That is…. Oddly calming. It shouldn’t have taken being called out on the roadmap stream for it to have been implemented though. But credit to them for fixing it.
Hate to say it but take what he says with a pinch of salt these days. Proof is in the pudding though and will watch the feedback intently on release for PS5.
I think for me being a choice between 29.99 on this or 29.99 on MML which is a route I've been waiting on getting it might be about time to pick up MML but we'll see how the release goes and what is picked up Like I said it's not bad. I just found it a little lacking in scenery and line side detail/clutter. A bit like MML when that first released actually
Yeh i always said it should of gone to Sheffield atleast but since the updates it's a great route to play even if it is short
So before anything else, the stream was quite frustrating to watch because Jamie was constantly shouting down his mic. As for the DLC, the 150 is basically a bodge of a bodge, it screams out that it’s still some old model developed in the early days of TSW. In comparison to the 153 which actually sounds like a train. The difference in reverb is astounding, the 150 sounds like it’s gliding in comparison to reality, those things are falling apart & sound like it. Most the TFW ones bounce around & vibrate so much you can see out the gaps in the doors. Pushing aside the fact that Rivets mistakes still seem to be there too. Timetable on the surface looks good at 500+ services for 20 miles of track, but again it’s another one that’s propped up by separated depot runs & shunts. How many services are there really which aren’t 700 metre, 2 minute moves? The route seems dead, Cardiff especially which is odd considering the TFW & GWE stock is standing in for stuff. It is nice to see though that depots are populated. Scenery stinks of Rivet slop. There are areas which are right next to the track/stations which are laughably bland, the route is full of untextured roads & buildings which don’t look baked into the lighting properly. I’m astounded that Matt shown off Cardiff Bay because frankly that was egregious outside of the platform. I’m not sure if Rivet has a restricted tool set or is just purposely doing it at this point, why are all of their routes looking like a glorified Roblox scene? Conversely there are other areas sort which look great, vegetation close to the line etc, detailed platforms & stations & so on. It looks like map tiles were built in different buildings by teams which weren’t talking to each other, then just stitched up at the end. 20 miles of route - I’d have expected much better to be frank. There are parts of this route which could rival LGV, then others which could stand up to Goblin. Console users getting shafted with texture issues again it looks like, the official line being “it’s as good as any other route” has Matt played FTF or Mildmay on a gen9 machine? They’re woeful experiences. Overall this is another project which is being pulled out the oven too soon. There’s genuinely great potential here, parts of the route look great & the 153 sounds awesome, but then there’s other parts of the route which look terrible & the 150 shouldn’t be in the state that it is. There is a great 158 & a great 153 now, get a grip on the bloody thing. In summary this DLC is just another example of defeat being snatched from the jaws of victory.
Route looks pretty boring to me. I liked the approach to the City and going through it but the rest of the route is so bland and boring. I’ll not be going out my way to get this route straight away. However I do love the 153. The 153 is very awesome and it sounds great too. I was thinking it was going to be a copy paste from the 150 at first. Glad I was wrong.
The biggest issue for me is, some of the scenery is typical zero effort, low res, can't be bothered standard that reminds me of Fife Circle. Same one texture buildings, zero distant scenery and make it up as you go artistic license lineside detailing. The streams are becoming so low energy, dodge important questions, bore fests as well, don't worry about showcasing the route.... instead spend 30 minutes coupling a 150 to a 153 to a 158 to a 170.
yeah the 150/2 masive let down class 153 can't fault it better then the class 150 which is still the model of TSW give me a break really ? as for the reworked sounds what reworked sounds ??? huh sounds the same to me apart from the door beep before the door opens and the delay
That stream was so boring i mean spent 30 mins coupling all them trains together rather than answering and questions we want answers to.
What a shame is all I can say. Why they keep letting Rivet get away with this shocking quality is beyond me, definitely not a product worthy of £30 and in a lot of areas looks worse to me than Fife Circle. I'm so disappointed and a little angry this lack of quality has been allowed to continue.
Both Matt and Jamie’s mics were terrible on the stream, the audio saturating immediately their voices were raised. One would expect a lot better for a showcase. C’mon guys this isn’t your first rodeo!
