Good morning. We're aware of this issue (as are dev) and we'll let you know as soon as we have an update.
Hello - just on this, we made some potential changes that might have resolved the international rescue scenario (by removing the faulty AI). Can I confirm this is working for you now, and what platform you are using? Thank you!
well, first I turned the safety system with mouse, but sometimes I turn off and back on the safety systems just to check if I got em all, which I did... will try next time
Done a few runs on frankfurt to fulda no crashes but stations are really blurry sign maps etc not read just looks horrible even outside of the trains are blurry
WCMLS getting updates meanwhile Frankfurt to Fulda: None of the AI trains at FTF runs at full speed. Everything runs at 90% of the line speed/allowed speed including the ICE. 180 at 200 etc, really annoying. BR 111 driving the Bnrdzf 463.0 with safety systems won't get you full points for driving under speed limit. Let's not mention the crashes and blurry textures, it has gotten better but still crashing. Other annoyances: Still haven't got back kilometer/miles drove for individual trains in profile which was there in TSW4. It is there for routes so I don't see why it's missing for trains. ÖBB 1116 scoring still counts you as speeding the second you pass a distant signal that shows anything else than expect clear over 85 km/h. I like the 1116 but it's annoying to be punished for not doing anything wrong.
Hi DTG Harry since the update, I've lost all the CC liveries for the Turbostar. I can't spawn the default ScotRail version either (get an error message about formation not fitting with the scenario). Any chance you can take a look? Thanks
I just posted in regards to this issue in the CJP feedback thread Whatever was "fixed," I don't see why my existing gold medals had to be reduced to silver. Now we're going to need another update to CJP scoring to fix this one. It's all rather quixotic because DTG hasn't modelled the safety systems on CJP anyway. It's just the alerter!
That's not a bug. Real life timetables don't require trains to run at exactly line speed at all times. There's always extra time allowed to allow for reduced acceleration/braking capability on slippery rails, to catch up delays, etc. You the player aren't able to hit precisely the line speed at all times either, so if you make the AI go 100% of the speed limit, that'll either mean that the AI is early everywhere, or the player is late everywhere (unless they keep speeding), depending on according to whose speed you set up the timetable.
I don't understand how these things work, but what I don't get is why the timetable isn't set according to the times in the public timetable for the route. And then trains go at full speed, and if they arrive early, they are held at reds, or sit at platforms etc.?
I'm not talking about how the times are generated. If anything, how fast you allow the AI to go is more important when you're working with the real-life arrival & departure times. If the real-life timetable has lots of slack, you'll want to limit the AI's top speed so all AI trains don't arrive everywhere far too early. Because unlike a human dispatcher, the game has no concept of "oh, this train is 5 minutes early, I'll hold it at this signal for a bit and let someone else go first". Plus real life train drivers aren't supposed to always go top speed either - with some experience, they'll know where there is and isn't slack in the timetable, and only go as fast as they need to.
Oh right - didn't realise there was that dispatcher limitation. What I meant re the times was I thought you were saying that basically those are the real times and the AI trains speeds are reduced so they get there not too early etc., and what I was saying is why can't we have the real times and if we arrive early we arrive early? Seemingly more and more frequently I'm finding the train arrives early at the destination irl - normally only by a few minutes, but it's always handy.
Timetable development and debugging, basically: If the AI arrives everywhere super early, then the timetable author only knows that the timetable will work if all the trains are early, and what will happen if the player is merely on time instead of early is basically entirely untested. It might still work, but you just as well might end up late (or even deadlocked) because another train steals a path from you because you arrive at a junction later than the AI did... On the other hand, if the AI is tuned so it arrives on time, then the timetable author knows that the timetable will work if all the trains are on time, which is much better. Ideally, the player will just be able to be on time too. However, if they still end up being late for some reason, knock-on delays are perfectly realistic. If they're early, they might steal an AI train's route and delay it (which the player won't really notice) or end up chasing yellows for a bit, but most likely they'll just end up waiting a bit longer for their departure time at the next station. Long story short, the AI and the player both need to be able to complete all the services, and the more different from each other the two behave, the more difficult that is. The AI has some advantages over the player (it uses much simplified physics, no safety systems, etc.) so you reduce its top speed a little bit to cancel those out.
Cajon pass why oh why have all gold medals turned silver what have you done 100 golds gone now silver not happy
So far on the series S, smoother. Approaching Bletchley in the 390, there are some stutters but so far not bad. Obviously you’re on the X so there is a performance difference. I’m definitely going to move to the X next.
Good to know - thanks for the detailed explanation, it makes sense now How come though DTG can now amend the speed to 100%? Is that because they tested it running slower, and know that works, so now it's just a given 100% works?
Also speaking of AI trains following speed limits, any idea why the BR 187 in Koln-Aachen is regularly seen speeding by with a full rack of loaded timber wagons at 170kph!?!? Yes even post-patch.
