Route Mittenwaldbahn: Innsbruck - Garmisch-partenkirchen Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, Feb 11, 2025.

  1. vendys#6021

    vendys#6021 Well-Known Member

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    PS5

    I reported this "problem" on February 11th and nothing has changed in this either


    And about 4.5km before Seefeld, the bridge is moved .... it was mentioned here a while ago, but it hasn't been fixed yet

    [​IMG]
     
    Last edited: Mar 19, 2025
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  2. vendys#6021

    vendys#6021 Well-Known Member

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    Crossing that needs a little comparison, this time in Giessenbach ... it was mentioned here a while ago, but it hasn't been fixed yet

    [​IMG]
     
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  3. vendys#6021

    vendys#6021 Well-Known Member

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    Garmisch-Partenkirchen ... Track Pl1 ... The platform is a bit crooked. (towards signal C) .... it was mentioned here a while ago, but it hasn't been fixed yet

    [​IMG]
     
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  4. vendys#6021

    vendys#6021 Well-Known Member

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    I reported this "problem" on February 12th and nothing has changed in this either, I don't know if it's a system reason or it just wasn't included in the latest patch?

    In the Hochzirl station at Pl2, an auxiliary invisible signal is placed before the switch and not at the position of the E sign hanging on the trolleys..... it's uncomfortable, we've already passed the invisible signal twice because of it....... I don't know if there's some systemic reason for this, but it should be right at the E sign.

    [​IMG]

    [​IMG]
     
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  5. vendys#6021

    vendys#6021 Well-Known Member

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    I reported this "problem" on February 11th and nothing has changed in this either


    Entrance to Reith station from Seefeld. Tree trunk fell onto the tracks

    [​IMG]
     
  6. vendys#6021

    vendys#6021 Well-Known Member

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    I reported this "problem" on February 11th and nothing has changed in this either


    On the way from Scharnitz to Seefeld I came across two shortcomings

    Just after Scharnitz there is an unprotected crossing, the inner filling is shifted
    [​IMG]
     
  7. spamdog#2920

    spamdog#2920 Member

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    Does anyone know why there is only 1 mastery level on this line?
     
  8. vendys#6021

    vendys#6021 Well-Known Member

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    Innsbruck West, I think track 905, it's all floating in the air from the side to the main track

    IMG_8199.jpeg IMG_8198.jpeg
     
  9. TimTri

    TimTri Well-Known Member

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    I’ve seen it on a few routes recently. I’m fine with only one mastery level as long as they don’t remove the scenery tiles for each route. I couldn’t care less about the livery designer decals, only the handful of players that regularly use it could make any use of those stickers.
    The tiles, on the other hand, are genuinely cool. All players can enjoy them once unlocked. I really appreciate doing the challenges after each route release.
     
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  10. OldVern

    OldVern Well-Known Member

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    Just one thing to note. Since the update, all the tunnels and structures which did have reverb, now seem to have lost it. Finishing up a run yesterday evening from Seefeld down into Innsbruck with the Krokodil, I couldn’t hear any reverb at all, whether inside the cab or head out the window.
     
  11. AmityBlight

    AmityBlight Well-Known Member

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    Confirmed. I just did a run (E680) from Innsbruck to Garmisch, no reverb at all. Quite a shame on a route with so many tunnels.
    One more thing I noticed, albeit very minor: When it's raining, it's also raining inside the shorter tunnels east of Kranebitten. The others seem to be fine and watertight. :)
     
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  12. OldVern

    OldVern Well-Known Member

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    It was missing from a few in the 1.0 release version but tunnels closer to Seefeld did have it, but now all gone. Sorry for ping but DTG Lukas can this be investigated please?
     
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  13. SeventeenF

    SeventeenF Well-Known Member

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    All else being equal, the OBB1020 seems to speed up when going through a turn. When the turn ends, it slows down again. Here's an example.
    First picture is the train going down a straight 3.0% slope, with the BCs at 2.5 bar. The train is decelerating.
    20250323110512_1.jpg
    Then there's a turn. No controls have been touched, the slope hasn't increased, yet the train speed up significantly.
    20250323110526_1.jpg
    Then the track straightens out again, and the train starts to slow down.
    20250323110616_1.jpg
    Now, I'm no physicist, but shouldn't that be the other way around? The BR111 on the same route does indeed behave the other way around. Looks like a missing minus sign in the physics calculations somewhere.
     
