Creation Sharing Gwr Pannier Tank Loco

Discussion in 'PC Editor Discussion' started by Daunfr59, Jul 31, 2024.

  1. riverelite#7973

    riverelite#7973 Member

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    Looking incredible :o
     
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  2. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Fantastic! Still such a downer that DTG never gave us anything like this.
     
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  3. star#5823

    star#5823 Well-Known Member

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    Looking good, any updates for April?,

    I really do hope one day this becomes a official third party dlc for tsw because it’s amazing and we could really use new steam, specially a tank engine
     
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  4. Daunfr59

    Daunfr59 Active Member

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    Thanks for your continued interest.
    At the moment I have completed chassis detailing and am trying to get the UV map unwrapped and packed in Blender before final texturing in ArmorPaint.

    Photo shows the Blender screen with UV map on LHS and faces within the yellow areas are not yet unwrapped and packed correctly.
    Blender_April12.jpg

    The different colours in the background texture are just to help me sort all the faces into their basic colour before getting ArmorPaint to refine these and generate the final single texture maps.
    Once this is done I should be able to recombine the Chassis and Boiler meshes and reload the finished object into the editor, then onto the Cab !
     
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  5. SonicScott91

    SonicScott91 Well-Known Member

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    I think DTG Alex should include this in the next roadmap's community spotlight :)

    TSW desperately needs more steam locomotives, I hope DTG is paying attention to this one.
     
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  6. star#5823

    star#5823 Well-Known Member

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    Very nice ^^
     
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  7. Daunfr59

    Daunfr59 Active Member

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    Apologies for long wait for an update but I have been working on the texturing of the loco.
    I realised it was a mistake to leave the UV unwrapping of such a complex model and had to texture some component again before duplicating and mirroring them on the other side of the loco.

    This photo shows the loco in Play In editor mode - at the moment it is a static mesh as I have to make final adjustments to the skeleton and make some animations as I have had problems with using the DTG 4F animations.

    TexturedLoco_May25.png

    I'm not convinced by the bare metal on the coupling rods and buffer heads and may add a transfer layer to the buffer heads to get dirty /greasy look. The other problem is the wheel treads (bare metal) which are currently coming out almost black.
    Apart from refining the numbering (to be able to choose cab and buffer numbers) the next move is to start on the Cab Interior model and get rid of the see through effect in the photograph !.
     
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  8. star#5823

    star#5823 Well-Known Member

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    Wow very well done, honestly this is a required dlc for tsw 6 if they ever invite you to the third party program or something honestly don’t know how that works but I just really really really hope this becomes a official dlc
     
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  9. rob#3036

    rob#3036 Member

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    Im going to be working on steam locos for my Talyllyn project they're pretty intimidating, could i asked you some questions i get stuck on something?
     
  10. Daunfr59

    Daunfr59 Active Member

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    Of course I'm always happy to help although I can't guarantee I would know the answer !.

    Perhaps I could ask you a question : To get your route into the game did you use the "trainsim.cz" cooking mod or the Official Editor cooking ?.

    Your post inspired me to have another go at getting my GWR route into the game (last tried a year ago) but I couldn't get the simple timetable (one service) to simulate correctly.
     
  11. Daunfr59

    Daunfr59 Active Member

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    Thanks for your support and continued encouragement.

    I don't think DTG are likely to invite me to become a third party developer as I am just a (retired) individual and family commitments often have to take priority over working on Editor projects. I try to get a couple of hours every day on the PC.
    If I ever get this working in the game I would be quite happy to release it as a free mod.

    I started on this tank engine as I thought I might be able to adapt the 0-6-0 layout of the DTG 4F loco to my model.

    For my GWR Steam era route I really need a 1400/4800 Class Autotrain loco (0-4-2) - perhaps that could be the next project !!
     
  12. rob#3036

    rob#3036 Member

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    No i used the offical guidance and did trial and error to get my way through it. I do have a demo route plugin which has the bare minimum and a pdf guide i wrote if you think that would help?
     

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  13. Daunfr59

    Daunfr59 Active Member

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    Thanks very much for this pdf file.

    I have read through it and it looks as if it will be a great help in getting my route into the game. I hadn't realised that things like the theme were so important.

    Have you added this to the TSW Editor reference documents ? as I'm it would help others whom are trying to create a route..
     
  14. rob#3036

    rob#3036 Member

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  15. tomtrainboi#1289

    tomtrainboi#1289 Well-Known Member

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    You’ve put the message in the quote on accident
     
  16. rob#3036

    rob#3036 Member

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    So i have
     
  17. Daunfr59

    Daunfr59 Active Member

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    I have followed your pdf. tutorial and was able to cook the route and get the packed file into the game DLC folder.
    Sadly the route is still not visible in the game. I suspect it didn't work for me because I have "modified" DTG assets in my route ("Child" versions) and it seems from other threads that this can prevent the route from loading correctly.

    It was worth a try and thanks again for your help.

    This is getting a little off topic (into the "cooking and packing" threads) so I will return to the GWR Tank loco.
     
  18. Andy Gough

    Andy Gough Active Member

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    This is amazing Well done.
     

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