So...dovetail... Care To Explain?

Discussion in 'Train Sim World VR: New York' started by EXE Sasser, Apr 6, 2025.

  1. EXE Sasser

    EXE Sasser Member

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    So...doomscrolling TikTok and came across this.... Screenshot_2025-04-06-04-35-02-19_50ef9f5a0f3fc24b6f0ffc8843167fe4.jpg

    I'll just let the screenshot explain EXACTLY what the issue is/what the thread title means...

    It's beyond a joke now. Quality, bugs, everything...
     
  2. OldVern

    OldVern Well-Known Member

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    What’s this? VR on an Amiga A600..? :o:o:o:D:D
     
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  3. stujoy

    stujoy Well-Known Member

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    I’m not sure it should exist. It’s not anything like TSW but has the TSW brand in the same way the Roblox game does, I watched a review on youtube and it is very simplistic and doesn’t even look like a finished game, more like a demo of a concept. It looks like someone had a concept to bring TSW to VR and then had to strip away more and more in order to make it work and it ended up far from the initial vision. That’s why it looks like this and not like what it looked like the first time it was showcased in the reveals last year. It may also explain why DTG aren’t really promoting it much.
     
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  4. Mikey_9835

    Mikey_9835 Well-Known Member

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    Not being rude but Just Add Water were not the best studio to handle a realistic simulator. Just look at their other game Dig VR which looks like a very early VR game
     
  5. OldVern

    OldVern Well-Known Member

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    There certainly doesn’t seem much evidence of uptake, if the dedicated forum sub is anything to go by. I know this was sub contracted out, but has presumably still required considerable DTG management time, diverted away from more pressing issues such as sorting bug fixes in TSW or even getting stuck back into TSC.
     
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  6. MYG92

    MYG92 Well-Known Member

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    No caption needed:
    IMG_5063.jpeg
     
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  7. astafic#8452

    astafic#8452 Active Member

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  8. MYG92

    MYG92 Well-Known Member

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    And I thought the missing 3rd rail and PS2 graphics were the worst thing…
     
  9. marcsharp2

    marcsharp2 Well-Known Member

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    Blimey, I honestly thought I was looking at a Train Sim game developed for mobile phones there.

    That's awful.
     
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  10. malikrthr

    malikrthr Well-Known Member

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    MSTS looks better than these pictures. Why does this look like a game from the 90s or early 2000's. We already have track IR and Tobii to simulate VR with TSW if we want more of a VR experience with TSW. This rendition of the Harlem line looks nowhere near complete
     
  11. mortal1234

    mortal1234 Well-Known Member

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    In before Rivet is blamed xD.
     
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  12. MYG92

    MYG92 Well-Known Member

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    Yes Rivet was part of this as you can spot one of their bus asset used in their routes:
    6C443DAB-259C-4146-A88C-3A5988E88833.jpeg
     
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  13. SonicScott91

    SonicScott91 Well-Known Member

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    I do wonder who was asking for TSW VR? VR came at the bottom of the yearly survey, every single time.

    Instead of a gimmicky title like this, they could've put the time and money into something that benefits the main TSW game, such as fixing the steam physics :D
     
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  14. marcsharp2

    marcsharp2 Well-Known Member

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    I've just watched this review.

    I'm not going to be buying this under any circumstances. That's a disaster.

    I'm just going to blame Rivet anyway as it's popular lol.

     
  15. noonynoo#3602

    noonynoo#3602 Active Member

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    IMG_1434.jpeg
     
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  16. noonynoo#3602

    noonynoo#3602 Active Member

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    IMG_1435.jpeg For context, here’s a in-game screenshot from GTA San Andreas, from the PS2, which came out in 2004… Compare with screenshots and gameplay for TSW VR. This VR, is it a potato?
     
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  17. mortal1234

    mortal1234 Well-Known Member

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    The good old memories…. Grove street….Home.
     
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  18. OldVern

    OldVern Well-Known Member

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    Still one of the best games ever made, even if some of the missions were almost impossible to get past to progress through the game.

    GTA V was somewhat more forgiving in that respect.
     
