For the past year myself as part of Vulcan Productions has been working with Golden Goldsmith Studios on a few sets of Enhancement Packs for the venerable RSC Class 101 Pack - at the moment the withdrawn AP soundpack is a requirement for both of these packs, but this may change in the future if we can figure out an effective workaround that can negate that - and that will also depend on what happens to the performance in scenarios without the AP simulation too. Class 101 NSE - this pack covers from 1987 to 2000 which can cover all depots that they were based over that time for the period with PreLoad consists setting up accurate formations. Class 101 BR Blue/Grey (Anglia Region) - this pack focuses on the 101 Class in BR Corporate Blue/Grey colours when they operated out of Norwich and Cambridge depots between 1986 and 1993. Alongside the AP enhancements there are accurate branding details, new lighting options and system, animated scrolling destination blinds, custom objects such as East Suffolk line radio antenna, new exhaust particles which respond to the behaviour of the player train, new animations and script control of passenger doors so that they don't just all open and close at the exact same time and much much more.
They look fantastic, sadly I’m one of those who doesn’t have the sound pack. So I wish you good luck in finding a workaround for that.
Do these overwrite the originals or is it like an AP pack that uses the base 101 as a model and then creates a whole new bunch of 101s?
I'm sorry, but that statement doesn't make sense to me at all. The original RSC Class 101 Pack, which I presume is what you mean by "venerable", had been withdrawn before the improvements came along and Armstrong Powerhouse were not prepared to make them compatible with a non-current product. If you can make it work that would be great, especially for the BR Green with whiskers which simply doesn't exist in any other pack than the original as far as I know. John
To answer a few of the questions that have been asked firstly the pack from RSC is still available on the steam store I believe it just comes with the BR blue and the blue grey liveries as part of the pack. This doesn't overwrite anything it creates its own set of blueprints in their own folders and their own brand new preloads. The park has added functionality for dynamically turning passengers on and off It also has to driver change ends to whichever driving vehicle is leading so you no longer need any no passenger or no driver variance of the blueprints to make scenarios anymore and it means that you can change direction halfway through a scenario and the driver changes ends with you. As to green, never say never there are future plans for other liveries. today I've been working on the later corkerHill allocated variation of Strathclyde PTE livery along with the one-off Caledonian livery 101692
That's a later pack. The original version of the Class 101 pack included multiple liveries; Green, Green w/Whiskers, White, Blue, Blue w/Headcode box, Blue & Grey, NSE, possibly more that I'm forgetting. It was superseded by a number of (more-or-less) single livery packs; Strathclyde PTE Orange, Regional Railways, the aforementioned Blue and Grey. The AP soundpack applies to (at least) both the Blue & Grey version and the Weardale Green version. It does have the disadvantage of inverting the gear selection and hiding this element from the HUD though.
I wouldn't class it as inverting the gear selection, in real life it does go from neutral then fourth down to one on the handle, the RSC originals slam straight from neutral all the way to first and then if you wanted to go from fourth (which is your only coasting gear) to neutral you have to pass through all of the gears in decreasing order until yanking the lever all the way back through to neutral - APs implementation is far more realistic to use. I referred to current pack as venerable because it's now been available for 11½ years whereas the other one didn't have such a long shelf life.
Inverted with respect to the original I quite agree that the DTG implementation was cart-before-horse.
Also to add, at this moment in time with the four sets of liveries I've currently got done, they're all based off the singular DLC. https://store.steampowered.com/app/222579/
Matthew Wilson - Do all of the NSE liveries have Blue painted window frames? I know it was like that on some but not all.
No, painstaking photographic research has been undertaken, and for the specific vehicles and for specific years they will have the accurate depiction of blue window frames, sometimes resulting in accurately mixed sets.
[QUOTE="Matthew Wilson, post: 912196, member: 4079"never say never there are future plans for other liveries.[/QUOTE] *cough* First North Western's various liveries would be great *cough* https://www.flickr.com/photos/locoh...-RTuVnV-253oTQ4-RTuGBV-2eg2Vwz-ng5RDa-2eg3qsR
Modders should know better than to take unjustified one-liner claims seriously and are free to create enhancements using whatever requirements they feel is the best.
Well, if you're willing to provide a new reverser animation and work up some nice audio and simulation files for the Class 101s then we'll gladly remove the requirement
I'm surprised that https://www.goldengoldsmithstudios.co.uk/assets-reskins/101-bganglia-enhancement-pack hasn't been posted before now
Took the Anglia one for a spin on Day 1 and really enjoyed it. Thanks for the hard work. The 101 does seem to have been left unloved for a while.
