Blueprint Editer Stuck

Discussion in 'General Discussion' started by comfortlines#6062, Feb 11, 2025.

  1. comfortlines#6062

    comfortlines#6062 Member

    Joined:
    Mar 31, 2022
    Messages:
    52
    Likes Received:
    7
    When trying to export model the export process is stuck at like 70%
     
  2. Oystein

    Oystein Well-Known Member

    Joined:
    May 24, 2018
    Messages:
    302
    Likes Received:
    316
    Which one of them (the new 64-bit?)
    Any error message? And what kind of blueprint are you trying to export?
     
  3. comfortlines#6062

    comfortlines#6062 Member

    Joined:
    Mar 31, 2022
    Messages:
    52
    Likes Received:
    7
    It says 32 geopcdx exporter also im trying to export a blender model also no error message
     
  4. Oystein

    Oystein Well-Known Member

    Joined:
    May 24, 2018
    Messages:
    302
    Likes Received:
    316
    Scenery blueprint?
    How many objects/polygons etc? Difficult to help without more details.
     
  5. comfortlines#6062

    comfortlines#6062 Member

    Joined:
    Mar 31, 2022
    Messages:
    52
    Likes Received:
    7
    Yeah scenery blueprint there is one object and it has 169 000 polygons i really hope my problem is not because of that
     
  6. Oystein

    Oystein Well-Known Member

    Joined:
    May 24, 2018
    Messages:
    302
    Likes Received:
    316
    That is exactly your prolem, 169 000 polygons in one object is way to much. You can have a maximum of 255 objects, and each can have ~30 000 vertices. This is a safe limit, you can have more but you will have a bigger risk of BPE failing to export. So the solution is to divide the object into several objects.
     
  7. comfortlines#6062

    comfortlines#6062 Member

    Joined:
    Mar 31, 2022
    Messages:
    52
    Likes Received:
    7
    How do I divide them into different objects and if I do that can I move all of them together when placing them in game
     

Share This Page