PC Wcmls Enhancement Pack | Update 10 Now Available

Discussion in 'TSW General Discussion' started by JetWash, Sep 23, 2024.

  1. knuckleshed

    knuckleshed Well-Known Member

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    Passengers > ini file > uploaded mod by JetWash on..... You guessed it, TSC (Train Sim Community).
     
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  2. solicitr

    solicitr Well-Known Member

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    Shame there isn't a "D'oh!" headslap emoji here. I read it as Train Sim Classic.
     
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  3. knuckleshed

    knuckleshed Well-Known Member

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    I thought you might've, that's why I put it in brackets afterwards. ;)
     
  4. patrick#8082

    patrick#8082 Active Member

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    Damn amazing work, put them to work for DTG, we need these updates on PS5 cmooon!
     
  5. LawrenceNL

    LawrenceNL Well-Known Member

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    Question regarding the freight updates on the new timetable: will there be HS2 construction trains using the siding at Euston?
     
  6. mattwild55

    mattwild55 Well-Known Member

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    TBC but we have them on the freight planning sheet at the moment.
     
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  7. 85hertz

    85hertz Well-Known Member

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    So cannot wait for the day freight drops!! Driving the 710, 350 and 390 are fun and all but I sure do love the 66 as it feels like a bit more of a challenge to drive (albeit slower as well). Would be very cool if JT decided to release a Class 86 as their loco DLC as would be great for freight runs (although it would be taking a bit of liberties with the time period). Whatever happens I'm very excited for what we get in terms of the timetable as the current release is very good!!
     
  8. Sharon E

    Sharon E Well-Known Member

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    OK, DTG just pushed a new update. Will see if it develops conflicts.
     
  9. pauliesc

    pauliesc Well-Known Member

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    I'd be more than fine with a couple of years out in the time period, double header Class 86 on Freightliner duties would be awesome. Break up the monotony of the Class 66 all the time as well.
     
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  10. MercDriver

    MercDriver Active Member

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    Hopefully not.
     
  11. PseudoStalker

    PseudoStalker Well-Known Member

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    It runs as before for me. Maybe something visual, that I didn't notice. But timetable works, AI's running.
     
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  12. iAspex

    iAspex Active Member

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    Thank you for your works on this pack, it is really appreciated. One thing I've noticed is that since the update I can't guard services as it says 'Service Failure - Guard left service' or something like that, I got a clip of it but it won't let me upload so I'll post some screenshots Screenshot 2024-10-29 114933.png Screenshot 2024-10-29 114944.png
     
  13. Silvy

    Silvy Member

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    Poorly Aged Tweets (just kidding but the update has been a bit of a disaster lmao)
     
  14. iAspex

    iAspex Active Member

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    I tried to guard a service from Milton Keynes instead of Euston and it departed as normal, so a bit strange
     
  15. MercDriver

    MercDriver Active Member

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    I have a strange issue effecting AI passengers on North bound services only.

    I am on 390 service 9S44 Euston - Edinburgh and there are no Passengers at any stations either stopped at, or on-route.
    I then tried 350 Service 2K09 Euston - Milton Keynes there are no AI passengers at any stations, only Network Rail crew.
    Next 1Y04 350 service Northampton - Euston Passengers at all stations.
    Next 2B06 350 service Bletchley - Euston. Passengers at all stations.

    All services are between 05;45 and 07:00
     
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  16. Fawx

    Fawx Well-Known Member

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    It's because passenger spawning has a set limit of 100 NPCs. If you start at Euston without any ini changes, you use the entire limit up there.
     
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  17. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    LOL, so the 100 peds don't travel along the world together with your train, so you have a populated platform at every stop?

    it's the same with cars probably, when the line runs parallel a busy highway, there are stretches full of cars, and deserted stretches inbetween.
    Not even mentioning cars/trucks/buses floating above the pavement, or ploughing through it and many stretches of road with some kind of coarse surface instead of concrete/asphalt with lines?
     
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  18. Sharon E

    Sharon E Well-Known Member

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    Not to excuse DTG, but the automotive traffic issues have existed, I believe, since TSW first came out and have never been fixed. They say its due to putting in the path they follow as a separate item from the roadway that they seem to travel on.
     
  19. solicitr

    solicitr Well-Known Member

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    That's broadly true of all computer graphics. What we see is basically a visual illusion that has no substance. As far as the game is concerned reality is the invisible collision boxes-which only approximate the shapes we see and think are "there." When the top of the collision box named "road" and the visual representation of "road" don't quite coincide, we get floating or submerged cars
     
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  20. MercDriver

    MercDriver Active Member

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    How do you change the ini settings, and what changes would you recommend.
     
