Hi, I'm trying to gather data on whether my editor is broken or if it is a problem that needs to be looked into. Sorry, I don't have any images, in my fury I destroyed the objective blueprint. The gist of what's going on is this: Anything not connected to a 'will add service' or 'did add service' node is either auto-completing (in the case of button and lever blueprints) or looping (in the case of walk-to child blueprints.) So for example, if I attach a child objective such as a lever (let's say for my example it's the master key,) to a will-add instruction node and plug everything in as it should be, the objective auto-completes even if it is in the wrong position. However, it fires properly if it is connected to a 'will' or 'did' add service node.
On the subject of corrupted files I have had to replace many of my Lidar files which were producing tiles with a massive plateau. I didn’t have to re-download them or anything complicated. Just deleting the corrupted file and copying the relevant file again into my Lidar folder, then reapplying the data to the tile fixed the problem.