Lately I'm just so fed up DTGs attitude towards core game issues its annoying me now the routes are so bad with blurriness, stuttering frame drops and thats all routes now and crashes in game info is wrong they push out updates witch dont seem to make any difference at all and all they wanna do push out new routes when core game is so bad for example mildmay route is fantastic but let know down by core issues and the update for that yesterday done nothing.
We already have a 100+ page thread in this topic called Enough is Enough. Was this one really neccessary?
I personally am fed up with people like you who make new threads for everything negative they see, which is kinda like spamming the forums.
I dont care what you think if people like me carry on like this they might do something about and if you dont like it dont read it or comment on ok
I understand OP frustration but probably not the best sub in which to put a general observation. However the situation isn’t helped by the wall of silence from DTG over performance - stuttering, sound squelching etc. - when they must know quite nicely this is probably the biggest single issue the game has. A bit of acknowledgment and that fixes are coming would go a long way to pacify the customer annoyance.
Hi OldVern we have talked about these issues extensively in the roadmap, streams, pinned posts etc... It is just as frustrating for us to see these issues persist. Unfortunately, as we've mentioned many times, this is not a quick fix and will take many incremental steps to get the game to where we want it to be. In the meantime, there is not much we can talk about that would be of any real value, without repeating ourselves. However, we are committed to seeing these issues through to resolution. Many surface levels optimizations have been made already, but the problem goes deeper than that. Therefore, it will need a specific skillset that only a handful of engineers have.
Appreciate your candour Chris and good to finally hear it acknowledged. The sound squelching as I call it definitely got worse around the time WCML Shap released and particularly spoils the Class 87. There has always been a bit of stutter but not to the extent we have now or so debilitating to the audio.
dal#7945 the issue is multifaceted, and the term "perfect" is very subjective. There are core issues that will be affecting stuttering and performance. Runs made after shader caching with be significantly better than first runs. To some degree, the way materials and assets are set up on a route by route basis will also contribute. We talk about these issues in more detail here: Unreal Engine Shader Compilation and Traversal Stutter
No, consoles games are shipped with pre-compiled shaders, as the hardware is a known quantity. Whereas on PC you can have any combination of graphics card/driver, so shaders are compiled on the fly.
Has there ever been any talk about implementing a selectable option for PC users to have the game compile shaders for a route on startup?
Hi Calidore266 , this is not going to be a practical solution. Please read the explanation provided here: Unreal Engine Shader Compilation and Traversal Stutter
All the negative comments in the Enough is Enough thread and they haven't listened still. They ignored that. Why would they listen to this one?
Thanks for the link! That's an interesting read. I guess my next question would be, since even with known quantity hardware, consoles still have dynamic weather, lighting, etc., why does that still not make pre-compilation a problem on consoles? Does having uniform hardware trump everything else, or are there other differences between console and PC systems that make those things a non-factor?