Gameplay Objectives Not Working As They Should In The Editor

Discussion in 'PC Editor Discussion' started by KTL_Rob Powell, Oct 3, 2024.

  1. KTL_Rob Powell

    KTL_Rob Powell Well-Known Member

    Joined:
    Aug 18, 2018
    Messages:
    245
    Likes Received:
    340
    Hi, I'm trying to gather data on whether my editor is broken or if it is a problem that needs to be looked into.

    Sorry, I don't have any images, in my fury I destroyed the objective blueprint. The gist of what's going on is this:

    Anything not connected to a 'will add service' or 'did add service' node is either auto-completing (in the case of button and lever blueprints) or looping (in the case of walk-to child blueprints.)

    So for example, if I attach a child objective such as a lever (let's say for my example it's the master key,) to a will-add instruction node and plug everything in as it should be, the objective auto-completes even if it is in the wrong position.

    However, it fires properly if it is connected to a 'will' or 'did' add service node.
     
  2. greggryan2

    greggryan2 Active Member

    Joined:
    Dec 21, 2018
    Messages:
    419
    Likes Received:
    179
    When I do scenario objectives I just did add instruction and it seems to work fine.
     
  3. KTL_Rob Powell

    KTL_Rob Powell Well-Known Member

    Joined:
    Aug 18, 2018
    Messages:
    245
    Likes Received:
    340
    Turned out to be a corrupted objectives file. All working now :)
     
  4. bassv#9864

    bassv#9864 Member

    Joined:
    Mar 26, 2024
    Messages:
    53
    Likes Received:
    29
    Hmm corrupted files make me realise how important it is to backup project files more often...
     
  5. jackthom

    jackthom Active Member

    Joined:
    Aug 22, 2020
    Messages:
    377
    Likes Received:
    186
    On the subject of corrupted files I have had to replace many of my Lidar files which were producing tiles with a massive plateau.
    I didn’t have to re-download them or anything complicated. Just deleting the corrupted file and copying the relevant file again into my Lidar folder, then reapplying the data to the tile fixed the problem.
     

Share This Page