another one ive picked up on today did the southbound liner scenario and noticed that none of the up loops have the arrowed speed limit indicators for what speed you should be running into them at, Lancaster hasn't ether.
Cardiff to Hardendale Part 1... There seems to be an error in the description which states you are working the first leg of the tour from Preston to Morecambe which is also shown on the mini map. However when the run loads the destination and timetable shows Carlisle.
few more from me tonight, playing 5P73 Carnforth CS to Lancaster 0648. I've got automatic set manual junctions turned on, all the road ahead is set however you need to change the point to get the first shunt signal to clear. the other is 1M05_2 at Preston stopped in the wrong place. on a positive has bare lane level crossing been fixed as im happy to report it is working as it should and ive been over it quite a bit these past 3 days and had no issues
Didn't the display of neutral zones appear in the HUD? I certainly didn't see that promised, but someone here mentioned it once too.
devadatta357, it has been requested several times on the thread, but still has not been addressed. It sure would be nice since, to me, the HuD is our route knowledge.
Seems like I've come across a new issue for me on PS5. Using the 3 car class 101 (shap), you set the AWS up correctly and it sounds at first like it should. Once you are out on the line, the AWS doesn't sound at all in response to the magnets. The AWS issue may not be confined to the 3 car version. I ran a timetable from Lancaster to Morecambe and some AWS ramps didn't trigger the warning or the bell ring. Also, the sounds for both versions of the 101 Shap now seem weird. Before you could hear the engine in the cab but now you get the rattle when coasting and some dodgy audio in the cab relating to the engine sounds. *This seems to have sorted itself out now after restarting the game. As for the cab audio, I think it was down to me using my TV audio when I'd previously been using either my surround sound system or my headset.
the sound in the shap 101 dose seem rather muted thought it might of been me as ive had an ear problem recently. the issue with 1M05_2 in my last post is a start on foot issue. all services start at 0MPH looking at it. so if a service at the start time is already in the stop point trigger it will stay there. I've seen it at Morecambe when starting on foot the unit is stoped right at the end of the platform. the class 101 (this may/may not be a bug) but done a few change end runs where i stay in game. on the first run the brakes in Lap hold the brakes on to the setting. after a change end returning them to lap they release the brakes. last one may or may not be a bug no passenger off load at Windermere in 0853, 2P88. from what ive seen starting to think that there is a full timetable for the branch under the hud already there.
Played the route a couple of times and the fps seems to drop in a lot of places. For example Carlisle, Preston and when there is a load of trees around
I can’t remember what date I set, sorry. It starts from the yard that’s to the north west of Carnforth, not the one to the south next to the main line, just in case you were looking in the wrong place. The wagons used are from the West Cornwall Local route as well, so that’ll be a requirement for it to show up.
its there on the 6th june, it may of been missed from the list. where it starts from and any other moves ill look into and add it to the list. i thought seasonal service only affected AI only, or at least i hope so as ive right got my work cut out trying to find them as well.
Right, I think that's it as I only looked south of Carnforth - d'oh! I'll try again, thanks! (I do have WCL so should show up.)
JT Benedict are their any plans to help stabilise the route preventing crashes on the route on the xbox series s?
Driving 1M52 Glasgow C - London E (18:35 from Carlisle) I got brought down to a red 2 signals outside Lancaster (I'd been running on time). After waiting for a few minutes I looked ahead on the map and there was a local train stood at a red at the last signal before Lancaster. Looking further ahead I found that there was a train (2M87) in Lancaster Down bay which had a green signal, but wasn't departing, and that was blocking everything. I deleted 2M87, which allowed the train in front of me into the bay, and everything went fine after that. Actually it was quite interesting, because having been delayed by that (I was 7 mins late) I got overtaken by an oil train during the station stop at Lancaster and then, after following it for a short way, it was looped and I swept back past it. All good fun, but only possible because I worked out I had to delete 2M87, otherwise I'd have been stuck forever, so it's something which could do with looking at.
im assuming that the up local was 2E70 Morecambe Leeds (Lancaster) a 4 car 101/142 waiting to get in to Lancaster P1. seems a bit odd as 2M87 19:18/19:20 off the platform, leaves and get the green signal at the correct time both in AI (SOF 19:15) and player mode. will add that i Started On Foot at 19:20 expecting 2E87 to be departing however it remained there untill 19:21:25 loading, another pointer to my earlier post regarding starting on foot and trains starting at 0mph following instructions. it did however get the green and worked as should all be it 1 min 30 late.
Why do the aws alerts etc not come through ps5 controller speaker instead of TV? Feels weird as it works on other routes such as ECML
maybe a bug but the stone scratcher rail tour to appear when starting on foot. ive even been to oxenholme to have a look at the poster for the date and tried it to no avail.
Just read the update list for WCMLOS, Regarding the DMU and Freight services being added for Gen 9 and static AI being removed for Gen 9. Am I missing something? I thought us on Gen 9 already got the DMU and Freight services? Are we also losing the static locos because I liked them. Or is it Gen 8 they are referring to?
