Miscellaneous Out Of Memory Errors At Tsc 2024

Discussion in 'Technical Reports' started by Rube, Oct 16, 2024.

  1. Rube

    Rube Member

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    Hello, since I updated the TSC to the latest version, everything works fine except for one route, in which the following TempDump Out of memory errors appear. I don,t understand, my Gaming desktop PC meets the requirements to successfully run the game.

    Screenshots:

    https://ibb.co/F59b62M

    https://ibb.co/LCX7wYS
     

    Attached Files:

  2. 749006

    749006 Well-Known Member

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    I presume the route that causes the Out Of Memory is a Freeware one?
    Can you go in to the route in the Editor?
     
  3. Rube

    Rube Member

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    I don,t understand
     
  4. Doomotron

    Doomotron Well-Known Member

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    First things first - what's the one route you have an issue with. Secondly, what's the scenario that you have an issue with? Is it every scenario?
     
  5. Rube

    Rube Member

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    My route is Asturias Renfe y Ancho Métrico
     
  6. Spikee1975

    Spikee1975 Guest

    Please post a download link, it's almost impossible for us to check if we don't have the route for testing.

    If it is your own creation, you could zip the route folder and upload it to e.g. workupload.com.

    Saludas!
     
    Last edited by a moderator: Oct 17, 2024
  7. 749006

    749006 Well-Known Member

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    You have created this route and it has some errors which are giving Out of Memory problem.
    I suspect it is a Third Party asset - one not made by DTG or other Payware producers.
     
  8. Rube

    Rube Member

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    I don,t understand
     
  9. Rube

    Rube Member

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    I understand
     
  10. Rube

    Rube Member

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    Link: https://workupload.com/file/aXj5fJML4dW
     
  11. Spikee1975

    Spikee1975 Guest

    You route tries to preload way too many assets. Do not load rolling stock packs on route level - they should be activated per scenario.

    Remember that everything you tick and activate in the Editor must be loaded, and the blueprints.pak index cache must be kept in RAM, so the more packs you're activating, the more RAM will be used.

    All in all, your route wants to preload 220 DLC at once. Do you really need an Acela, a BR 423, a Class 365 etc all preloaded?

    2024-10-18 15_16_04-.png

    I'll send you a stripped down RouteProperties.xml, which will only load what's used in your route. First thing is to remove all rolling stock packs.
     
    Last edited by a moderator: Oct 18, 2024
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  12. Rube

    Rube Member

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    Do you mean the purchased DLCs?
     
  13. Spikee1975

    Spikee1975 Guest

    You have activated too much DLC in the Object Set Filter. You route has 220 requirements. This does not work, it is loading your whole Assets folder it seems.

    Besides, no one except for you will be able to play a route that has so much dependencies. For example East Coast Mainline South and London-Faversham are required just because you are using one signal from these.

    And I won't be able to test the route myself as I have no idea where to get all the spanish assets you are using...

    This is not how to build a route. Beforehand, you have to select the necessary DLC, don't just activate everything. Troubleshooting will become almost impossible as a side effect.

    You are using so many assets from different DTG DLC, that the sum of their blueprints.pak files amounts to some Gigabytes already. Even if you are just using one signal, the game has to preload the full asset cache from that DLC.
     
    Last edited by a moderator: Oct 18, 2024
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  14. Rube

    Rube Member

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    Is there a possible solution to continue its development?
     
  15. 749006

    749006 Well-Known Member

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    Is there a solution to continue the Development of what? - TS Tools then no.
    It is a very old program.
     
  16. Spikee1975

    Spikee1975 Guest

    Yes. Untick all the useless preloaded assets. Check if you really need that one NewYorkNewHaven signal and therefore load the whole NYNH assets for example.
     
    Last edited by a moderator: Oct 19, 2024
  17. Rube

    Rube Member

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    Yes
     
  18. Rube

    Rube Member

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    i need the tunnel
     
  19. 749006

    749006 Well-Known Member

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    You could use a tunnel off a different route.
    Unless you are building an American route the tunnel would probably not suit.
     
  20. Rube

    Rube Member

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    Not at all, but the other option is to create a procedural one from scratch with or without lights inside.
     
  21. triznya.andras

    triznya.andras Well-Known Member

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    Let me add one more :)
    upload_2024-10-21_17-34-48.png

    I suspect it's a consequence of workshop stuff, previously my game has just quit from the menus unceremoniously but these days it stays there. However, I think it's not the first time that finishing workshop stuff causes a crash upon trying to load a scenario.

    Nothing to fix on my end in terms of system or verification, of course a scenario validator could help. Might even code one someday.

    (Just in case someone feels interrogative - the scenario is Pacific Surfliner #2, which I've run about a month ago and I will run it successfully starting in 2 minutes. Aside from a weather glitch causing roughly half of medium distance scenery being pitch black, it's fine.)

    Edit 2: Da jinx mon! Starting game after typing this, it closed while the main menu buttons were swimming in.
     
    Last edited: Oct 21, 2024
  22. Rube

    Rube Member

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    i don,t understand all her message
     
  23. Rube

    Rube Member

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    Another reason for me to crash with the Temp Dump Out of Memory error may be because I have a damaged or corrupted asset.
     
  24. pasictarik10

    pasictarik10 Member

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    And if that's the case, good luck finding it. I still haven't found the damaged or corrupted asset in my case and I have a similar issue. I have about 700 files to check.
     
  25. Rube

    Rube Member

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    If you get it, tell me how you did it.
     
  26. pasictarik10

    pasictarik10 Member

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    Yep, I will.
     

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