Ah - that will be the later RSC/BritishRailClass101 as opposed to the original RSC/Class101Pack. There is a significant difference to the offerings within each set. John
I know people are keen to learn about other liveries for the Class 101s, so I've been working on aligning the scripts for the Caledonian Blue Class 101 and tidying up and adding to child objects where needed. In the very early version the roof and NRN aerial were much brighter, and the fluorescent handle surrounds and edge strips were not present. For the later version somewhat remarkably despite seeing refurbishments and repaints into Regional Railways, Strathclyde PTE and Caledonian Blue, the DMCL vehicle retained the RETB aerial from its earlier life on East Suffolk services in full until 2001, and then just the mount and a short stub from there onwards. Other things of note for the tail-end of life based at Longsight is that the DMBS and DMCL had two different style of destination blinds, both of which can be accurately reflected in use. All of these details are captured by default as part of the numbering system for the unit when changing the year depicted in scenario editor vehicle number dialog for the DMBS vehicle.
Hot on the heels of yesterdays work, with the skins and objects having been already done I just needed to tweak the numbering details and scripting in order to get them to work in line with the rest so far. This also included, as can be seen on the NSE unit, the option to have a totally blank destination blind with the controls for scrolling and destination lights taken out of action too - this was surprisingly common occurrence, especially when something had not long completed a depot transfer. These Corkerhill allocated units cover from 1992 right up until their withdrawal from service from Longsight depot. One of the included scenarios will involve a transfer move between Corkerhill and Longsight which sees you driving from Glasgow Central to Carlisle with 4 x 2-car units lead by 101692
To finish off my Scottish sojourn I have done the earlier version of SPT Orange that was worn by a small batch of up to 4 units between 1984-1992. The most obvious difference is the presence of a TSL vehicle, the branding stayed as one early type - accept when they moved away to other depots - but some of the differences include the wider black window surround, no grey guttering, repositioned unit and vehicle numbers with the side number prefixed SC and in black, handrails are black. Now comes the fun of researching all of the various vehicle details throughout this period for the script to be able to pre-setup consists
Today I have finished rectifying a glaring anomaly (to me anyway) on both SPT liveries which I had carried through from the RSC livery and hadn't noticed in photos until last night. On the original DLC, and utilising the DLC as stated in this thread, the white surround for the black rounded and closed off for every vehicle in the same way it does for Blue/Grey livery. However, when studying photos on Flickr it became quickly apparent that this was actually incorrect and the black windows and white surround pass through the whole length of the unit including a small wraparound the body end, with the only rounded off sections being behind each respective cab door. Due to the white stripe being a physical part of the shape file this means that I had to duplicate the shape files for the NSE pack which get modified to 'hide' the material, and I then had to set about making new 4K textures to enable me to make my own brand new and correct lining on all of the early and late SPT orange variants. After a good 8 hours of nudging various lines ever so slightly a bit at a time, this mammoth task has finally been completed! The results can be seen in the shots below.
AP as a requirement is there for a reason. Do you not want enhanced assets/visuals? What normal person prefers the vanilla version of TSC, do you?
Is anyone else getting the Wix 'This domain does not exist' This is even happening when I click the links on GGS facebook site EDIT: never mind there is a note on their FB page that states it will be down for a couple days
Fair enough. Need some sleep. So if it's payware they'll just sell less copies probably. But still they can use whatever they want...
These packs look great, and are very much on my shopping list, the 101 being great fun to drive. I'm lucky enough to have the AP sound pack as I've had TSC for a very long time. That said, I find unobtainable requirements infuriating. However, I don't blame Matthew at all - as far as I understand it, if he did not use the AP pack, he would not have been able to create these enhancements. I'd say the fault here lies with AP for withdrawing products for which no suitable alternative exists, and for which in some cases there seems to be little prospect of a replacement emerging any time soon. Richard is within his rights, but I do find some of AP's practices to be a bit anti-consumer compared with other developers, despite the quality of the products (I should say at this point that I own all of AP's current catalogue bar the RHTT). Whilst the 101 sound pack may not meet AP's current standards, it seems to me at best to be misplaced perfectionism to decide that no-one should be able to buy it any more when faced with the lack of alternatives. I understand that there are costs associated with offering a product, but AP still host the product so that people who own it can download it. So as far as I can see, no-one benefits, and further development of existing stock such as these packs is harmed.
Fair point, but I can understand the withdrawal of these old packs, especially considering the hassle these sound EPs cause with reskins that are not designed for it. Most of the time, you end up with no sound at all. So I can see the thought behind not offering these packs anymore for new customers.