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  19. mortal1234

    mortal1234 Well-Known Member

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    I agree with you on that. I still remember the very first day San Andreas came out. So sad because you just don’t get that excitement with games anymore. Both Red Dead Redemption games were really exciting before release mind you but that’s honestly the only game I can think of. Everything’s just so rushed and out the door these days… it really is a shame.

    As for the missions yeah there was a few of them I dreaded. Catalina and her Betting Shop Robbery Mission comes to mind. Hated that one so much !!!.
     
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  20. bartolomaeusz

    bartolomaeusz Well-Known Member

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  21. warpshell

    warpshell Well-Known Member

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  22. EXE Sasser

    EXE Sasser Member

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    Feel sorry for those poor souls having to test it. Let alone those people who actually BOUGHT IT
     
  23. matt#4801

    matt#4801 Well-Known Member

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    That's awful.
     
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  24. SierraOscar95

    SierraOscar95 Well-Known Member

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    Doesn't concern me to much as its a different game on a different platform.

    But if people keep lapping up the mediocre (in this case below mediocre and being appalling) content it'll keep being churned out. I wonder what it'll take before people stop funding such things until quality improves across all TSW platforms? Even as a first attempt at VR, this has got to be some of the worst quality control issues I've seen.

    I have enough time moaning about the base game core issues and UK content let alone this, so I'll leave it for the VR enthusiasts to sort out!
     
    Last edited: Apr 6, 2025
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  25. marcsharp2

    marcsharp2 Well-Known Member

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    I did wonder why the DLC received very little promotional material before release. I can see why now.
     
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  26. daanloman#3930

    daanloman#3930 Well-Known Member

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    oh wow this looks like something. maybe having the GTA SA route in would make it feel better. but for anyone wanting to run trains in VR. Derail valley seems like a way better option than this.
     
  27. astafic#8452

    astafic#8452 Active Member

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    TSW VR just gets me curious on what Dovetail classifies as a "finished product".
     
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  28. mortal1234

    mortal1234 Well-Known Member

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    A lot of people did request a VR Version of TSW. And if this is what the end result is I think it’s now going to deter those away from wanting more VR routes being made in the future. Should have just made TSW Mobile as said above.
     
  29. Killer-Of-Night

    Killer-Of-Night Active Member

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    I know the Quest 2 from experience isn't the most powerful hardware, but damn, this is why I feel like VR should of been a more serious project using Steam VR and a PC, and not a Quest Standalone project.
     
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  30. OldVern

    OldVern Well-Known Member

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    An increasingly worrying trend. IMHO Dovetail are rapidly becoming the new Aerosoft if not Abacus of the gaming world. This VR disaster just one of several recently in a line of overpriced poor quality products…
    City Tram Simulator, bought in from a developer with known issues on their previous tram games and pushed out to a full price release in what appears to be barely alpha state.
    Cardiff City Network for TSW. A tiny route with many issues but commanding a whopping £30 price tag.
    The ECML Railtour pack from Athena - crayon level reskins with a handful of not particularly well created scenarios.
    None of the above should have been signed off for release in the state they are in.

    Add to that the virtual abandonment of TSC, Catan, Fishing and no programmers it seems capable of sorting out the many issues TSW has…

    Sorry to say this but it’s high time someone at a very senior level in the company or even Focus Entertainment sat up and took notice. Whoever keeps signing off on these sub par releases needs to be called in for a very frank one to one and left in no uncertain terms what the consequences will be if things don’t improve.

    Otherwise Dovetail will just become more of a laughing stock than they are already and no one will buy even the odd quality item they happen to release or sponsor.
     
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  31. antony.henley

    antony.henley Well-Known Member

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    TSW VR is not supposed to be the same as what we have on our consoles or PC's. TSW VR doesn't even use simugraph.
    The Thing is alot of people have got that in head as what to expect, Train Sim World but in VR..... it isn't.
    I have seen the videos, personally I wouldn't play as i would be spending time in hospital (i have menières disease). I was offered to have a go at our ammbassadors meet a few months ago but declined. Its a good idea though. It's more of game that can be picked up by the family or friends and just played.

    Hentis
     
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  32. DTG Matt

    DTG Matt Executive Producer Staff Member

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    TSW VR was never intended to match up to TSW on a PC, let's be clear, it's goals are entirely different.

