Just got the route! Two things I noticed during my first run (PS5): Class 170 PIS destination selector in the cab doesn’t match up with the destinations shown on the exterior screens, which is making the PIS very cumbersome to use. 2D route map departure information unavailable on the Leven branch for Platforms 2 at Cameron Bridge and Leven (info disappears instantly; Platforms 1 are fine). Possible core issue, encountered this on a DTG route (Maintalbahn) as well. Some floating trees where the Levenmouth line branches off the mainline. My game froze for a while when I ended the approx. 6PM Leven empty stock move and attempted to continue to free roam. It did recover without crashing though, but not before the train left with me in it Perhaps more of a core issue. Some very isolated bits of track that aren’t accessible to us players are showing up on the 2D route map. More issues/feedback in my next comment down below. Three questions: Since when can I see the departures if I hover over a platform in the 2D route map? I swear that wasn’t a thing when I last played a few weeks ago. This is super super useful in many ways. What’s the deal with the whole Edinburgh to Linlithgow section? You can’t teleport to the stations and they don’t show up in the 385 timetable, but apparently you can still go there with “hidden” services? Also, there’s the huge Winchburgh Line connecting the Linlithgow bit to the Forth bridge which is never used at all in service mode? Isn’t there a part of the route where you can walk down to the sea? I vaguely remember that being mentioned during the preview stream, but don’t know for certain.
Well, apart from the 170th there is nothing, although there should also be a steam locomotive, RHTT and the 37th?
There is a drivable 385 from Linlithgow to Edinburgh which I did last night. Sorry I can't remember the time of it. I once caught a 385 from Edinburgh and took it all the way to Glasgow! The track's all there and AI services run on it. There is also a drivable ECS move from Glasgow to Eastfield depot, which is very cool!
Have to say I never understood the point of including the Winchburgh to Dalmeny line. As you say there are no services that use this and it’s just a bit unnecessary, as is the inclusion of the full Edinburgh to Glasgow line.
I would have liked to make scenarios for it as there's been diversions over the years, and railtours have used it as well. But as no paths included, I can only drive it in freeroam.
The signalling on the approach to the Winchburgh branch like almost everywhere else on the route doesn't work properly. I also discovered that there is no distant signalling for the approach to Dalmeny. I did a video featuring E&G, Fife Circle and the Thompson Glasgow to Dunblane & Alloa route showing how a fairly regular seasonal rail tour uses that branch. almost evert time I switch to an external view is to avoid signalling irregularities, and transitioning between the routes. I personally think there would be value in tidying up Linlithgow and Manuel so that a steam rail tour would run the Forth Circle with the player finishing at Dunfermline City, and there are potentially lots of locomotives that could be used on these tours.
I believe a few years back there was one direct service a day from Fife to Glasgow which used this line - was designed to save Fife commuters from having to change trains at Edinburgh Waverley or Haymarket. Not run for a while though as far as I'm aware.
Has anyone managed to get the High Winds scenario to complete? I have attempted it twice now and it breaks in exactly the same place every time, when you have to turn around and head back to Dalmeny - this light gets stuck on red and the points never change. I have tried contacting the signaller - I get 'Denied - no route available.' each time, driving through the red results in failure.
More issues - all the trams currently have broken textures. Really not impressed with this route - have lots of these things broken in the update? Can't finish the High Winds scenario due to a signal bug, all passengers still T-pose. Trains stuck halfway through a depot door and now trams with nothing but grey. I know Rivet games don't have a great reputation for quality but come on.
Are you PC? This is a mod issue. I'd remove all mods or update as some are now updated to fix some of the issues like the T-pose.