  21. Wivenswold

    Wivenswold Well-Known Member

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    I've tried three runs with the enhancement pack, it's brilliant, transformative and hugely appreciated. Thank you for taking up your own time to bring such an essential improvement to the PC-playing community.

    The only problem I've had is that I keep nodding off. This caused one AWS emergency stop, one SPAD and a 5mph collision with the buffers at Euston. I don't think it's the EP or DTG's error though, I think I may be coming down with something.

    I excitedly await the TSW Players' Energy & Stamina Enhancement Pack. I'm off to bed.
     
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  22. Yerolo

    Yerolo Well-Known Member

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    I consistently get a UE engine crash to desktop on service 9G49 (Class 390/1 AWC London Euston - Wolverhampton). Crash occurs always in the tunnel before reaching Queens Park.

    Sorry for posting it in this thread but I'm unsure of the cause and just reaching out to see if others using this mod experience the same on this particular service ? I may get crashes on other services also...but this is the one Ive been able to take note of and may be related to the latest update.
     
  23. Sharon E

    Sharon E Well-Known Member

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    Can't get to it this morning, but will run it later today.
     
  24. Sharon E

    Sharon E Well-Known Member

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    Just finished this service and did not encounter a UE crash. Have to admit, it was a fun service to drive. Not your usual 390 of getting it to 125, set the speed set and watch the scenery go by. Down slow line from Euston to Watford junction, over to down fast on leaving Watford, then get another blinking double just past being able to set speed, back to the down slow and finally be behind another train approaching Milton Keys which kept me chasing double yellows all the way in.
     
  25. Yerolo

    Yerolo Well-Known Member

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    Thanks for running the service (glad you enjoyed it). I have managed to figure out what was causing it and it may just be unique to my system.
    I was running the ultra quality god mode preset in Jetwash's Lighting & Visual Quality Enhancement v1.1 mod and I decided to bump this back to the High preset (which still looks awesome btw)....and I get no more crashes in the tunnel
    Can somebody run that service using the same preset (ultra) to see if that service crashes for them in the tunnel ? Its a bit of a weird issue but happy just to run the High preset from here on out if it means no more UE crashes :)
     
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  26. zappatime

    zappatime Well-Known Member

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    Just ran it on Jetwash's Ultra preset (and Ultra overall setting in game) and it ran ok
     
    Last edited: Oct 31, 2024
  27. Sharon E

    Sharon E Well-Known Member

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    Yerolo, I too run the ultra preset for God Mode.
     
  28. JetWash

    JetWash Well-Known Member

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    The lighting side of the mod is identical across all the presets. The main differences between the presets are performance related and between Ultra and High specifically mostly down to object and shadow quality, their draw distance as well as general LOD enhancements. Although I’ve not explicitly said it in the manual this time it’s been mentioned enough times over the last couple of years that Ultra should only really be the preserve of 3080 or better GPUs (and a 3080 would struggle at a resolution above 1440p) depending on the resolution the game is running at. I can’t judge that for every machine, there has to be a bit of trial and error by the user on that one.

    Ultra is unashamedly and intentionally demanding and is setup on my 3090, it most certainly isn’t for every machine.
     
    Last edited: Oct 31, 2024
  29. LWDAdnane

    LWDAdnane Well-Known Member

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    Using an RTX 3080Ti and playing at 4K, can confirm even the High preset brings performance down to gpu's knees at Euston
     
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  30. iAspex

    iAspex Active Member

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    Passengers spawned in at Bletchley but only use the one platform Screenshot 2024-10-31 171850.png
     
  31. Sharon E

    Sharon E Well-Known Member

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    I am running a 4090 and San Bernadino bring me down into the 20s from my limit set of 63. With WCML I tend to stay above 50 for the entire run.
     
  32. stubbsdonny86

    stubbsdonny86 Active Member

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    i just ran a part of that route using lossless scaling, and while i didn't get a crash, i got a brutal stutter or mini-freeze just as I got to the first tunnel. shortly before I reached the end of the journey i removed lossless scaling and it ran ok. game locked at 60 and occasionally went to 58. didn't use the enhanced lighting system yet though. i went back to 23h2, again.
    what were your settings?
     
  33. Yerolo

    Yerolo Well-Known Member

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    Thanks for the detailed reply. I have a 4070Ti and have no issues normally running the ultra preset on other routes (and other services on WCMLS)

    I have only had 1 UE crash and it's always on this service in the exact same spot on the route (in ultra). On high preset I fly through that section no dramas

    Its super weird but I'm happy to work around it by just using the high preset

    Due to the nature of PCs, theres just too many variable involved to pinpoint why mine is doing this when others are fine....but I appreciate everyone's feedback :)
     
  34. stubbsdonny86

    stubbsdonny86 Active Member

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    i wouldn't blame your mod persay, even though in certain spots it does take a toll on my rtx 3080. i'm guessing that it goes back to the fact that the game hasn't been properly utilized to use all cores. that may be something dovetails needs to work on
     
  35. stubbsdonny86

    stubbsdonny86 Active Member

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    oh that route is brutal. with lossless on i used to get a total game freeze which resulted in me having to do a system restart. otherwise i'd start out at 40 something, move up to 60s, then right back down to the 40s, even 30s.
    and i ended up having to go full emergency at one time and got penalized for it.
     