That's the maximum speed sleeper services are normally driven to, presumably for passenger comfort. Looking at Real Time Trains the planned maximum is 80. Do the timings in game match those in the real WTT?
I have mentioned this previously. The comfort restriction, which doesn’t stop trains being driven up to the maximum speed of the slowest vehicle if making up time, should be 80 MPH. The two night train runs I tried, neither could I arrive at Preston or Carlisle on time keeping to 75.
So Series S has had certain things removed to try and help with stability, no playable trains have been removed, just AI. In regards to DMU and Freight timetables being added that's to do with Gen 8.
Ah ok, thank you very much. I thought it was a bit odd lol. I'm on PS5 so it shouldn't affect me then all being well.
That's a very poor way to treat your customers. I paid for all the layers, as advertised. And it was sold that way. Now you are removing them? Will you be refunding me? Of course you will not. I suppose after the fact you can just remove all that you would like to, having already been paid. And what am I to do? Complain on a forum for all to ignore. And it's all nonsense anyway, because with layer selection on TSW5 I could already remove layers as I saw fit. Now I have no choice in the matter and can only drive through an empty route like FTF and MNK. For the record, if you want to sell DLC for Series S that includes less, that is your prerogative but you must STATE THIS AHEAD OF TIME. Full points to JT for at least admitting to what they've done, as opposed to DTG who have done the same but won't acknowledge it. Series S owners really can't buy anything for this game anymore, because they never know what they're going to get or what will be taken away.
Correct. To me that affects the game, in that loads of empty track with no stock looks unrealistic and decreases immersion. After all, if static stock has no value, then why include it at all in the first place? However, this is not just about the subjective value of static stock. This is about selling a route one way, even delivering it one way, and then making it less. Things should not be done this way, but in the the rare instance where it is justified, we could make an announcement ahead of time. We could apologize. We could offer something. The patch notes are gibberish and don't explain anything at all, so again full points to JT for at least not hiding about what they've done. But again, the obfuscation! Exactly what was removed? How much better is performance because of this? Why can't we just deselect layers ourselves? These are all secrets. No information is volunteered; everything must be painfully drawn out. If you're not going to give something that was promised, or if you're taking something away, you should at the very least communicate as much as you can about that, and ahead of time. Instead, it's the hope that you won't notice.
From many players the route was unplayable on series s as it crashed quite often, this has been done to try and reduce crashes by removing trains that don't affect gameplay but we will be monitoring to see how much affect this has had. Things that were removed were the DMU's going to Colne, Ormskirk, Blackpool North and Blackpool South at Preston, DMU's at Carlisle going to Dumfries and Leeds and static wagons at Kingmoor and Carnforth Steamtown.
He said only removed static stock as well as some ai such as Colne, Ormskirk etc. Nothing in the timetable has changed
After yesterday's update, I'd like to confirm that both issues I brought up have been addressed and now work as expected. They were, 9T07, Carlisle Trip Working Part 2 and 6P39, Shap Quarry to Crewe. Many thanks to the Just Trains team for fixing things. So refreshing.
starting 5M89 Carlisle to upperby TMD (part 2) at 18:40 starts you on foot at Carlisle station and has no service when you should be in the loco at kingmoor doing the shunt move in the yard. also got this on foot at Preston at 1830 with 0P32, not an issue with AI or if you play through the full service with the non listed parts but jump on at 18:30 it derails. one minor thing the service block 5M89 starting at 20:24 comes in AI from Scotland as 1M56 and the first non listed part as 0M56 but then reverts to 5M89. slightly confusing as it makes it look like 5M89 is a 3 hour plus shunting block of services when they are both separate
The steel flat cars are still missing sound on 95% of the consist. Again this has been an issue since Tees Valley line introduced the flat car. It's pretty ridiculous that this is still an issue.
I'm having a spot of bother with 9T04, Carlisle Trip Working Part 5. When I try to pull away from Petteril Bridge with the TEA tankers they refuse to move because the rear bogie is entangled with the buffer stop. I don't know if the update has caused this, it's the first time I've tried it.
Has the slack coupling been fixed on the 75mph running freight services. I think they might be intermodal trains. There was far too much slack between the loco and the first wagon. Causing jolts and bangs. Cheers.
One thing that hasn't been fixed on freight services is that if the loco in an 87 the eth is on and can't be switched off. This bug was reported pretty much as soon as the route was released.
It was only a problem on the one type of wagon. The high speed 75mph ones which I can't remember the name of.
Ah the Freightliner flats, that's good to know Meanwhile the latest update bricked Steam and nearly bricked my computer Currently having to re-download TSW and install it again, I'm fuming - this computer is barely 3 months old and should not have had an "episode" because it was installing a game update.
The slack coupling hadn't been fixed a few weeks ago (27th jan) I noticed it running the southbound liner run
Did I understand correctly from the discussion that even though it is stated that some AI trains etc. are removed from Gen 9, this ultimately does not affect PS5 and remains unchanged? Thank You for answer
Hi All, can’t find this information anywhere, what Loco’s/Stock from TVL & WCL layer onto WCMLoS whether playable or AI ? …I probably wouldn’t purchase these routes individually on their own merits. Thanks in anticipation.