Because the rail vehicles for the sggmrss wagons are setup with a "random" container type for cargo, that assigns a random container (picked from those three) to every wagon. Some benefits of this: two trains that use the same vehicle definition will almost always consist of a different selection of containers. If DTG would every obtain a license for another container brand, they can just edit the basic cargo type and it will appear (at random) on any train that transports this container type, even on older addons. The downside is that a certain container brand cannot be excluded from a certain train, while including all the other container brands. DTG would have to provide a different cargo type for operators that don't transport certain brands of containers. With only three container types available, that would already result in 4 random cargo types to be provided (3 brands, brand A & B, brand B & C, brand A & C). With every other container brand this would grow exponentially and is thus unwanted. They could also assign fixed containers to certain formations (the fixed cargo types are available), but this would mean that every train would appear identical. I personally prefer a bit of randomness.
OK so it was actually this signal at fault. I've just gone past it again showing a green aspect and got a 1000Hz magnet. My theory is that this magnet is accidentally "acting" the same as the magnet for the next main signal at 61.1km (P801). I'm just behind another ICE service (so close I keep getting Vr0 distant signals) and I expect that the service ahead was occupying the block protected by P801, so would have had a Vr0 distant at P801. Not sure if there's any debug/console commands I can run to see just how the magnet is linked.
It's the brake key of the Dosto cab-bar that is turned on. So after the 114 is coupled to the Dosto's, go to the cab bar and turn that key to off, then the brakes in the 114 will work fine.
I was talking about the key on the cab car, I don’t know why I forgot to say this… Sorry for the confusion, I edited my post. Try it again by turning off the brake key on the dostos cab car, after it’s coupled to the 114 and you should be able to brake the train. Thanks, I completely forgot to precise it was inside the cab car.
Hi, this is actually my first time giving feedback here in an official thread! I played nothing else since I have acquired TSW5 and what feels like "I've done a couple of runs" is more than 50 hours logged already. The route offers broad service and scenery diversity and there went a lot of love into building this. With the Bembel and the Frankfurters, best collectibles ever! I'll go for them this time, oh and it was the first time ever I used the feature to spawn a loco or and set a path. I spawned an S-Bahn in Offenbach Ost, a place I spent hundreds of hours of lifetime in reality, and drove to Frankfurt Süd - this reminded me of the real life when the City Tunnel was closed due to maintenance and my S1 to work was routed exactly that path to FFM Süd. There, I switched platforms because I need to take the S4 or S3 and I was so amazed when I stood there in game and the S3 to Darmstadt came out of the tunnel, and after it had left, the S4 arrived 15 minutes after. The game reflects part of my daily real life back then and this feels so cool! How often did I run up the stairs in Offenbach Ost Platform 1 and looked right onto the PIS for my next S1 home?
That's fine, but the point is that on this map the third container is completely removed from the offer of random container formations, so we only have two, ONE and Hapag
Thank you MYG92 and OnlyMe1909! That worked beautifully and I was able to complete that scenario now. I didn't think about the cab car at all.
You’re welcome, to be honest I was too curious and I tried every possibilities and my curiosity was more than appreciated this time ! It was quite some luck and pure coincidence.
I guess this loco is sub from Bremen Oldenburg.... The press 155 has this problem sofar i have noticed. This loco is buggy from release ages ago. The Lüfter sounds are way to extreme.
As you are already in an 80 section I believe that this is correct. This is a very possible scenario. I have just had a similar incident at the advanced signal for P602 into Neuhof. It showed Vr1, however, it had an active 1000Hz magnet. As the advanced signal at the P602 main signal indicated Vr0 for the next signal, I could imagine that the active 1000Hz magnet was actually meant to be at the main signal itself...
It might be correct, but my train still went into a zwangsbremsung there (without magnet) the signal with magnet just before it was green i believe. That is getting very confusing
The blocking freight train sits at Wirtheim until 1946, so, I guess, if you wait about 45mins you should be able to follow this train and get to Frankfurt with about an hour delay
Perhaps there is a faulty asset used for distant signals on this route then, with incorrect magnet type. As regular players, are we able to enter the TSW Editor on DTG routes? I'd love to see what was going wrong.
