reception lines, 6V49 is set to finish in line with Acton Lane Reception lines and therefore would not be able to get to Acton without a serious shunting and run rounds. The timetable really does need a overhaul on the routing, and I have to agree it feels very rushed DTG Alex DTG Matt
Can this thread be moved into the Player Feedback. I'd rather have all this whining put in there so I know where to avoid
It’s a good thing you commented then (rather than just ignore it), now you can be notified whenever someone adds to it
Just when I thought this route couldn't look any worse I just did a run in December without snow. It looks hideous They really didn't give a damn when creating this route, as the foliage at this time of year really shows zero coordination between placement or types of assets used. Just put anything, anywhere and done I joked about something in another thread but now I am bring serious. This route needs a remaster and the clown act known otherwise as Rivet need to be shown the door
I hate to bring up NYT again, but the parallel is so obvious. When the NYT route was released with a pathetic timetable, DTG's response was basically a flat " we have no plans to improve it ". I don't remember how long it took to change minds, but about 6 months later the new timetable by Joethefish emerged. No reason was ever given for the 180, but we didn't really care at that point. Unfortunately, something still had to give, and the freight layers were sadly sacrificed on the altar of " performance. " And a selectable " low fat " alternative TT was provided for those with less than stellar hardware. So, despite the official response being silent or negative, chances are good that the WCMLS timetable will be improved.........eventually.
Same here, support said to change the graphics to HD which a) look awful and b) the 4K option was fine in TSW4 :/
Yeah, it is happening the playstations 4 and 5 too, console problem. Beta test mean anything? Unreal.
Don't you have to turn off you console, take sim chip out, give it a wipe and turn it back on again? Sorry, I am getting confused with 3g technical support.