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  14. OldVern

    OldVern Well-Known Member

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    I have noticed the brakes seem to fade the longer you leave them applied, or if you do a partial release then reapply. At one point I was on about 95% application to stop at one of the halts on the gradient and sweating the train was about to enter a runaway state.
     
  15. AmityBlight

    AmityBlight Well-Known Member

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    In this case, it's not a bug, but rather a feature :)
    The E94 family, including the 1020, uses a brake type called "einlösig" in German. Sorry, I don't know the English term.
    Basically, brake pressure can be applied in steps, as usual. But the pressure can't be released partially, on any release it has to go back to zero before it can be reapplied once again:
    [​IMG]
    Sorry, German again but this was the most helpful diagram I could find.
    Small corrections by slightly releasing and re-tightening to stop accurately are pretty much impossible with this type of brake.

    When driving the 1020, I achieved pretty good results with mostly using electric braking when coming down a hill or rolling towards a station; only using the pneumatic brake gently in addition when I have to stop with good accuracy, like at Leithen or Gießenbach. :)
     
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  16. solicitr

    solicitr Well-Known Member

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    Learned that long ago driving US freight: dynamics for speed control, big air is for stopping.
     
  17. iriv#7314

    iriv#7314 Well-Known Member

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    So, i'm doing the E682 Innsbruck to Garmisch with a BR 111 at the front and the obb 1020 at the back.
    Is there any way to make them work together?

    Especially in snowy condition i can't get this over the mountain
     
  18. solicitr

    solicitr Well-Known Member

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    I'm pretty sure the 1020 long predates ZDS (which probably wouldn't work with such dissimilar locos anyway)

    Query- did you release all the brakes on the 1020? If you left in shutdown, the brakes are at maximum.
     
  19. iriv#7314

    iriv#7314 Well-Known Member

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    yes, i'm trying this: from the 'awesome Tsw Services':
    It somehow works (i stalled too) if you don't accidentaly go into a wheelslip. but having that 1020 at the back idlint doesn'tn help too!
     
  20. spamdog#2920

    spamdog#2920 Member

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    Yet another unfulfillable timetable item.
    E680 Change (Ends part 1) randomly drops you at a train station but there is never a vehicle there.
    Before you ask I raised a ticket
    #76576
     
    Last edited: Mar 24, 2025
  21. spamdog#2920

    spamdog#2920 Member

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    I don't like the way the electric brake works on the 1020. I usually use the locomotive brake for speed control and stopping on passenger trains, and the train brake only for stopping freight trains.
     
  22. Winzarten

    Winzarten Well-Known Member

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    Also, when braking using pneumatic, you should not be continously braking, but should be following a zig-zag speed pattern, that is slow below the speed limit, release the air brakes (keep the dynamic brakes), let the speed creep up, and then brake again.
    Atleast this is the standard practice for older locos in Slovakia and Czech Republic, so I imagine Austria is similar.

    This is to give the brakes time to cooldown, as the wheels have fitted rims (which are replaceable), and heating the wheels too much increases the risk of the rims getting spun.
     
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  23. solicitr

    solicitr Well-Known Member

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    Interesting. On big US freight trains, continually applying and releasing the train brake is forbidden, or at least strongly discouraged, because with each application you have less and less braking force (unless you wait long enough for the system to recharge fully, which on a long train can be a very long time)
     
  24. max#2873

    max#2873 Well-Known Member

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    XBOX X still CRASHING TO DESKTOP after about 50 MINUTES...
     
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  25. TimTri

    TimTri Well-Known Member

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    I gotta say I looove finding the perfect brake percentage and letting it ride downhill for miles without touching the controls ;) so thankfully the rims can’t get spun in TSW!
     
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  26. AmityBlight

    AmityBlight Well-Known Member

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    This is the way I love to drive too... finding that sweet spot, where the train is doing exactly what I want without me even having to give many corrections :love:
     
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  27. frank1116

    frank1116 Well-Known Member

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    Could not believe the 50 minutes issue, but experienced it myself now. Almost exactly 50 min from start to CTD. (Xbox Series X, Serive from Innsbruck to Scharnitz) is this a coincidence. In case it has nothing to do with timing, we might have been at the same location at approx the same time, so it might be something on the track which causes the CTD. So lets collect some data where the 50' minutes crash happens.
     
