Fixed Steam Physics When Thomas Is Added

Discussion in 'TSW General Discussion' started by star#5823, Dec 20, 2024.

  1. star#5823

    star#5823 Well-Known Member

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    This would be a perfect way to cool the community down and it’s really needed.

    Another thing I want is a real life E2 model in game as a lively or different train, this would be perfect for spirit of steam, peak forest, west Somerset railway and many other uk routes if you count rail tours
     
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  2. LawrenceNL

    LawrenceNL Well-Known Member

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    Yes it would be great, but it is not happening. It's not needed either, the kids won't notice and those that care about realistic steam won't play the Thomas stuff, so why bother?
     
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  3. star#5823

    star#5823 Well-Known Member

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    I think they would notice when they struggle to drive the train and it would also be more worth it for older players
     
  4. ilovelucky63

    ilovelucky63 Well-Known Member

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    I think it will be stop start controls on Thomas.
     
  5. OldVern

    OldVern Well-Known Member

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    A bit like the existing steam physics in TSW then. :o
    Well certainly FS.
    But I seriously doubt we will either see a “real” E2 in the game or any change in the stance on “mature” steam traction for TSW.

    In fact this just adds a huge raspberry to the middle finger they already gave those of us who supported SoS and PFR in the hope it was the beginning of a new and interesting direction for the game.
     
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  6. LawrenceNL

    LawrenceNL Well-Known Member

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    This is my main gripe with this announcement. Steam is dead and buried without ever being properly alive, and instead of working on realistic steam, we get a toy train...
     
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  7. lcyrrjp

    lcyrrjp Well-Known Member

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    To be honest the existing TSW steam locos aren’t difficult to drive. They just perform unrealistically. Making them perform realistically wouldn’t make them easier to drive.
     
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  8. operator#7940

    operator#7940 Well-Known Member

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    Thomas is meant as an "introduction to trains."
    Not a full simulator.
    For that I think the current system is good enough.
    However, if that leads to an interest in "real" steam trains... well there's the hope.
    Its a learning process.
    So many people want to just focus on themselves and don't think about the incoming noobs who don't know much about trains and are overwhelmed by it all. You don't start a jet fighter pilot in a jet. You start with a small propeller job and work your way up.
     
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  9. jack#9468

    jack#9468 Well-Known Member

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    Would it make them harder?
     
  10. Fitz

    Fitz Well-Known Member

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    Thomas controls with be like the simplified physics model of the F7 on the Christmas Elf route.

    You're not going to have the safety valves blowing off constantly with it. One would hope anyway.
     
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  11. lcyrrjp

    lcyrrjp Well-Known Member

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    Well, it depends in what they were improved. If it was a case of all of the controls remaining the same, but boiler pressure responding more realistically to inputs, then it wouldn’t really make it any harder. If it was a case of adding inputs (such as rate of firing), then it would make it more complex, and therefore potentially harder.
     
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  12. MYG92

    MYG92 Well-Known Member

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    I won’t be surprised if the controls are simplified like the DCC mode from Trainz.
     
  13. eldomtom2

    eldomtom2 Well-Known Member

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    The F7 didn't have simplified physics.
     
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  14. zappatime

    zappatime Well-Known Member

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    I think steam physics and related steam ai ‘sounds’ have been bricked up in a tunnel somewhere
     
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  15. Crosstie

    Crosstie Well-Known Member

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    Earlier I said that it would be ironic if " Thomas " drives like a one handled emu.

    What would be really ironic is if it had more sophisticated controls and better steam physics than the current Jubilee and 8F.
    That would be a real kick in the head for some players.
     
    Last edited: Dec 23, 2024
  16. Doomotron

    Doomotron Well-Known Member

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    If Thomas turns out to have perfect physics for an E2 based on real-world data, I will genuinely buy the DLC and might even have a pizza or two sent to Dovetail's offices.

    It won't happen, but it would be hilarious if the only accurate steam loco in TSW was that annoying light blue git.

    My favourite characters were the Culdee Fell engines anyway.
     
    Last edited: Dec 23, 2024
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  17. Fitz

    Fitz Well-Known Member

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    Play the Clinchfield Route and come back to me on that. The Christmas Route route physics model was made to be simple to play and operate by design, that's even stated by DTG themselves.
     
  18. eldomtom2

    eldomtom2 Well-Known Member

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    Have you actually played the Holiday Express DLC? The F7 did not have simplified physics and was not especially simple to play and operate.
     
  19. foggy#2817

    foggy#2817 Well-Known Member

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    The Holiday Express F7 was easier to operate, but did indeed still have realistic physics. A hill start with filled up coal wagons did cause some serious wheel slip :)

    Anyway, if they want the Thomas DLC to operate in a way that is playable for the target audience, they will have to simplify the controls and physics a lot more.

    Just throttle and brakes :), and always full grip.
     
    Last edited: Dec 23, 2024
  20. Midnight

    Midnight Well-Known Member

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    Unfortunately, DTG have a different idea of "fixing things" to everybody else.

    [​IMG]
     
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  21. iriv#7314

    iriv#7314 Well-Known Member

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    oh yes it was simpler to operate. physics might be the same though
     
  22. iriv#7314

    iriv#7314 Well-Known Member

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    I also think Thomas will have exactly the same controls
    reverser forward/back
    throttle 0-100%
    braking : little/increasing/max
     
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  23. oliverlacey2704

    oliverlacey2704 Member

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    They’re making a new very simple way to drive Thomas which I think will literally be forwards and backwards. Not even separate brakes. Will just be like driving an EMU with the one power handle. There will be no “steam physics” there will only be smoke and steam coming out of places with the audio.
     
  24. eldomtom2

    eldomtom2 Well-Known Member

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    These are exactly the same brake controls as the Clinchfield F7!
     
  25. jack#9468

    jack#9468 Well-Known Member

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    So, everyone says the physics are simplified. You're the only one to think otherwise. Makes me wonder if you're just arguing for the sake of it.
     
  26. eldomtom2

    eldomtom2 Well-Known Member

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    Because I'm the only one who's spawned the Clinchfield and Holiday Express F7s next to each other and examined how the brakes behave!
     
  27. jack#9468

    jack#9468 Well-Known Member

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    So you're right and they're wrong, based on you somehow being psychic and knowing you're the only one to compare the two. How do we know you've compared them, apart from you saying so?

    We don't, just like you don't know if anyone else did the same. Your argument that the physics for both being the same doesn't hold much weight.
     
  28. eldomtom2

    eldomtom2 Well-Known Member

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    Well since no one has bothered to explain how the physics are simplified...
     
  29. iriv#7314

    iriv#7314 Well-Known Member

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    Physics seem to be the same, i couldn't get my train with merry christmas blocks up the hill :).
    just the controls are a bit more basic
     

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