Not sure if it was mentioned before, but this red signal at km 46.0 in direction TO Fulda did not have 500hZ drop to 24km/h before it. 1000hZ magnet at Yellow light worked well, so sou can see the PZB situation on cab display as well.
PS5 RE50 From Fulda to Frankfurt(M) Hbf Upcomming speed reduction before Neuhof at km 100.4 from 160km/h to 80km/h does not trigger PZB 85 (magnet malfunction?)
Oh, speaking of PZB ... today was my worst run in years. I was going from Fulda to Frankfurt with an ICE1 and I got three Zwangsbremsungen, none with any reason in the display, all signals were green. In the end, I began to acknowledge every signal no matter the aspect. The Zwangsbremsungen: - 1st was 80km away from Frankfurt HBF (pretty much at the beginning) - 2nd was at km 73 (66 km away from Frankfurt Hbf) - 3rd was circa at km 9.6 I've had an RE in front of me after the first one and that caused a +20 minutes delay Later I'm going to test the run from Frankfurt to Fulda, hopefully it'll not crush my ego like that ;-)
I'm coming across a peculiar issue with SIFA on the FTF BR193 Vectron. The Q keyboard button both acknowledges SIFA (wanted behaviour) but also toggles SIFA on and off (unwanted behaviour!). (The latter used to be mapped to Shift+Enter in previous TSW versions, but that keyboard shortcut no longer seems to work.) Has anyone else come across this? Is there a workaround (other than pressing Q twice!)?
Haven’t encountered this problem yet, is that only on the Vectron? If not, did you check your keyboard mapping? You are also given the option to freely change keybinds in the settings
So far I have only encountered that after viewing the screen (I increased the brightness) and using RMB to return, Vectron stopped responding to the Q key. But after SIFA zwangsbremsung and full stop Q key magically start working as intended.
hmm, this hasnt happened to me yet... but then, I press Q all the time out of habit, so I might not have noticed
just to be sure I started a service with FT Vectron and tried stuff... only Shift+Enter turns on / isolates Sifa, as is indicated on the central screen... pressing Q only shows "Sifa Pedal" prompt either check your mappings, or maybe try uninstalling then reinstalling both Frankfurt Fulda and FlixTrain Vectron DLCs... but I would check the mappings...
Do you have a different keyboard layout than the standard english one ? I have azerty and the reverser up i also battery toggle on some trains, it drives me nuts. Also cannot unbind those keys
I have Slovak keyboard usually, but since purchase I got used to turning on ENG (US) layout when starting the game and that works remember to change the keyboard layout before the game this one works for me
I can confirm that exactly the same thing has also happened to me. My interpretation was that the signal was red and the associated 1000Hz magnet at the advanced signal was active, however, the advanced signal itself showed a green aspect. I cant really confirm this, though. Wanted to do an extra run to re-validate this in more detail... Do you remember what service this was?
Thanks to DTG Live I was able to look it up in my logbook It was service ICE 597, the arrival time at Frankfurt HBF was scheduled for 12:44 PM so I guess the service starts at around 11:45 @ Fulda
Every user of localized cyrillic Windows knows: 1. Don't install software in folders(and/or don't create username) which content letters from other then English alphabet. 2. Always switch you input language to English(US) when you playing games or working with most of the software. The situation is changing for the better with each new version of Windows, but it is still far from ideal. Although the difference between Win98 and Win10 is colossal! In better way of course.