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  28. WeightOnWheels

    WeightOnWheels New Member

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    Regarding the indirect brake of the E94, it seems to be replicated wrong. When the dynamic brake is active the connection between the brake valve and the brake cylinder should be cut and the cylinder should stay vented to the outside air as long as the brake pipe pressure is above 2.5bar and the dynamic brake is working, similar to how the 111 handles it's brakes with MV Vorsteuerung. At least according to a E94 manual from as back as the 1940s.

    upload_2025-3-26_12-0-29.png
    So it seems to be simulated a little bit off anyway in my opinion as the Loco brake cylinders should stay empty when braking using indirect braking and dynamic braking combined, which ingame they don't.
     
  29. VanDooooom

    VanDooooom Member

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    I really like the route, and the rolling stuff coming with.

    Perhaps in the next patch, the sound of the Silberling Waggons can be adjusted. When you make your own formation, for example 218+Silberling: The rolling sound of the Silberlings gets so loud, you can't even hear the Engine of the 218 in the Locomotive.
    Also the door sounds can be heard in the Locomotive

    Same in the 1020. You don't hear it much on Mittenwald, cause you drive so slow
     
  30. solicitr

    solicitr Well-Known Member

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    That certainly makes sense; braking the loco axles interferes with dynamic braking. This is why on US trains one always bails off the loco brake while using the dynamics.
     
  31. DominusEdwardius

    DominusEdwardius Well-Known Member

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    I have a feeling this was removed. The OBB piping diagram does not show any electropneumatic valve between the Steurventil and the brake cylinder.
    upload_2025-3-26_16-49-11.png
    Similarly a later German manual for the E94 from 1955 again doesn't show an electropneumatic valve between the Stv and the Brake cylinders. Indeed the manual makes no mention of this functionality.
    upload_2025-3-26_16-50-50.png
    Interestingly the 1020 does have a feature to prevent overbraking, if the loco brake cylinder pressure exceeds 2.5 bar, the electric brake is cut out. However this only applies if applied with the Direct brake, not the Indirect brake. I suspect the reason being the OBB we're fond of the Nachbremsventils.
     

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  32. max#2873

    max#2873 Well-Known Member

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    Imho it is memory leak, happend to me randomly, just another dud in tsw... Nothing new ‍
     
  33. TimTri

    TimTri Well-Known Member

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    I wonder when the second patch will arrive. It’s been 1.5 months since release now, and some fixes the team did in the days surrounding the release aren’t in players’ hands yet!
     
  34. max#2873

    max#2873 Well-Known Member

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    The main thing this dev does, is releasing new routes and then patching them up to acceptable standard, in such pattern there is almost no time to fix the previous routes. They just chase the tail all the time.
     
  35. vendys#6021

    vendys#6021 Well-Known Member

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    Yes, that's right, with the arrival of more DLC practically every week, the previously released DLC will be relegated to the dustbin of history in 2 months at most.

    Therefore, it is no longer very likely that the incomprehensible problem with the internal texture of the Frankenstein tunnel on the Mannheim - Kasiserslautern line will ever be fixed, and therefore we probably can't expect any major repairs here on the Mittenwaldbahn either ...... I'm not even talking about the performance problems on the FTF ......
     
  36. deadbird

    deadbird Member

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    TSG has released two routes and they were both fantastic and way more polished than those from other developers. None of what you said applied to either of the routes. The coming fixes are only small things that just enhance the route it is nowhere near an unfinished route.
     
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  37. spamdog#2920

    spamdog#2920 Member

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    Good news, we got Tier 2 Mastery for this DLC

    upload_2025-4-1_18-31-20.png
     
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  38. vendys#6021

    vendys#6021 Well-Known Member

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    This service is not just AI, it can be operated, but only if you enter the loco from foot mode on the platform....but this connection is completely special, it ends in Mittenwald and has no other connecting service, not even the next day... if you start the game after midnight, the train is no longer in Mittenwald.....
     
