[help] "merge Actors" For Platforms ✅

Discussion in 'PC Editor Discussion' started by DrewK, Nov 19, 2024.

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  1. DrewK

    DrewK Member

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    Hello everyone,

    I'm currently looking for a way to export platforms that I've placed using splines so I can adjust them, for instance, to create staircases and other similar elements. I've worked with Unreal Engine quite a bit, so I know that it's usually possible to convert splines into a static mesh to export them, but unfortunately, that option seems to be missing here. How do you handle this on your maps?

    Thanks in advance! :)
     
  2. DrewK

    DrewK Member

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    Hello everyone,
    I wanted to share the workflow I found to export and edit platform splines from the TSW Editor. Here’s how I did it, using:
    • TSW Editor
    • Unreal Engine 4.26
    • Blender

    Steps:
    1. Export Platform Meshes: First, I export the meshes I want to use for my platform from the TSW-Editor. I then import these into the standard version of Unreal Engine (UE 4.26).

    2. Recreate the Spline in Unreal Engine: In Unreal Engine, I recreate the platform’s spline by setting up the exact number of spline points and copying the position (location and rotation) of each spline point from the TSW Editor. This ensures the platform layout matches exactly between Unreal Engine and TSW-Editor.

    3. Convert Spline to Static Mesh: Once the spline is set up in Unreal Engine, I can convert it into a static mesh. I then export this static mesh and import it into Blender.

    4. Edit in Blender: In Blender, I can make any adjustments needed, like adding an opening for a staircase or other customizations.

    5. Re-import into TSW Editor: Finally, I bring the modified mesh into the TSW-Editor. After reapplying the platform materials, the platform is ready to go!
    Hope this helps - If anyone knows an easier or faster way to handle this, please let me know!
     
  3. pwilson79

    pwilson79 Well-Known Member

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    Well exporting the spline from the editor as a mesh should be pretty easy. What works for me is selecting the spline, and then selecting File:Export Selected from the editor's main menu (at the top.) You should then see a new window asking where you want to save the resulting .fbx file.
    ScreenHunter_165 Nov. 19 17.52.jpg
     
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  4. DrewK

    DrewK Member

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    You're absolutely right! I completely overlooked that button! Thanks for pointing it out!
    I'll see which workflow feels more comfortable for me to work with!
     

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