Thanks - this was indeed an addon issue - I've been using addons listed here so updated them all, not completely sure which one it was but that fixed the issue. https://www.trainsimcommunity.com/m...tsw-5-lighting-visual-quality-enhancement-v12
More bugs/feedback (for the rest see my previous comment above): Class 170: No track running sounds like wheels squeaking in curves etc. The GSM-R is quite inconsistent. Turns off randomly, sometimes doesn’t do anything if signaller is contacted using the button on it or the phone below. “Door Release” buttons in the cab are confusing. The ones on the right side of the dashboard (near horn) don’t work, and the ones near the right door have arrows partly missing (and the one that is there is pointing left instead of right). Can’t sit in many of the first class seats, even though no passengers are in the train. The “Hi, I’m carriage number X…” sticker inside doesn’t have the same number that’s painted onto the exterior of the carriage. “Cab Lights” button near the bottom of the left door is white, while the one on the right is black. Any way to change the instrument/gauge brightness? Is there any way to change the volume of the automated announcements? I haven’t found it yet! Delay between jingle and voice for the automated announcements is very long. Would also be nice to have some variety (e.g. See it, Say it, Sorted; Next station is x, where this train terminates etc.). All of these are already in the Edinburgh-Glasgow Class 385. No announcements on AI-controlled services. Collision near one of the wheelchair spots (with the yellow/black handle instead of seats) is somewhat confusing. Feels like there’s an invisible cube there between the handle and the nearby seats. Interior PIS is bugged while the train is not in service (or in between two services). Player can walk on top of some tables/handrests in the passenger area and parts of the cab equipment near the driver’s seat, resulting in the camera clipping through the ceiling. The button prompt for climbing up into the cab door should say “Climb up Steps” instead of “Climb up Ladder” to be consistent with other similar locos in TSW. Edinburgh Trams don’t have textures. Service arriving at Leven instructed me to instantly close the doors after opening them. In reality, I’d assume you’d leave them unlocked for a while, or even until the next service begins. Stop makers at Leven are way too far in front, the trains stop right next to the buffers in reality. Leven station has invisible walls blocking the way to the nicely modeled parking lot & seafront. Maybe at least allow us to walk a few meters along the waterfront to the bridge instead of confining us to the station itself? Missing/clipping texture on southern side of the road bridge over the canal & railway west of Leven station. Cameron Bridge station has a nicely accessible parking lot, but there are some invisible walls preventing the player from getting back into the station e.g. near the footbridge. A collectible poster near the oval-shaped shelter at Cameron Bridge station is awkwardly placed right on top of an already placated poster wall/board texture. Lifts will always scroll the “Platform” text in their little screens, even if they’re currently at e.g. the footbridge level (tested at Cameron Bridge station). There are some numbers in triangles near the “Mind the Step” textures on platform 1 at Cameron Bridge station. What are they for? Misplaced tall grass on walkway outside Cameron Station, immediately south of the footbridge. When I tried to teleport to Burntisland station, my character made a huuuge leap immediately upon spawning there, landing in the driveway of a house situated on the hill north of the station. Presumably some sort of collision issue. Some of the tunnels near Edinburgh aren’t marked on the 2D map (same issue on Edinburgh-Glasgow). I let the AI take over my 2K78 service from Leven to Edinburgh, and it refused to continue after stopping at Cameron Bridge for some reason. The walking path the passengers/pedestrians take when leaving Glenrothes-with-Thornton station towards the north is rather unnatural, taking sharp turns in wide open spaces, walking right over the edge of the street and generally moving in a thin line like on a school trip. All in direct view of the player. General nonexistence of traffic on many huge roads (some of them even with four lanes!), especially around the inner loop. Some stations (like Rosyth, for example), have weird empty plant troughs on the platforms that look like hollow cubical pyramids filled with dirt. They seem a bit out of place and without purpose. Saw a pedestrian standing on top of the wooden train planter collectible at North Queensferry station. Grass all over the big road immediately east of Edinburgh Gateway station. Game froze (and forced me to close & restart) while I tried to check out the Edinburgh Gateway station platform 2 departures table in the pause menu map. The circular decal/carpet texture on the ground under the piano at Haymarket is glitched, only a little sliver of it is still visible. The Class 385 layer trains don’t have their PIS destination automatically selected at the beginning of a service - a feature which works as intended on Edinburgh-Glasgow. I’m not sure if AI 385s have working PIS screens either. In fact, the 385 services towards Glasgow don’t have a destination at all - it’s just blank e.g. on the PIS screens at Haymarket platform 4.
Noticed when walking through 170 gangways sometimes, sound goes as if external. Guessing this isn’t intentional?
Noticed this as well, but that’s an issue with quite a lot of trains in TSW (and in some cases, like the gangways between the German DoSto coaches, it’s quite realistic anyways).
The 170, based on the in cab writing, seems to have a 4 tone horn. Can this be somehow implemented please? Only 2 tones currently. If not currently a way to include in TSW, would be good to develop for when trains like the 91, also with 4 part horns, come.
Class 170 only has two tones; the horizontal positions are for softer tones to reduce noise pollution.
Can we actually drive the Class 385 timetable services towards Linlithgow, or do we have to use free roam/scenario designer for that? Just tried to do it and it threw me out at Haymarket (although it allowed me to continue as a passenger and hasn’t thrown me out… yet).
Yeah, I mean it’d be good if the softer terms were also available if that makes sense. I.e. the 4 way lever functioned as such rather than 2 way.
There is a modifier key to do that in the Class 170; it’s either shift or ctrl with the horn keys but I can’t remember right now which suggests to me that it’s not very intuitive. You can also click and drag the horn lever from a certain point to get a horizontal slider instead of the usual vertical; this was one of the new features introduced into TSW with the Class 170 along with the brake holdover switch for hill starts. hopefully those features will become standard, and I hope we get those locos you mentioned too.
This is good to know. Unfortunately though I'm on console, so can't click and drag or get up a menu showing keyboard shortcuts. Hopefully DTG make a more intuitive way for console too!