After a couple of thousand of Km on this route I feel ready to give a more general feedback. I have found myself going back to Rosenheim Salzburg in recent days quite regularly. The reason being the lack of the Expert 101 on FTF and problems with the overall build quality of this route, in my eyes. While I love the timetable in general, I am not so happy with the overall quality of this route. What strikes me most is the seemingly inconsistency, quality wise. I mean, we are used to missing indicator lights on repeater advanced signals, however, I simply fail to understand how two signals next to each other (one on the opposite site of the tracks) can be build one wrong and one correct. Especially as Lukas was made aware of this as a general problem across all routes in the later TSW4 days and he acknowledged this and wanted to check what was going on. Obviously no lessons were learned on this front. We are also used to, let's say, more "imaginative" signal aspects on German DLCs. FTF is no exception, however, also in this regard it is amazing how inconsistent the quality is. While I am simply disappointed that at Frankfurt you start about half your services against "Kennlicht" (which should not happen), I do see progress in signaling, in general. There is an advanced signal at Offenbach Gbf, for example, on Kennlicht, which is realistic and I absolutely love details like this. Still, the most annoying thing, for me, is that we do get wrong PZB magnets and wrong aspects on advanced signals (which for me was a new thing, never seen before). Again, this seems very random. Scenery wise I quite like this route at night. I think the night lighting is nicely done in general. I also like the atmosphere on the stations on this route. It's not all clean and shiny, as these stations have probably never been in reality Offenbach really represents a very realistic image of the real station. You can literally smell the smell in the foot tunnel... But scenery is also one of the things which indicates a rushed route to me. I simply cannot understand how the developers can place so heavy car traffic on maintenance roads right next to the tracks. Even worse, those cars pop in when you are basically next to them. Those roads are realistically narrowly represented in game, nevertheless, some see two lane traffic, with the cars being off road on each side of the road... Why?! On another occasion the devs must have spotted this to be an issue, so the cars only move in one direction, however, on both sides of the rail tracks. It simply looks so off, amazed nobody spotted this. Staying with scenery, I have noticed a lot of grass assets popping in very visibly a couple of hundert meters from your cab view. This is very visible, as it somehow is a very "contrasty" color to the rest of the scenery. Another thing, which I am not getting tired of mentioning it, is the lack of reflective signage at night. This has been dropped since KWG, which was the last route which had it (apart from NID, not a DTG route). This really should be a thing DTG should bring back! In general I like the rolling stock which comes with this route. I am especially a fan of the fact that the Vectron sees some more variety, as it simply is a well done loco. Also the Talbot coaches will bring a variety benefit to us on other routes and Mods. I like to drive the ICE-T, even though it is not perfect (ie. tilting limit to 4deg without GNT). What I am really disappointed with, though, is the fact that on freight we, again, see a step back, with stock not being updated to newer standards and where you are not able to manipulate brakes. EDIT: didn’t mention any of the regional stock. Simple reason for that: I have not played them. They are a big thing to make the route lively, however, not for me to play them… However, in general it is difficult to go back to "standard" rolling stock after you have driven the Expert 101. Seeing how much the devs of this masterpiece have already fixed, plus the fact that additional timetable seem ready for an eternity, I am a bit annoyed that it all ends up blocked on DTGs side since months! Then again, I believe the release just ahead of TSW5 for the E101 was a bit unfortunate, as you could have expected DTG staff to be rather busy with their own stuff, let alone testing and pushing out fixes for a 3rd party dev. I am still glad they released it when they did... after all, it is perfectly drivable! FTF is overall a nice route. I do have hope that some of the problems will get fixed, which will make it an even better route... especially when the Expert 101 makes it debut on there
As always, lots and lots of potential is there to make it a nearly perfect route. I just hope that the 420 will really appear on that route as it could be the possibility to enhance it, fix it and make it even better, so we may end with a second DRA.
Hello, I'll be so bold as to send some errors that I noticed on the new Kinzigtalbahn. In Schlüchtern the tracks are wrongly named - track 3 should be 4 and track 4 should be 5. Accordingly, the RE trains towards Frankfurt always stop on the continuous main track. Furthermore, the RE trains towards Fulda in Bad Soden-Salmünster stop on track 2 if they are not overtaken, the same in Wächtersbach. In both stations the continuous main track is normally used. It would be great if this could be fixed, as the slow entrances do slow down the fun of the game a bit. I would also be interested to know whether an update to the sound is planned for the 114. Unfortunately, the typical fans cannot be heard at all. Otherwise a really great add-on! Best wishes
Agreed, every route always has potential if this that and the other would happen;-) sadly hardly ever happens… I guess what I wanted to say is that this is a solid route with the usual plus some new issues.