Hope you enjoy the read!!!! I’m sure some of you will agree with my reasoning!!! I’m sorry but to watch this stream has been nothing but a disappointment, lack of detail and research. Going down to Cardiff Bay was just the cherry on top. I was really excited to see this route as it’s very local to me but unfortunately it does not do the real life counterpart justice. It’s just missing something from it. I’m not sure if it’s the lighting or texturing but it just doesn’t feel right. There is a very definitive line where research has hit rock bottom. There is a complete mix of eras/timelines throughout this route. The first noticeable error were the platforms extensions on the City Line. Seeing as this route is set 2022/2023 at the latest, this does not correlate to the timeline of platform extensions. These were only installed over the last year or so. Not to mention they were installed after the erection of OHLE on the line…also of which don’t make an appearance on this route. So for some odd reason we’ve skipped ahead 2 years. Seems as if the “devs” have gone to get references and just assumed that it’s right. A simple search on the world’s biggest library would’ve been more accurate! Another gripe I have is the mix of timetables. I understand the new timetable suits the route better but why not just choose the older timetable for the route setting? As mentioned above, the cherry on the cake was upon arrival at Cardiff Bay. Why, oh why, have you decided to include the WIP metro upgrades to the station??? Which only started the end of 2023? Which at that point was only the ground work? A whole platform has been added which only made an appearance last year. A big disappointment to say the least. The sheer amount of vegetation, especially trees, in the route is very unnecessary. There’s trees just dotted around especially on the lineside where there aren’t trees IRL. Makes it look very random, half-arsed, and out of place. One thing I was looking forward to was seeing Canton as there quite a lot of grass and bushes, especially around the triangle…but no we will just throw down a few bushes and trees looking nothing like the real route. The copy and pasting of bush assets at Whitchurch looks ridiculous and blatantly obvious. The approach to Cardiff from the West is fairly green with grass in the four foots, cess and between running lines, something you can easily see from the end of the platforms or on a passing train…but it’s bare. Just ballast which is just lazy and inadequate. Can we just note that TfWs 153 are not white??? They are a light tone of grey. Something that was picked up quite quickly by a group of mates watching the stream. Matt mentioned this is the release version but I think there is quite a lot you need to go back and rework. Does smell like a Rivet Route and was confirmed on stream…clearly obvious they aren’t doing DTG any favours with their routes!!! I’m sure if I was a developer and I’d received this much flak, I’d be going back to the drawing board and thinking of ways to improve it, not continue to release it. Overall the route has the basics to be a great route but as always it’s left half complete and are expecting the community to fix it!! Biting off more than you can chew on another route!!! If you don’t have the time nor funds to make it, don’t!
Mate, to be fair the screenshots you shared of your TSC route was miles better than anything shown today. I feel people like you could’ve really added to the development of this route.
(Facepalm) Are my eyes and ears deceiving me in that once again Rivet were involved with this route? What the heck DTG, why do you continue to use a company that systematically pumps out below-par UK routes? (their Swiss stuff is okay to be fair) It really does beggar belief.
I would’ve happily provided them with references! Whether they would’ve used them or not. Doesn’t even look like they used their own!
I do hope those hopelessly defending DTG earlier in the thread are now eating humble pie… I tried to remain positive. But I’m still severely disappointed.
Yeah, think I'll give this one a miss thanks dovetail. After being bitten by the recent mildmay mess in where matt said get a testers hadn't identified any issues on console only for all console players to immediately find the route is either unplayable or just outright crashes i think I'll pass.
like I allways knew Rivet had a hand in this it was plainly obvious but credit where its due the 153 is still good even though Rivet had a hand in it
My guess would be this: DTG developed the 153 completely in house. The 150 and the route itself developed entirely by Rivet. By just having an input in the 153, they can play smoke and mirrors by saying 'several developers' were involved game, rather then give a direct answer. (Rivets hallmarks are obvious by the many visible flaws and poor scenery on the route) Just out of curiosity is there any confirmation of a 1:1 timetable or is this the usual River half baked timetable? I'd like some clarity just for reference in future comments. I said this about two weeks ago to those jumping into to defend DTG and dismissing my original suspicion of Rivets involvement in this... But, without sounding smug, I knew I'd be saying "I told you so!". That is the nail in the coffin I was waiting for, and I can say for sure DTG are in the gutter along with Rivets reputation. What it will take to get their image out of the gutter I don't know... I think based on this I'll just be sticking with other developers products from now on, even if they are few and far between. I'd rather quality over shoddy quantity. And if DTG want to go hand in hand with Rivet, ignore a vast proportion of player feedback that constantly questions Rivets quality and abilities as a developer and proceed to ignore it wilfully that is upto them... But I will not be a part of it as a paying customer.
