Doing a run on Maintalbahn running late out of Aschaffenburg due to faffing about and not bothering to pause the game. About six minutes late at Kleinwallstadt with a red signal at the end of the platform. Station duties complete, signal still red - inner groan that TSW bugged out again. However on checking the 2D map see another train just leaving the next station Obernburg heading towards me. Looks as if I should have crosse that service there, but due to late running a bit of dynamic regulation has occurred. We know that TSW will put a service booked to follow you in the same direction out in front at a junction if you're not there on time, but I wasn't aware that extended to revising the crossing locations on single lines. So if this is a genuine feature well done!
I noticed that on Maintelbahn, stark contrast to Clinchfield when running 40 mins late game over with a Mexican standoff. We just need proper alternative routing like zusi now to take away the sameness of some routes.
I don't see any new or smart logic in that, it's the same "whoever first completes the task gets the path reserved" as always.
Maybe, but it seems new to me. I know we haven’t got that many single line routes with heavy traffic in TSW but those we do, always previously thought it worked on the same basis as TSC - it calculates where the “meets” will be at the start of the run and doesn’t vary it. As Jpantera above notes, resulting in stand offs.
I found the same behaviour to be present way back on the original Isle of Wight release so don't think it's new. It's good that it works well in effect though, even if there's nothing especially clever going on behind the scenes.
Most importanly this type of simple logic will still cause deadlock if two trains already stand in the two-track station, as the dispatcher will likely have no problems with allowing another train from each side to approach to the entrance signal.
I've had the same on Maintalbahn. I took thought it was a bug but lo and behold a train had made its way from the station I should have crossed at. It look an age though and I got to the other end about 20 mins late in the end.
So a thing I've done ever since we got the ability to plonk trains anywhere in timetable mode is get out my trusty 66, regardless of route, and throw it on the mainline cruising and stopping in the middle of nowhere to pick up collectables. Stop loco, get out and forage through some brushes for a carelessly strewn hammer and get back in the cab to trundle on my merry way. Almost without exception the despatcher has been able to cope with this ungodly interruption to its logic, and has accommodated my wonky path setting very graciously. Only very occasionally have I met up with another train coming the opposite way, and is normally when I've set a path within a signal block, but the nice train man in the opposing consist stops for me while I park up in front of him and delete my 66, and he is happily on his way
I've tinkered with a few locos on different routes, and I found that on German electric the 185.2 (I think) has rapid acceleration. 66 or class 9 for UK stuff, though I did try some DMUs but got annoyed with them as opening the doors and closing the doors got very time consuming (Pacer was amusing though). For US I was using a good old SD40