so the tilting can actually be influenced by what you have turned on? interesting, also cos I usually drive with everything on... I would be curious to know like when you get 2, 4 or 8° of tilt, and if the implementation of it is indeed correct in-game for me the biggest issue with ICE-T remains the bug/issue I also reported as a ticket - if it uses AFB to slow you down (upcoming lower speed limit or a red signal) or if you use AFB yourself to slow down while still under LZB, it locks throttle (during one of services I had a train in front of me and kept getting red, and so I got like 4-5 times where AFB locked my throttle and had to reset it) - this is common with 403 RBW atm I am driving 146.2 a lot, cos finally it has the LZB working mostly right... tried it on Koln Aachen and Munchen Augsburg and it works like a charm, finally being able to exit LZB properly too bad 442 doesnt have working LZB, because switches are there, just not active
The way it was explained to me by a rl driver is that if you have NeiTech enabled you tilt 4deg. Only if you are now under GNT supervision you will tilt the full 8deg. 2deg is not a thing…
so I guess you also tried running both with Neitec+GNT and Neitec only and observed the tilt wasnt as much when you had only Neitec on? ... havent tested that myself, thats why I ask
I believe once I wanted to test like if HUD/actual speed limits for ICE-T change if you drive with: 1. Neitec off + GNT off 2. Neitec ON + GNT off 3. Neitec ON + GNT ON aaand the result was that as long as you drive ICE-T, the only difference is that if you got both those ON, it will beep and enforce stuff, while with both OFF you can drive those speeds but without supervision (which, if you got both off, you should drive lower speeds as the rest of the traffic, but oh well) havent noticed any real difference in regards to tilt, but A) wasnt paying attention to tilt itself or B) they changed it oh dammit now I will ruminate on this all day till I get to my PC again and have chance to test it lol (actually on Saturday when I get back to my place)
I just wonder how, as i am probably doing something wrong, leaving LZB always goes full brakes for me on this train? When you enter Fulda, the last vorsignal, which is yellow makes AFB brake to zero at that signal, while LZB has still a few 100 meters to go. i had this on multiple trains, i just didnt write it down Solution is to disable AFB for the last few meters Direction frankfurt just before wirtheim there is a (i think) distant signal which is yellow, but the one before is green, no chance to brake I had a lot of fun with this route, the different zones, but lately, most of my journeys into Frankfurt end into a deadlock from frankfurt main to over frankfurt Sud Flx 1819 has this same issue in Hanau (if you managed to wait 40 min in wirtheim) In a few runs, ICE-T and FLX, the LZB after Hanau never ended. The 114 doesnt seem to brake very much, or i do something wrong too? overall i still love this route, the diversity of safety systems and timetables makes it very enjoyable, i just hope that the bugs will one day disappear
I love the fact that on many runs you do 2x LZB, or, as I did once, with 146.2, I had like 3 LZB entries and exits ... loved it
How exactly so you exit LZB on the 146? just power to zero, AFB to zero, AFB to speed and then power on ? by then i was nearly standing still Have you tried direction Fulda? How can you have 3 entries in only 2 zones ?
I dont remember if you have to put throttle into zero, only if you are braking before, but then, it doesnt hurt... well, when Ende flashes, you press Release, and then once you get loud beep that you are in PZB territory, you slam AFB to zero and then back to I dont know, 160 or what is the current limit I was driving a sandwich formation of 2 146.2s and like 8 or 9 dostos (massive and majestic and soo fast)... well, I think there were sections which trains like ICE-T or FT Vectron trains just bypass by using LZB set of tracks - some parts of the route have like one or two LZB tracks and then another one or two tracks that RE or regional trains use... so I think there were parts where my regional express diverged into a station which was PZB, and then re-entered LZB track a bit later... but it was super fun
Makes sense btw, where can you see the mastery reward? Airshow near GelnHousen ? nothing to see on EGS
no idea... I usually discover I earned a reward when I am bored and messing around in menus, so I click everything I earned in Mastery sth and then dont care
The push-pull consists using the 146 are not correctly set up (minor issue, can be switched by player). The first constraint on double traction / sandwich formations is to have the biggest possible distance between the pantographs. The leading loco must use the front, the trailing one the rear pantograph. Double headed freight will use 1st Front, 2nd Rear, except when hauling open wagons containing flammable material (coal) or automobiles that must be protected from flying sparks, in that case both locos use the front panto. Like that: Rolling stock thumbnails courtesy of zusidatenbank.de