  36. JetWash

    JetWash Well-Known Member

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    Yet I’m able to keep a constant 30fps (x2=60 with LS) across the whole route the couple of times I’ve played it. Same with WCMLS

    I really am baffled as to why you’re having these issues with lossless scaling. I’ve had none of them.
     
    Last edited: Oct 31, 2024
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  37. stubbsdonny86

    stubbsdonny86 Active Member

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    are you using the latest nvidia drivers and on 24h2 by any chance?
     
  38. JetWash

    JetWash Well-Known Member

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    I have the latest driver (although a new one may have come out just before I came away a couple of days ago) and as far as I know Windows is on the latest version.

    Do you have other things open in the background (like discord for example) when playing the game?
     
  39. LimitedEdiition

    LimitedEdiition Well-Known Member

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    They are probably CPU limited. I'm running it with a 3080 10GB and a 5800X3D, and I'm getting pretty good frames at 1440p. It definitely chugs a little when multiple 350s are around, but it was doing that in the base game likely due to some sort of memory leak. Running TSW with a gaming CPU with the 3D cache definitely helps in all of these simulation titles such as train sim and flight sims. Well worth the investment.
     
  40. stubbsdonny86

    stubbsdonny86 Active Member

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    no i don't have it running in the background. unless i should turn HAGS off? task manager showed me 185 processes running. perhaps that could be an issue? i went back to 23h2 until 24h2 sorts itself out
     
  41. ididntdoit

    ididntdoit Well-Known Member

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    This route it definitely one of the best on tsw now. It's got that busy commuter feel to it.
    The lighting between euston and Watford looks fantastic in the evenings.
    I gotta say dtg have done a fab job on the modelling and you guys have given it the finishing touches to bring it upto standards.
    The route is f'in brilliant :love:
     
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  42. Silvy

    Silvy Member

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    Noticed several of the 390 services run on slow lines, yeh! It makes for quite a bit more engaging run
     
  43. MaxBenchip

    MaxBenchip Well-Known Member

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    I've never enjoyed the game that much honestly ! 2967990_20241101150655_1.png
    Congratulations to anyone involved ! This EP is really amazing
     
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  44. iAspex

    iAspex Active Member

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    Train 5T08 unable to go past Bletchley as the train thinks it's off path Screenshot 2024-11-01 141923.png

    EDIT: Restarted it again and it still said it was off path but turned green
     
    Last edited: Nov 1, 2024
  45. azzax333

    azzax333 Well-Known Member

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    To be honest I manifested that this was going to be an additional "core feature" to TSW5 as we've had announcements in the past on other routes with no problem, however they've leaving this out on some of the routes' that have been recently released. However DTG do need to work on these sort of features that need to be implemented into the game as a regular feature.

    & for TSW6 I don't really want to hear it as we're only just getting our first DLC shortly with the Boston Commuter & WCML Over-Shap
     
  46. Sharon E

    Sharon E Well-Known Member

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    I just played5T08 and had no issues with the pathing. Did experience a weird one, though with the way passengers behave in TSW not surprising. As I passed Cheddington at a nice 95 mph a passenger appeared right in front of me and, momentarily, was on the windshield before vanishing.
     
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  47. The SimTrain Tube

    The SimTrain Tube Well-Known Member

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    After seeing your post I turned Hags off to see if it makes any difference.
    If you recall my earlier posts some weeks ago about stuttering and not being able to record at 30/60fps while using LS?

    With Hags turned off I'm now able to get perfect 30/60 fps even at Euston. (With the occasional exception, which only seems to happen when a 390 passes by)
     
    Last edited: Nov 2, 2024
  48. LunaVisits

    LunaVisits Active Member

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    Does not installing the timetable mod cause anything specific to break?

    I’d rather not install it due to the conductor mode bug when starting from the menu.
     
  49. stubbsdonny86

    stubbsdonny86 Active Member

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    oh yes i remember clearly.
    HAGS has been turned off and believe you me you ca see a difference. I still get an occasion stutter but it's smooth for the most part, even with san bernandio. i need to try more routes on it though to see if it really made a difference
     
  50. aroused by trains

    aroused by trains Well-Known Member

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    Just running it now - not had a problem with it crashing at Queen's Park but I've just had a spurious TPWS demand briging me to a halt aligned with Wembley Sidings
     

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