There's something about holding one of the controllers shoulders whilst sounding the horn in the normal way to get the soft tones but again I can't remember exactly which combination is is as I play with a keyboard most of the time, although some stuff definitely drives nicer with a game controller. Can anyone else help?
Thanks for flagging this - hopefully someone knows the combination. I know about using operations shift to get the 2nd tone, but would be really cool to get the 4 tones.
I would also be interested in learning the controller button combination(s) for the softer horn tones. Was not aware that this has been implemented into the game!
Not sure if this is the place for positive feedback, but here goes Just got this route and drove to Leven on my Steam Deck, and even as a predominantly German/Austrian-focused player crossing the bridge may have been the single most impressive experience I've had so far in the game(s)! Not only the bridge itself, but seeing the landscape in the distance. Can't wait to try it out on my PC. As I'm not really as up to speed with Scottish or UK railways as I am with the German stuff, perhaps my experience reflects that of the average user, and to me the route is awesome. As with most routes, if you don't venture too much outside the cabin, the scenery is fine. The UK safety systems seem a bit boring though, unless I'm missing something. It is more relaxing though haha. Got the rest of the Scottish DLC in the current Steam Sale as well now.
The Forth Bridge is an impressive experience and it looks great in the different lighting conditions available. For the safety systems they're not properly simulated on the route; I've tried overspending over TPWS loops that should have stopped the train, and although the AWS works the route is not signalled correctly so for instance: When you departed Kirkcaldy heading for Leven you should have gotten the audible warning shortly after whilst facing a yellow signal for a signalled approach towards the signal at Thornton. Had you gone down the gradient at speed the TPWS would have forced an emergency brake application, otherwise you would have gotten another AWS horn, the signal which you assume is staying red might change to a proceed aspect with a position 4 route indicator (feather) but you certainly wouldn't just blast down there on greens on an 80Mph section and be expected to rely 100% on the memory of your diagram that you need to slow down for the points. Something else which isn't simulated is that going into a terminus platform above 12Mph over the TPWS loops (I've measured and calculated some of them) you would also get an emergency brake application. Unfortunately safety systems are not used in a prototypical way in this route. If you want to try UK safety systems I highly recommend Thompson Interactive's Glasgow to Dunblane and Alloa add-on for Train Simulator Classic which is almost totally prototypical in terms of safety systems, and is actually just a really nice route; you get to cross the Forth on that too! Have fun exploring Scotland!
Thanks! Last Summer I travelled from Newtonmore to Inverness with the 170, hence my interest. Maybe someday that line will get featured. Thanks for the safety systems bit. Apart from TSC, are there any TSW UK routes where the safety systems are implemented correctly?
To get the high tone on ps controller it’s hold square and press horn. if you do that then release square and pref horn again you can get the low to high or vice versa.
Yeah, but that's 2 different tones and the 170 apparently has 4 simulated. That, as far as I can tell, is just the same process as used for the 801 horn. DTG Matt Jasper_Rivet Do you know how to trigger the 4 tones individually please? Thank you
For me it’s exactly the opposite lol. Some first class seats are unable to be sat on despite there being no passengers around whatsoever.
How well does the route run on the Steam Deck? I’ve held off picking up newer routes as they tend to perform less well than older routes like East Coastway.
With some settings, such as clouds, set to low, 25-30 fps, capped at 30 fps. Dips mainly at Edinburgh, but not unworkable at all. I would recommend it. Much better than what I get at Salzburg Hbf and Frankfurt/Haguenau, which perform atrociously on Deck (and on my PC unfortunately)
Thanks. Helpful to hear about settings too. I’m usually on high default settings. Shadows and fog seem to chew the frame rates most. Will try tinkering with clouds too though. Most routes run well enough, a few less so - worst I’ve found is the branch of SEHS they added with the update when driving the 700. I’m very tempted to pick up Blackpool Branches as it’s half price but suspect it will be a bit too demanding?
I have Blackpool Branches, will have a go today or tomorrow! Maybe we should have a dedicated Deck thread to share experiences and tips
Finished a run from Blackpool South to Ormskirk. - Up to Ansdell it’s a solid 30 fps - From Ansdell to the next station, Lytham, the fps drops to around 25 - From Kirkham to Preston, which is some 7 miles, I got 10-30 fps - 20-25 fps while at Preston - From Preston to Ormskirk I got such a consistent 30 fps that I decided to remove the cap, turns out you get 40-55 fps So, there are some lengthy bits that perform badly, but still manageable imo. The route itself I find a bit boring, especially since the safety systems are pretty much non-existent. Is/was it that way in real life, I wonder. The German routes are much more interesting in that regard. Also, arriving at Ormskirk in the near dark, it’s impossible to read the speed signs.
The route uses AWS and DSD on all trains, both relatively new I think during the period the route is set. AWS is only present at Blackpool North and Preston. DSD on the Pacer activates when you stand, same for the other trains (except the 47 where the DSD was disabled and the 08 which is a shunter).