Developer Reppo brings to Train Simulator Classic the flashy EMD GP60M and sister GP60B in Warbonnet and BNSF colors! Read More : Santa Fe Super Fleet GP60M - Out Now! (dovetailgames.com)
I'll do but won't play until maybe later today Doing a backup of my Railworks to an external SSD now.
Initial reactions on the TSC discord aren't positive... Issues include.... -Terrible Sounds. -Incorrect Flashing Ditch Lights. -No cold start. What happened Reppo?
Very pleased, just installed. First class modelling - Reppo is a master, just look at the edges. Didn't expect a Pro Loco like the E33 these days, we know the TS market is not economical any more... but it's a joy to operate. Sounds are good and original recordings afaict, but I'm no expert on that. They sound new to me, not recycled. Horn and bell - fine! Turn on your Subwoofer and enjoy the deep bass of the engine Gets my recommendation! By lucky chance, AP chose a stunning random cloudscape for my screenshots
The edges is the problem, spike. Locomotives just don't weather like that naturally. It's very clearly substance painter default masking, and I honestly thought better of Reppo than that. The cab is also wrong for the GP60M-3 version, they don't have desktop controls after they got repainted/rebuilt.
This one's definitely different compared to the other Reppo releases, and it's not for the better either. At most it's okay but I'm not that thrilled with it.
I understand all that - for me the cab variant is not the matter as long as it is good and well built. You know how few good "modern" US Diesels are out there, your (respectively JointedRail's) models are good, but just too few. I'm pleased with this thing and it has a real feel and look and the reflective edges just look good to me. If you're digging too deep you'll find fault everywhere and can't enjoy the game, and I'm happy with this possibly last release from Reppo for TSC. He's surely made a mark that stands out. Nudge nudge Cesar
Which is also fair and welcome, Anthony. I was trying to say if you're only wanting ultra realism, there's not that much left to play with in TSC.
It has cold start. Throttle in gate, reverser in neutral, field off, engine in run, and fuel pump in run.Worth the $20.00.
The throttle being in "gate" makes zero sense. The combined throttle should operate the same as, say, the SS AC4400. I just don't see the pro-range really fitting the bill of description for this one. It has a lot of "detail", but a lot of the detail isn't correct. Things like the wiper controls being used as the cab light controls, cab roof line, HOTD being desktop mounted despite having the combined radio/HOTD up above in the ATSF version. The BNSF rebuild is completely incorrect for the interior (See attachments), and the exterior paint job doesn't particularly match any one specific prototype. I've pulled some pictures from my legal collection here for examples, but there's plenty of pictures and video of these things available. I'm just disappointed, I guess. I expected more.
Anthony, speaking of the AC4400 when will the UP version be coming out as well as rolling stock package 3? Have you stopped all work on your TSC products? Show us your stuff.
UP AC44 is still being cooked. Pack 3 for rolling stock is in BETA, I believe a couple issues cropped up so those bugs are being stamped out before release. Current work is on the GP40PH-2/Comet II package, scripting that up. The GP40s cab is having baked lighting applied, and the Comets textures have been redone (again, lol). Kevin has also been helping Safak from ANDGames develop the cab for his DE 33000, and recently helped MachineRail with scripting and audio work on the Pere Marquette N-1. I've been mostly project leading our SR production, but I've got some little dabbles here and there for TSC still. To avoid filling this thread off topic, I'll provide a dump in the General NA 3rd party thread when I get some pictures.
The edge wear may not be 'realistic', but it's a common technique (usually called dry-brushing) in physical scale model making. It's a technique that compensates for the fact that models are usually viewed at what are long distances in scale, and edges would be lost to the eye if it wasn't done. Except for very close up, I think it works well. It get's a tick from me.
Another thing that's incorrect is that it has flashing ditch lights, which, as you know, is not prototypical on Santa Fe motors, nor most BNSF motors.
There's a texture patch which darkens the #FF0000 red to a realistic tone. Highly recommended! https://www.trainsimcommunity.com/m...i5253-reppo-atsf-gp60m-color-adjustment-patch
You can never judge by photos - photographs are ageing due to chemical processes. Then colour depends on the lighting conditions (take texture images always in overcast diffuse lighting conditions) and exposure time. I'm not even sure they were using the exact same colour mix on each engine. Corporate design with defined RAL and hex codes were probably not that strict back then. Define me British Racing Green PS: Best conditions for making texture photographs. Diffuse white light, no shadow casting. Don't take them in the sun, remember the game's shaders also manipulate the colours, so they should be as neutrally lit as possible.
And no one, with few exceptions calibrates their monitor. Paints oxidize and start to turn a chalky version of the original color (fade). The average repaint time is 10 years and that depends on where the locomotive/ rail car is located. I don't want to see a bunch of newly painted locomotives and rolling stock. Give me grime, rust, dents, and dings, and a bit of graffiti.
I've seen it in a few DLC but it's relatively costly to set up, compared to a pretend-to-be-new version. I agree though, it was the original idea behind the middle shot of current weekly posting, with the TEAnks.
It really isn't though. The majority of current developers are utilizing substance painter, or in the case of all the edgewear shown in recent products, abusing it.
Not individually - but providing various levels of wear. Maybe I should have added some more detail, I tried to be super short and concise... I was thinking of trains seen outside my window as well as pictures, Youtube. Typically, they are either full pristine, well kept, promo worthy or otherwise simply fresh, or show various ages. Having a consist of equally 43% aged wagons is a bit bland. At least with tanks you can argue that it's always going to drip near the valves, but even then it smells of copy-paste. In my opinion. Some packs have 3+ tiers of wear, and they are either applied randomly (like the PRR X boxcar) at the cost of looking funny sometimes (imagine your totally dirty loco pulling a rail tour / OCS) or the scenario author having to set up a random-looking consist manually. Not unheard of, similar to using many tank wagon colours in a random mix. I suppose most railroads (and designers) make a choice that if only one depiction is to be had, it has to be pristine, with some realism added to it. Everything else is down to the individual developer. Based on your comment it would make sense to defer such work to freeware skinners who do the job better anyway, out of passion. Or possibly as part of enhancement packs.
Yeah no, sun baking doesn't make Warbonnet units more red, it softens them to a dark pink and then gradually gets lighter. What they don't do is go from the right color, a darker red, to a neon red. This is not a case of sunbaking the skins, this is a case of a developers messing up and using the wrong color. Also, keep in mind that the Santa Fe units were 5 years old when the BNSF merger happened, and still, the paint on these units has held up shockingly well compared to the dash-9s or 9s. The Santa Fe skin shouldn't be sunbaked, even if that was the intent with the color.