When I try to export an object that I created in Blender in the Blueprint Editor, it keeps saying it's not in the source subdirectory or it says could not add an IGS shapefile dependency referenced in cprevious errors. Why is it doing this? This has been happening to everything I've tried exporting.
Yeah I have that's why I'm confused as to what going on with it This is what i put RailWorks/ComfortLines/ObjectName/Textures&IGS File
What about the textures? Do you have them converted to .ace already before export?? Or, as a workaround for textures - have you tried to export only .IGS via "Force Export This Only" option, without textures??
Try to save the blend file in the same folder as you want the IGS (within Source folder) then re-export the IGS. Also check the IGS options in Blender that the texture path is set correctly (normally you won't need to change this)
Yes the images are converted beforehand and correct sizei did fore export but the model would not show up in game and regular export keeps sayong export failed and yes i did export the igs. But same thing the asset won't show up
Yeh i converted it to .ace before export this time it did say succeeded without force export but it still is not showing up in game
It's a clutter asset when I press it it just shows the yellow red and green XYZ axis thing amd yes it show the name of that asset
Check that the .bin file for the asset is pointing to the .GeoPcDx file, and then double and triple check the spelling and any punctuation.
I will try that. Also, it's kind of weird because when I export the model, I know that if you press F8, it'll take you into a developer version to see the model, and it shows up there just fine. Well, not fine, actually. Some parts are a mess. A little weird, but... It at least shows up there, but in the game, it doesn't show up. Why is that?