As noted in the Troubleshooting Forum, at some point the patch decided to trash some of my files so now Steam has finished validating, has decided it needs to download 80Gb of data. Great work guys. It is so tempting just to uninstall this trashy programme.
Slight nitpick here but if I'm piecing together Matt's comments and the patch notes correctly, they haven't changed the timetable itself; they've made a change so tilting AI trains now correctly recognize the higher speed limits for tilting trains. Same result in practice, of course. How they've made sure everything still works after that change - no idea. I just know how the timetables themselves work, but I no idea about DTGs decision making, development, and testing process... The AI obeying formation speed limits is a relatively new feature... well, it's a few years old at this point, but it's newer than the Köln - Aachen timetable. It's just less conspicuous on other old routes because you can't go 200 km/h on most of them. Unlikely to ever change on affected routes because while you just need to flip a switch in the timetable, you then need to start the testing and debugging process for that timetable essentially from scratch. Joe's new timetable won't have this problem though - another reason to look forward to that!
Has anyone noticed a drastic reduction in fps on the New York to Trenton route as well as the West Coast Main Line South? I am not sure if it's due to the recent patch DTG deployed via Steam or if it's because I just installed mods and enhancement packs for both routes and more? Below is a list of mods I have enabled at the current moment but not sure which of the 2 are causing fps to tank? Before I was getting 55fps-60fps on these routes but now I am getting 20-25fps. TSW is set to use my discrete graphics card (Nvidia RTX3070)
It seems deactivating all of the mods fixed the issue. There must have been 1 or more mods that were bringing down my fps. I am running the simulator now without any mods and performance has been restored
That's a lot of reductions! I checked and finally saw that I had 31 medals downgraded to silver. Well I do think DTG will eventually fix this because they have traditionally responded to scoring issues. However, this has also traditionally taken them a very long time to do. So, eventually, maybe.
I'd be quite hopeful. DTG usually is much quicker to respond to issues with AP's, medals and mastery than to core or gameplay issues. So my guess is they'll be " all hands on deck " for this one.
After losing all of my content and have only just finished a complete re-install, the same as when l purchased TSW5.It is so annoying as l live in the country in a slow internet area. It takes over an hour to download 5GB, so as l have everything you can see that it doesn’t take hours in my case it takes days to install everything. It is so frustrating that there are so many updates for every TSW edition.
I had the same issue as nwp1 above on PC. At some point during the patching process I got an error message come up that a file had corrupted. Then proceeded three evenings of verifying files, downloading over 80Gb data (and that’s with several routes now excluded) until just before bedtime yesterday evening when it finally seems fixed. Way to go DTG!
Isn't the patching process controlled by the platform rather than DTG? Obviously the content of the patch itself and any problems with that would be on DTG, but if the patching process itself causes file corruption, that would be on Steam et al, wouldn't it?
As the end customer I couldn’t really give a fig. Just the fact the process trashed my install and took three evenings to sort out. I mean ultimately Steam might be distributing it, but it’s DTG’s patch executable overwriting their code…
I understand your frustration (I would too), but surely if it was a DTG problem, it'd be affecting everyone? I am genuinely interested to know what caused it though.
Not something we will ever get to the bottom of; as you say too many variables. Anyhow it's sorted now and in fairness the first time this has happened with TSW.
so that part on patch: Fixed a UI issue that was causing crashing during date/time selection, is that were in free rome on any route you selecting time and date and at a certain time for me anyway it 14:00 it crashes to main menu and you have to go back and start all over again. it still happening.
I am on Xbox one and it says there are 20 updates. When l click on it after five minutes of searching it informs, there are no updates available but in the main section it says there are 20 updates still to install. l just hope l don’t lose the game again as it is so frustrating! Why are people calling for TSW6, lets get TSW5 working properly and stick with it. All these new editions are fouling up this beautiful game.
Yeah l realised l would be better off with a 9th generation console, but it is an expensive purchase considering TSW5 is the only Xbox game l play or intend to play!
well i just tried on pc and it dose it. i went the trains, choose a route i picked cajon pass. i picked free rome and for me the time started at 10:00 but if i change the time by hour it will crash to the main menu. but if i go back second time it don't crash.
Bit disappointed. Loaded up for a post update play - had blurring on CCL, and my first PS5 crash this year on MML just as I was pulling into Derby
I only have UK DLC installed. Plenty of storage and cool air going to my series x and TSW5 has been hard crashing to home screen and freezing a lot recently. I took a break for like 6 months, it never crashed this bad before.
I'm in the same boat, but without all the crashes. The only time it crashes to the home screen for me is if I don't quit the game, start another, and come back to it later.
I have been spending alot of time on older routes because of these issues latley. Most of those seem to still run ok.
Late response from me, not been active on here recently. It crashed as I approached the slope into Euston :/