Game Update Train Sim World 5 Game Update - November 21st

Discussion in 'Announcements' started by dtg_jan, Nov 21, 2024.

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  1. dtg_jan

    dtg_jan Community Manager Staff Member

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    TSW5 Patch Notes 21-11-24.jpg

    Hello everyone,

    We're excited to share the latest update, which brings a host of updates to the Fife Circle Line, preparing it for the upcoming Leven Branch expansion! Highlights include the addition of Guard Mode, improved scenery, lighting adjustments, and updated ballast visuals.

    This patch also includes fixes and improvements for various routes, featuring optimisations for the WCML, MBTA Commuter, and Blackpool Branches as well as enhanced track shadow rendering for four routes.

    The update is available now, but please allow up to 24 hours for it to arrive on your systems


    Highlights
    • Added 5,5 mile Levenmouth branch
    • Added Guard Mode to Fife Circle Line
    • Added new assets to Fife Circle Line along the route
    • Added improved track shadow rendering to four routes
    • Improved scenery along Fife Circle Line route
    • Minor performance optimisations for MBTA: Commuter Line


    Full list of changes

    Core
    • Fixed thumbnails on the in-game store not loading correctly
    • Added improved track shadow rendering to the following routes:
      • S-Bahn Vorarlberg
      • Bremen – Oldenburg
      • NEC: Boston – Providence
      • Dresden - Riesa

    Fife Circle Line
    • Added 5,5 mile Levenmouth branch
    • Added Guard Mode to Fife Circle Line
    • Added King Alexander III monument around Burntisland station
    • Added additional airport assets
    • Added railfan NPCs at Haymarket station
    • Added instructions to set the reverser to correct position before opening doors in the “Coming Full Circle” & “High Winds” scenario.
    • Updated light baking in tunnels between Edinburgh Waverley and Haymarket
    • Updated Map collectables to include new Leven branch
    • Updated ballast colour to more accurate red ballast
    • Replaced inaccurate blue lampposts with more accurate ones
    • Improved ballast visuals around Forth Bridge
    • Improved scenery along the route
    • Adjusted lighting around Forth Road Bridge and Forth Bridge
    • Adjusted passenger spawn rate to be more realistic
    • Increased draw distance for airport assets and Edinburgh Castle
    • Replaced unnecessary “Stop at” instruction with “Go Via” during High Winds scenario
    • Fixed Forth Bridge lights clipping into trains
    • Fixed passengers not leaving the train at Inverkeithing
    • Fixed passengers walking onto tracks
    • Fixed incorrect signal behaviour at Inverkeithing
    • Fixed incorrect passenger behaviour at Kinghorn
    • Fixed many different scenery and terrain errors across the route
    • Fixed bridge near Aberdour clipping into train by raising it slightly
    • Fixed materials of route map at Markinch station
    • Fixed snow appearing under bridges
    • Various localisation changes

    BR Class 170
    • Updated destination boards to use new dynamic PIS system
    • Fixed driver models facing the wrong direction when sitting in driver’s and secondman seat
    • Fixed “Local Fault” text position
    • Fixed player model missing in Photo Mode, after player sits down in driver’s seat
    • Added smoke effect to exhaust when loco is running or power is increased

    WCML: London Euston – Milton Keynes
    • Fixed achievement “The Collector” not unlocking

    MBTA: Commuter
    • Fixed collision and clipping issues with walking stick NPCs
    • Fixed missing collision with NPC at Lansdowne station
    • Minor optimisation improvements made across the route
    • Optimised signal behaviour

    Blackpool Branches
    • Prepared Route Hopping to include Preston – Carlisle once it releases
    • Improved brake release hiss to make it more consistent
    • Improved passenger behaviour

    Tees Valley Line
    • Fixed instant crash when opening live map during Class 37/5 timetable service 6E13


    Thank you for your continued feedback and support while the team continues to work on upcoming patches. As always, you can share your feedback for this patch and any other content on our forums.
     
    Last edited: Nov 21, 2024
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