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  39. graham.haddon

    graham.haddon Well-Known Member

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    Yes it's a bit bizarre but I didn't know it was driveable. Thank you.
     
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  40. Oenta

    Oenta Member

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    Xbox Series X still shuts down to the dashboard while playing mittenwaldbahn. Please fix:(
     
  41. spamdog#2920

    spamdog#2920 Member

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  42. max#2873

    max#2873 Well-Known Member

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    The will fix in tsw6 ... or not.
     
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  43. cloudyskies21

    cloudyskies21 Well-Known Member

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    Okay, this route has become a major frustration now as it's only the second-ever TSW route on my Series X Gen 9 console to have an out of video memory error similar to Frankfurt-Fulda.

    The out of video memory error occurs when approaching Innsbruck - considerably frustrating after nearly 1hr 30m of gameplay wasted, which, also was plagued with consistent blurry textures.

    It's super annoying because when this route came out, on Series X it worked fined without issue. Just for context, this is the first time I've played Mittenwaldbahn since updates to the route.

    So, what is causing the video memory errors and blurry textures now? Looking at the list of updates, I noticed one of them as 'Improved terrain draw distances on Xbox Series X consoles.' Could this potentially be the source of the problem?

    Anyone else on console having the same problems with this route?

    dtg_jan DTG Lukas Are these recent major issues known on Series X and going to be addressed? Like I mentioned, the route did work fine without problem initially.

    Here is the examples of blurry textures:
    7cf98b10-41b8-4755-96e6-580c73bf6b30.jpg
    ae16e48f-b35d-458f-8fdc-adee142b038d.jpg
    5e3846df-1953-4fe5-8c88-970f6b5528a0.jpg
    2442d359-9e8e-49ef-868d-c9ffbc6bc4b2.jpg
     
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  44. ildario77

    ildario77 Well-Known Member

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    I bought it after the patch because, with the original reduced draw distance, it was simply awful on Xbox. Never had a single CTD or blurry textures issues.
     
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  45. Oenta

    Oenta Member

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    You are on Series X? We all have problems on the series X with Frankfurt Fulda route and mittenwaldbahn. CTD approaching Frankfurt...and mittenwaldbahn basically after 40 minutes of normal gameplay.

    You are only playing short services? Maybe things like not using quick resume... completely shut down xbox of power... and restart... will help. So what is your remedy?
     
  46. ildario77

    ildario77 Well-Known Member

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    Series X. I never play Frankfurt Fulda due to bad performances. On Mittenwaldbahn I played several long services, more than 1h long, with both 1020 and 111, no CTD. I never use quick resume.
     
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  47. Lamplight

    Lamplight Well-Known Member

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    Curious. I can’t reproduce this on PS5. I’ve been playing a lot of Mittenwaldbahn recently and had no crashes and no blurry textures at all. I’d be surprised if the Series X can’t handle the PS5 draw distance.
     
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  48. florians#7620

    florians#7620 Well-Known Member

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    I think something else must have gone wrong when fixing the draw distance on Series X. I played Mittenwaldbahn for the first time in a few weeks yesterday and was worried that it may be broken on PS5 now too. But as Lamplight said, there were no issues. I played for about two hours and all is fine. They need to skip TSW6 until the core for 5 is fixed on console. It’s getting randomly worse.
     
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  49. cloudyskies21

    cloudyskies21 Well-Known Member

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    Yeah, I know what you mean, but I still really think it must be an Xbox specific issue though hence why you aren't experiencing it on PS5. When the route came out there wasn't any constant blurry textures or video memory errors so it seems strange this now happens since. For instance, one of the video memory errors occurred during one of my created scenarios from scenario planner - and the thing is, this scenario had worked fine previously. I just hope DTG are aware of this issue.
     
  50. diseverinix

    diseverinix Member

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    Since this thread is already packed I‘ll have no chance of finding out whether someone has the same issue: Whenever I open the live map and zoom into Innsbruck Hbf the game freezes (about 9/10 times). I‘ve been running a custom modern day timetable where this occurs so I‘ll have to check if it also happens in the original one but it‘s curious… doesn‘t happen on other routes with comparably big (or bigger) stations
     

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