Every time I have gone over points I get the FPL simulation locking them. But they will not unlock even if there is no train occupying after going over. I don't have position codes but on an example if I head off NRW platform 2 to engine stabling to free platform 2 for jubilee 3 to platform 2 move. I cannot get a second train to pass crown point in to platform 3 because all points between P2 and jubilee 3 have been locked. Wherry lines was the only route that didn't have this problem but now whatever FPL updates have changed something I can only make single route moves and have to restart the scenario to do anything else just like every other route with this FPL implementation. If I try to change the points on the track plan it just flicks back over again. I have the full area clear as the first loco is 2-3m from the buffers on engine sdg, and the second is well within jubilee sidings behind signal CO588. How can I stop it automatically locking up the points? Edit: I forgot the basic information... Route: AP Werry Lines Scenario: Free roam Stock: LNWR G2 0-8-0, LMS Stanier 5 2-6-0, MK1s (AP).
I find that using Tab is likely to lock the path. Waiting a little is usually enough, or sometimes even just switching to another train. I had it on Horseshoe most recently where I would pass in Johnstown from the southern branch yard to the northern receiving yard, and then I couldn't reverse. My workaround was to pass further east and reverse on the freight main, which allowed me to switch one and then the other - or simply time passed. There may be some simplifications in the simulation, I have multiple times driven physically in one place with my train showing up in a completely different location on the 2D map. Meaning I could physically pass through trains or hit ones elsewhere. This is most likely to happen with switching in the last moment so my train diverges after all but mathematically it's past the diverging point. No idea whether either of these help.
Are we supposed to Guess the route and scenario you are having a problem with? No idea what you mean by the FPL simulation and NRW?
NRW is the station I was at, Norwich (AP Wherry lines). I thought I had already mentioned the route but it seems I didn't, I was tired when I was writing the original post and after trying to remember the details I forgot to put the basics like the route. The scenario is free roam so everything is supposed to be unlocked where safe to do so. I believe the FPL (facing point lock) scripting is likely what is causing the problem as the points are not able to move, as if the train is on them or fouling the track circuit protecting them being a mainline. Whereas all trains are not only clear of the actual points, but on the other side of each signal. I have also found on one occasion that I could have the route set for crown reception 2 but some time in between I have been rerouted to crown reception 1 instead, the same happened rerouting from platform 2 to platform 3 as well. I can't remember if I had to use tab or not. I have had to use it a lot on KWVR for some reason as signals and crossings seem to be unresponsive to trains in free roam but I don't normally need to on APWL. I remember if there is a certain move attempted in some signal boxes there is a 2 minute delay before the interlocking is released, is this what is being simulated?
AFAIK there is no such thing as Track Circuits or Facing Point Locks in the game. Is this a default scenario, a Quick Drive or a Free Roam?
Normally the points are not locked as there is no other moving trains in a Free Roam. What methods have you tried to change the points - I know of three different ways
There's only the 9 menu that I could find viable to change the points as G could change any set of points in front or ahead that is clear and does not give indication to what they are set. I don't have console access to force set points or signals as I can't code.
[1] As you said Use the 9 key to bring up the map the push the blue dot - if it changes the blue line changes [2] You can use the G key to change the First set of points - you can confirm which way the points are set via the 9 key It will not change the next set until you go over the first one. [3] Click on the points near the motor or lever with the mouse and they will change. Either way the route in the map at the bottom of the F3/F4 HUD will change if the route changes.
I cannot replicate that - whatever route I run in Free Roam I have full control of the points. Are you too close to the points?
I am on the opposite side of the signal to clear the track circuits. What is that? I have never had to do that before.
As I said before - There Are No Track Circuits in this GAME. What do you mean by "opposite side of the signal"? Are you stood Before the signal - so you see it or After the signal - the opposite side means nothing, Post a Picture.
Nobody said you had to, you were asked if you had so a simple "no" clarifies that. If you had assigned instructions it would mean that you weren't strictly playing a Freeroam scenario, and had forced a conflict with the instructions.
Stood in front of the signal before the points, further away from the points than the signal. Where IRL the points should to be free to be repositioned by the signaller without being locked showing occupied. I am currently at CO531 trying to get to Platform 2 but I can't change the points because it is locked to Platform 3. I am unable to change any of the points between signals CO531 and CO576/CO578, it would make sense to lock them because CO531 is displaying a single yellow aspect but it doesn't seem to be possible to change the points or set the signal back to danger. I tried changing to a different locomotive on the adjacent Crown Point Reception roads but the only difference being the loco I wanted to move to Platform 2 teleported further back to Cremorne Lane crossing and started creeping eastbound. CO531 still showing single yellow and points still locked. I thought you meant I might need to add instructions to clear certain signals like on a few other routes that need it. Instructions are required to open a crossing on the NYMR freeware route and it seems certain signals on a few other routes with semaphore signals. I could not get them to clear on any of these though so have to treat signals as stop boards or add instructions but then I can't go and drive whichever vehicle I want which is the whole point of free roam. I also seem to be unable to get the instructions to sync up with the crossings properly, I don't know if this is because the command is incorrect or I have it in the wrong position. I don't know how long this has been a feature in TSC to make scenarios on traditionally signalled routes more realistic but it was not needed on Wherry Lines to make free roams with the way AP did the signals and crossings.
It took me a few mins to work out the location as Norwich I tried to replicate the problem you are having but I cannot Did a shunt from P4 further down to approach the Signal and set the points to P3 I then using the Blue blobs on the points change the route to P2 I have no idea why it does this - Contact AP?
When I click the blue dots it shows as if it moved over briefly but back again. Are you on the original release of Wherry lines or the enhanced V2 version?
I have had that problem a few times with the GCR freeware route in Free Roam. The only way I can fix it is to do a save, then exit the game, then reload the game and Resume the scenario.