Steps are being taken to investigate what would be involved to make a separate installer for people who are unable/didn't to purchase the AP pack, to enable them to enjoy this enhancement pack.
I've just played Diesel Railcar Simulator. It's amazing how realistic the driving experience and sounds is there, even if the models are somewhat simplistic still (Early Access).
Which is all well and good, and more than most devs do. I just don't think it's an necessarily unreasonable request to ask that mod developers give some thought to the end user.
That's because you're thinking of me as a mod developer. I am in actual fact a husband, father of 4 children aged 9-17 and a full-time job working as a depot train driver 40 miles from my home. All of those things have to come first and I actually need to backup and remove things from my installation of TSC to even attempt what is additional work - I am not going to apologise for using discontinued items that improve the experience, over making the pack completely ignore the AP things so that absolutely everyone can get hold of but those with the AP pack don't get to utilise those things. It is an almost impossible act to try and balance all of those different considerations into one single package and now I am taking a further chunk of my limited spare time out to try and investigate a separate installer because I feel like I am being almost bad-mouthed for the pack I have produced.
Matthew, I've known you a long time and you've never been able to take honest critique never mind criticism. If it bothers you that much then for the sake of your own peace mind of mind don't post in forums, other than to announce the availability of something. It ain't worth making yourself ill over it.
You have to wonder why AP don't/wouldn't/haven't allowed 3rd parties such as Matthew/GGS to distribute the required files within their work's asset folder(s)--it's not as if AP are losing sales by doing so, and it only needs a note stating that AP will not offer support with any issues arising.
At the end of the day, anybody who is offering their work for free is almost certainly doing what they have chosen to do for themselves - whether or not it suits me or anybody else is really not their problem. I don't know yet whether any liveries will be made by Matthew for my era of interest or whether the end product will sound and behave the way I like. Does it matter? No - because I don't have to use it if I don't want to. I won't have wasted any money . . . On a more general point, for those of us "stuck in the past" we have commercial developers that seem to have covered almost every main class of steam and diesel loco (several times over in many cases), but I frequently wonder why we are stuck with a limited range of DMUs, most of which do not sound or behave at all realistically. I would happily get my wallet out for a decent Railbus, Derby Lightweight, Cross-Country or Inter-City DMU, but they aren't there. And whilst I know the withdrawal of some RSC/Dovetail products is for a reason (not necessarily a good one in my opinion) I really don't understand why other developers pull the plug on their products. If they don't feel they are good enough to sell, it would cost them nothing to continue to make them available free of charge, unsupported. Keep up the good work, Matthew, we should salute you. John
But so far these packs aren't free, so that does open a new can of worms that I hadn't considered earlier.
Well, regardless of the rights and wrongs of this healthy debate, earlier this evening I backed up my AP101 and RSC 101 folders and temporarily banished them. After reacquiring the base DLC from Steam I then set about finding out which bits of audio blueprints, vehicle blueprints, script etc would need refinements. There's been a good deal of trial and error but after around 6 hours of grafting I have an alternate installer file which I have successfully installed and run on my system after once again banishing my own custom files. All additonal features function identically as do the keyboard commands, the main difference is the HUD gear lever has returned. This file is going for testing and to see if the simulation/performance has a drastic effect on the scenarios - hopefully not. Watch this thread and/or the usual social channels for any further announcements. Thanks.
Oh yes they are! If people know they can get withdrawn AP stuff legally there's no FOMO pressuring them to buy.
FOMO obviously doesn't work, hence why we have folk complaining that they can't use packs that call for redundant AP packs.
Agreed, I'm buying AP stuff because I want it, nothing to do with FOMO. I think it would be fair to get back to Matthew's DMU pack instead of discussing AP.
I'll be honest, I did FOMO the VP Deltic, bloody glad I did too! I'd have gotten it at some point anyway tbf but the impending withdrawal did play a huge part in my decision making there. (I'd love to insert a nice screenshot now but I'm on my phone ) And yes you're right Pete we really should return to the 101 topic, sorry.
Thanks for your efforts on the Class 101. It shows what can be done to older DLC with love for the prototype and proper care. I like those rolling destination blinds and the other small details.
Just to let people know that the website is now back up and also features the ability to purchase these packs if you don't own the AP pack, so I really hope this is of comfort and interest to those who either weren't playing TSC or just missed out at the time. https://www.goldengoldsmithstudios.co.uk/assets-reskins/101-nse-enhancement-pack https://www.goldengoldsmithstudios.co.uk/assets-reskins/101-bganglia-enhancement-pack