Aye… credit where it’s due… but the bar is so low at this point in time…. The 153 is the only reason I want this route now.
I really wish they would stop using that same dark brown muddy looking Ballast texture. I hate it. A new Ballast texture on there future routes would go a very long way for making the routes look better.
Well, taking the comments above into account this will be on the wishlist for when it's on sale. I only really want it for the 153.
So, how many of the services can i drive with the 153 whilst avoiding the 150? Timetable confirmed to be busy, so if i can drive most of it with the good train, i'll probably pick it up.
506 total across the 150 & 153, with 388 for the 150 & 118 for the 153. They aren’t substitutable so you’ll miss out on most of the route & timetable by avoiding the 150. The 150 is basically a pivotal factor for the route & it’s been done dirty, yet again.
That Jamie fella only seemed to answer or talk to ambassadors. He certainly wasn’t intent on answering pertinent questions unfortunately!
There seems to be a pattern here with new routes….too many 2/3 minutes depot moves to bulk up the timetable. A very poor show DTG. Must do better. I’m voting with my wallet until a decent standard of DLC is produced. I do wonder if this is the beginning of the end…..
The fact that Rivet haven’t worked on anything officially for over a year now and they’re still in business tells me that they’re now working for DTG in some capacity. And if it’s as I suspect that DTG has got them making all UK routes going forward then that’s me done with TSW. I’m only interested in UK content and if all we’re gonna get going forward is Rivet slop then I’m no longer investing time and money in this anymore. Rivet have shown they’re both incompetent and ignorant. They don’t listen and they don’t learn.
It’s pretty hilarious that the DTG guys will not admit that Rivet built this route but it’s obvious to anyone with eyes because all the signs of Rivet’s incompetence are glaringly obvious.
Yeah it seems like Rivet has been embedded into DTG. I begin to wonder if DTG has any of its own UK devs or if it’s just a fully outsourced ‘effort’. Would explain a lot tbh, not really any other reasonable explanation for the EP of content to either not know what his team did, or not know what certain builds look like, or how various things work etc.
They have devs. They’re just busy with putting out a new game every year. That is a lot of work. So they are stretched thin with DLC’s. It looks like they have invested significant time in the Dutch route and they let TSG do the German stuff. UK players get screwed over because we get Rivet doing our content and they are terrible.
I don’t know the area, but unless there is a valid reason, it’s really poor having to teleport between platforms!
It’s another Rivet special, they did the same thing on Fife Circle to avoid making a 20 metre underpass.
I suspect, if the current evidence is anything to go by, is that DTG has outsourced their UK route development to Rivet, whilst they focus their own internal resources and devs into their 'big' summer release. What that summer release will be is yet to be seen... But it's got to be something 'special' if they are outsourcing their work to keep a revenue stream going. Whatever project DTG are developing behind the scenes to outsource their work in the first place, is going to massively backfire if they continue down this current path. WCMLS and now this is going to severely damage and tarnish their image and reputation... If DTG can't maintain TSW5 to an acceptable standard, and continue to bury their head in the sand regarding ongoing core issues and releasing poor standard DLC that is branded as their own, it is not going to give us (the players/customers) much confidence in their content going forward, and when they do attempt to sell us a new title or evolution of the game that they have been working on behind the scenes, their reputation will quite rightly be tarnished and players will certainly think twice before buying their products (Well I speak for myself at least here). They can not be naive enough to not know, that they are balancing on a VERY thin rope at the moment when it comes to their reputation. Quite frankly, as I've said before in previous comments, DTG have been demoted to Rivets league for the time being. Don't take the community and players for granted...
I want and I'll be buying when it is released, reading through the posts on the thread, all I can think is respect all the opinions folks are putting out but at the same time don't care about any of them and will never base any buying decision on them either, so I am probably going to be royally annoying a few members of these virtual halls.......
Honestly not sure who did the scenery despite some of this having decidedly Rivet connotations but that really needs a pass over whoever did it because there are so many areas that just have no lineside detailing at all. This route has so much potential! Like DTG/even Rivet got the 153 so right! The timetable looks interesting enough, the depot had so much stock in it! If they could have just spent a little longer working on the scenery in some of those areas.