Petition To Turn Back The Red Color In Tsw

Discussion in 'TSW General Discussion' started by PseudoStalker, Jan 27, 2025.

  1. PseudoStalker

    PseudoStalker Well-Known Member

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    Who cares, no one is going to fix it anyway.
    We have a dirty-yellow signal light that is actually red.
    We have plenty of light-pink tail lights.
    We even have white tail lights (screenshot). 255 230 230 is a red color to you, DTG?
    We don't have RED lights in this game!
    Clipboard01.jpg
     
    Last edited: Jan 27, 2025
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  2. PseudoStalker

    PseudoStalker Well-Known Member

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    Or maybe this one is RED?
    Clipboard02.jpg
     
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  3. LIRRGuy

    LIRRGuy Well-Known Member

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    There are red lights in this game. Depending on the time of day they will show up
     
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  4. noir

    noir Well-Known Member

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    It's not necessarily as far from reality as you might think, if you take a close look on how the individual leds look like:

    upload_2025-1-27_18-26-59.png

    But in reality, when you get further away, the overglow tends to get smaller and smaller and the intended color eventually prevails. It's just this optical distortion that's not simulated correctly. Unreal engine is probably well capable of that, you just have to set it up correctly...
     
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  5. PseudoStalker

    PseudoStalker Well-Known Member

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    Okay.
    The left one(TSW) is 255 231 207.
    The right one(IRL) is 255 255 190. BUT the right one has a glow which is 255 5 0. Clipboard03.jpg

    This makes me think that someone at DTG tried to create a similar color, but didn't take into account the small fact that the real signal has a glow. Same to the tail lights I guess.

    So Noir is right, the problem not in the color itself, but in realisation. Which still doesn't change the fact that the red light in TSW is implemented very poorly (not everywhere) and need to be fixed.
     
    Last edited: Jan 27, 2025
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  6. operator#7940

    operator#7940 Well-Known Member

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    Looks like very different angles and times of day.
     
  7. Purno

    Purno Well-Known Member

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    Gotta admit that colors are sometimes hard to distinguish. I realize that may be realistic, but perhaps it wouldn't hurt to deviate a bit from realism if it benefits gameplay and accessability.
     
  8. operator#7940

    operator#7940 Well-Known Member

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    Blasphemy!
    ;-)
     
  9. jack#9468

    jack#9468 Well-Known Member

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    Don't know why an option for that didn't exist in the first place.

    Sure, it's a simulator. But it's also a game.
     

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