    We recreated the 29 miles of the Harlem Line 1:1 scale, you can drive at speeds up to something like 70mph (I cant remember the max speed of the route, whatever that is) and you can do it all at a non-negotiable min 72fps. On a device that's basically little more than a mobile phone strapped to your face (it runs on a Quest 2 as well as Quest 3). That's a pretty decent achievement on its own.

    We always knew that to hit this, the graphics were going to take a hit, and track is one of those very expensive things to render.

    The focus of TSW VR is about gameplay, and at that, it's much more gamified than TSW and much less simulator. It's about blowing your horn quickly to events, keeping to times, controlling through speed gates and all about score, score, score.

    It doesn't surprise me that the members of this forum are scoffing at it, at all, I fully expected it. It's aimed at a different group of players who want to enjoy trains on their headsets. For those players, the majority of reviews in are 5 star and 4 star, because they're enjoying the gameplay.

    We didn't build it as VR on PC because the players aren't there. Vast majority of PC players have voted *repeatedly* that they don't want VR experiences at all. Always, always, bottom of the list. It's also the smallest platform for VR in terms of potential audience. So if we were going to try something with VR it was always going to be something different and directly on the Quest 2/3 platform.

    As a Q2/Q3 game, doing what it set out to do, it's a lot of fun and players are enjoying it.

    No drama needed.

    Matt.
     
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  33. OldVern

    OldVern Well-Known Member

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    Appreciate what you say Matt but those graphics are pretty much down with what we had from that Amiga emulator Train Driver 3 or the original Railsim from Jens Schubert. Anyhow with a lazy left eye VR would be impractical for me even if the graphics were a bit more, erm, high fidelity.
     
  34. Princess Entrapta

    Princess Entrapta Well-Known Member

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    It's a real shame that the market's not there because the high end PC VR experience has become better and better over the years, and we have some solid 1:1 comparisons where devs have made a game with different versions simultanously scaled to the Quest and to high end PC VR rigs, such as the Riven remake.

    I am very much in a small minority as a PC gamer using a top of the line HTC setup with an RTX 4090, but dear gods is something like Alyx a sublime experience. But hey, at least we have stuff like Praydog's mod.
     
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  35. 10A _Driver

    10A _Driver Well-Known Member

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    You can enjoy TSW in VR with the free UEVR injector anyway.
    It's bloomin fantastic.
     
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  36. diamondderp

    diamondderp Active Member

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    Gosh I can’t wait for the TSW Movie…
     
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  37. uvm0902

    uvm0902 Well-Known Member

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    I continue to bless the creator of EUVR for the opportunity to experience TSW in VR mode. I do not understand why DTG did not attempt to implement VR mode in the game, when a small program is capable of it. I understand that VR has a limited audience (requires a headset and a powerful PC) and will be limited to PC platforms only. But if it is possible, why not do it. The more features and formats TSW has, the more attractive it will be. Why is this mode successfully supported in ETS, ATS, IL-2 Sturmovik, DCS World, and TSW ignores it. I am not sure that the implementation and support of VR requires significant resources, like the development of weighty DLCs.
     
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  38. Gianluca

    Gianluca Well-Known Member

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    I wanted to try the definitive version on PS5 but cannot download whitout gta3 and vice city
     
  39. blizbeast pl

    blizbeast pl Active Member

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    It's hard to justify going after a feature that is consistently being mentioned as the least interesting to the community (as Matt said above). I know I want them to do other things and not VR, as I am not the customer for that and never will be.

    Plus let's be honest - everyone would expect such an update to be fully applicable to all previous content, and in addition, as a free update at that (just like photo mode). It would require a big budget (even if just for testing this across all content ever released). Yeah, I can see why you wouldn't put resources on a project that has a substantial development cost, yet you can't explicitly monetize it, and in addition that the community doesn't want.
     
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  40. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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    Unless it's massively improved since release I wouldn't bother.
     
  41. SierraOscar95

    SierraOscar95 Well-Known Member

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    I'm aware messages sometimes don't translate as they are maybe intended, so just to reiterate that point to start with, so my post doesn't come across as unnecessarily antagonising or rude from my behalf...

