Tsw Timetable - Core Data

Discussion in 'TSW General Discussion' started by SJAY_ONE, Oct 12, 2024.

  1. SJAY_ONE

    SJAY_ONE Active Member

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    Good afternoon.
    Surely there are people on this forum who know how to make a schedule using the TSW editor, so I have a question first of all to them-is it really not possible to extract the schedule structure from the game files, in any text format? Today, enthusiasts have to manually review all services to make a schedule. Due to the lack of automation capabilities in this area, you have to spend a lot of time on this. I would really like developers to provide at least some data about services on the route, in the form of tables. At the development stage, this is easy to do, since this data is entered into the file structure, and nothing prevents you from publishing it somewhere on the forum.
    Many users of the simulator!!! (and not games), seek to get the experience of "simulation", but do not need a hood and hints. They only need to have a work schedule and that's it. But unfortunately, the developers ' policy is not friendly to such users yet...
    I appeal to the developers: let's take at least small steps to the fans of the simulator and railways.
     
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  2. NQuarter

    NQuarter Active Member

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    There is this - https://www.smtimetables.com/ - but I tend to find the times to be slightly out of wack for some Services, and with DTG's dumb Arcade timer, then this can really mess us up.

    I 100% agree with this though. I don't use the HUD, at all [for Trains that don't have a clock, I use my Wrist Watch], but when you want to plan some Trips, having to constantly go into each Service to manually write out the Timetable can get pretty old. I don't understand why it would be so difficult to simply put the Timetable on the side when you click on a Service... no brainer to me really.

    Unfortunately TSW will never be a true "Simulator" as the majority of their Market is aimed at the softcore Sim genre where anyone can pick it up and play quite quickly. Sherman Hill's release actually brought a lot of confusion and questions on just getting the Locomotives to move as they weren't used to more of a realistic braking system.

    The Game really lacks anything in regards to being able to easily play completely HUDless from start to finish.
     
    Last edited: Oct 17, 2024
  3. SJAY_ONE

    SJAY_ONE Active Member

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    I am familiar with this resource, but unfortunately, starting with TSW4, it has stopped being updated. And there are no third-party schedules for all recent routes.
     

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