I mean we playing a lot of divided services. And the game spawns just a random rolling stock in each part. Can we get some "save" where the game can look what was spawned for the part 1 and spawn exactly the same for the part 2? I just finished divided service for San Bernardino with F125 in part 1, but MP36 in part 2. Their are to different(acceleration, dynamic brakes), so it doesn't feels like resumption of the previous service.
you are able to drive the same loco in both parts if you "continue in free roam" after completing it, the game detects you being in that vehicle and assigns the next service to you, thus being part 2 of the split service.
Thats also how for example you can simulate in a more realistic way, ending a service at Frankfurt, changing ends to do the next service back out (so far I only found one that does it this way, though, unfortunately) without going to the menu and just selecting another one.
There is a case to be made for guard mode, since the official stance is to start from the menu and not on foot. Hopefully that'll be fixed soon, but until it is, it could be an issue.
I wish so there is a function "continue the second part". But if you play each part with a break between them, it will still be a random.
false. it's literally the same in-game session, so the formation will not just change. I just explained it.
I think he meant when you play part 1, but because of time constraints you have to finish part 2 at a later time (or date).
However if you return to free roam and take over the second part of the service, then need to save and resume later, it will most likely not load in the objective data or clock etc. so the run is broken.
I suppose that is why they wanted the same formation on the second part of the service. The simulator itself should be as realistic as possible, but you are under no obligation to drive it realistically.
You sounds like that was my decision to split the services on half. DTG introduced this to save your time. If you don't have 2 hours of free time and you only have 1 hour - play the first part now, and the second part later. And DTG didn't bring this function to logical conclusion, as a result of which in the second part you find yourself on a completely different train.
I think a few people in here are confused by these statements and actually refer to something else (maybe because they don't know it otherwise or perhaps its something special to San Bernadino or the kind of service you take). I think the issue needs some more details or clarity. However, and this is what Myron meant, If one finishes a service in Frankfurt for example, choose "Return to Free Roam", get out of the loco, wait and then returns into the loco at the right time, they are able to proceed with the next service in the same formation. You might need to switch ends, but the loco is not despawned or turns into a new formation. But this also not a split service as rather waiting to overtake a new one. Could you please specify what you mean more exactly with this sort of split service? What happens exactly if you get out of the train? The loco despawns and the game spawns a new formation? If, as I think you explain, the game really despawns the current formation and spawns a new formation than this is something which should rather belong into the Troubleshooting & Issues section of the Forum.
SB - LA Train #N part1 - You've completed this service with F125 in back. Exited the game. Opened the game after some hours and start... SB - LA Train #N part2 - You get MP36 in back. You supposed to continue the first part in part two, but the game doesn't know what your train was then. So you will get a continuation (this is the same service!), but with a different train.
I'm guessing this is going through the journey mode, in timetable mode you select your loco your going to drive before selecting the service, and also not a lot of people realize that journey mode will be set on different days for part 1 and part 2, so different locomotive makes perfect sense.....
Some misconception in here. You can only select the driving vehicle, which in this case is the Rotem Cab Car. The rest is called substitution. If you don't like what TSW subs in, just restart the service until you've got the pushing traction in the back that you prefer.
The solution to that is to save the game just before you finish the first part, say the last "open doors" instruction. That way, when you come back to the game for Part 2, you can reload the save, finish Part 1, return to free roam and start Part 2. Alternatively, during your first session, complete Part 1, return to free roam, take over the service for Part 2 and then save.
I think this is mostly a non-issue tbh. You can always just reload until you get what you want or save just before the end of part one as was suggested. Another argument for multiple save slots tbf. It would be nice to have as an option but i'd prefer the default to remain with substitution enabled.
Of all of TSW's issues, this isnt a major one. As other stated, dont like a unit that you cant control (Especially for Push Pull trains) spawned in? Restart to reroll.
It's not about "liking", it's about subsequence. Imagine you are playing Snowrunner, transporting the scout on a trailer, and when you move from one location to another, different scout appears in your trailer instead of the one you loaded. Is this normal? Sometimes it seems to me that TSW is some kind of mod, and not the game created by a professional studio. And this feeling is reinforced by local advocates with phrases like "well, it's a minor flaw, just use "crutches"(means a piece of functionality that doesn't work as it should, but rather is a stub due to the inability to fully implement the functionality)".
Still technically not liking it, as it doesn't benefit from your preferences from a part 1 run into part 2. Again given the bigger issues TSW faces as a whole and by individual DLC's this isnt a major issue atm.
I think it is only random if you play journey mode. In the timetable you need to choose a loco first.
What would be nice is if after selecting a cab car service that can have different locos at the rear you get to choose which one is used, in a second menu. Alternatively the formations could be in the loco sub menu but I’m thinking that may get a bit cumbersome with the number of Dosto choices on the German routes (nobody wants that menu doubling in size), so a second menu of compatible locos after selecting the cab car would be better. It may be clunky with the extra step but you would always get the formation you desire, and as they have added that driver/conductor menu it shows that more menu steps are possible. I doubt it would ever happen though, and we will always be left with pot luck and potentially multiple restarts of services if we do want a specific loco pushing us.