    However, the word 'scoffing' I feel is unfair in this case. Wouldn't that indicate mocking the said content unfairly? Sure there are some humourous comments questioning the quality, but I think they have a damn fair point.

    The original poster shared a image with a missing piece of track leaving a gap... Is that scoffing or pointing out poor quality control? I'd argue from a customer perspective that's quite a fair point to be made and a school boy error from the developers behalf.

    I don't think any VR user is suggesting the technology available is going to be on par with the main game or a high tech PC. Not by a long shot... But even within the limitations of the said platform, are chunks of missing track work, normal? Probably not. I don't know the platforms specs entirely in and out so I won't pretend I do either. Also why is there no rail curvature, and just square looking rails in place of curved rail? Genuine question out of interest as I have seen other mobile equivalent games with curvature implemented reasonably well? I get the track rendering won't be to the same detail, but to have such square looking track? Come on...

    I get the fact it's more of a casual fun game, but I don't think the comments are completely unwarranted, and in actual fact the posts with images attached have found some genuine errors. I don't think it is scoffing, I think people know your company/other developers can do better regardless of it being the main TSW platform, or a piece of 'side content' with the TSW name such as in this case.
     
    Last edited: Apr 7, 2025
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  42. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    with thumbstick warriors wanting to score XP points for a change while playing with trains and perhaps eager to drive over some peds/npc's instead of fighting zombies, aliens and other creatures TSW is drifting more and more away from a serious rail transport simulation

    no console is powerful enough for VR, goggles are still a nuisance, controllers are a little better, but without tactical gloves, VR is still very limited to professional applications or very high end PC's costing at least 10 times the price of a console
     
  43. Double Yellow

    Double Yellow Well-Known Member

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    Hmm maybe not for simulation.
    PSVR2 was fairly decent and a huge leap forward from the previous PSVR version.
    I happened to pick it up at launch, but ended up selling it after a few months as it wasn’t my thing. I did test Horizon Dawn: Call of the mountain, Gran Turismo 7 and No man’s sky and all were amazing in VR.
    Of course VR on PC is better, but I wouldn’t write off the PlayStation. If PSVR2 has improved this much than imagine how the next addition is going to perform on the PS6.
     
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  44. chrism#4685

    chrism#4685 Active Member

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    Whilst you sit hunched over your keyboard in a computer chair, staring at a 14 inch monitor pecking at the a and w keys I'm happily playing on a console with controllers that allow variable inputs, playing from the sofa on a large tv.

    Who is holding the game back now?
     
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  45. warpshell

    warpshell Well-Known Member

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    A game came out a few years ago and I don't know the exact year, but lets just say Atari made it.
    upload_2025-4-7_23-15-1.png
     
    Last edited: Apr 8, 2025
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  46. antony.henley

    antony.henley Well-Known Member

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    Since when has Train Sim World been serious Rail Simulation game?
     
  47. jack#9468

    jack#9468 Well-Known Member

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    I see the "I'm on PC so far better than those on console" person strikes again.
     
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  48. stujoy

    stujoy Well-Known Member

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    The proper TSW can be used as a serious simulator, even on console. I’d say it’s closer to a real train playing with a controller than with a keyboard and mouse as a controller has levers that more closely correspond with the levers in a train cab than keyboard keys or a mouse ever could. There is Raildriver that serious PC simmers can use and that looks fine in front of you with its Fisher Price toy shop aesthetic. It all really depends on whether you dress as a train driver when play. If you don’t, then you are not doing it right.
     
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  49. OldVern

    OldVern Well-Known Member

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    I don’t think it’s anything to do with the PC “Master Race” which in my case is a bit dodgy as my PC is probably less powerful overall than the PS5.

    And Densha de Go was doing better graphics on the PS1 and PS2 25 years ago…

    IMG_0180.jpeg
     
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  50. smugstarlord#4202

    smugstarlord#4202 Well-Known Member

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    So, what i can gather from this thread is the following:
    1) there seems to be disdain at the fact that, essentially a mobile phone game, doesn't have next level console/PC graphics
    2) dtg don't care about the consumer, except its been mentioned multiple times that the VR version was aimed at a different consumer than those of TSW
    3) TSW isn't a serious game because it's a game.

    Did I miss anything?
     
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