Matt said on the Cardiff City Network Livestream "" we don't model station frontages because of the work it entails "" then we get the dutch route with frontages.... so either DTG had nothing to do with the Dutch route, or Matt just hasn't got a clue what's going on anymore...
The route was a quick job, to release before financial year to pump up the 2024/5 figures. The fact that the 6 miles to Barry Island were cut, and some of the scenery was completed by the tea lady shows it had a strict deadline.
DTG Harry the OP was unhappy with the Star Ship Enterprise Teleport portals that have been put in place, instead of modelling underpasses correctly.
If that is so, an unbelievable statement from the EP responsible for a product that is supposed to showcase the "world" around train simulation. It certainly doesn't encourage spending money on future content if such lazy standards become the norm. SimRail stations are fully realised even that strange Trans Siberian Express has fully realised station buildings, even down to the ticket/booking hall in the grand Russian architectural style.
Vern, it’s paraphrasing a little bit, but it is what he said at 1:19:00 on the preview stream. I’m honestly not surprised that the Dutch route is so detailed in comparison….
So having had a few weeks to drive this route, i have to say it has quickly become my favourite route in game.. it's by no means perfect but there's a really good core route in there. i love the variety (including Cogan and Heath High Level has made a real positive difference in my view), i love that we have a really interesting Diesel network, and what sets this route apart from similar releases such as Fife Circle, is that Cardiff route comes with a really good, immersive and full timetable at launch.. the AI traffic around Cardiff really makes the route feel more alive, and overall apart from a few minor faults already brought up i absolutely love this route! i'd like the game to recognise when you end a service and take on another, as currently it simply says 'on foot' and doesn't bring up the new timetable to follow, and i'd like the platform hopping markers to be removed as they do ruin immersion, but overall this is a really good route with an excellent timetable.. the timetable here really should be the standard going forward for UK releases, and i hope routes like Fife Circle can follow suit soon!
Some minor issues i found on my PC/Steam build. If you haven't unlocked the doors you can still open and unlock the doors via the door buttons. Also, the door buttons still allow you to open the other side even if you havent unlocked that specific side. And lastly, the door buttons illuminate for both sides when the train stops and the player hasn't unlocked any door side.
The extent in which they slyly defend a certain third party developers content knows no limits... Defending their sloppy 'CBA' attitude is just astounding to me even after this and WCMLS... But then proceed to make a lovely Dutch route in house (it would appear) with fully modelled station front... Contradictions much aye?
Similar on my side (PS5), but the objective, stopping at a certain singnal to let the other train pass, doesn't change even if I manage to stop at the marker perfectly.
DTG Alex DTG Jamie This question applies across a wide range of routes but I'm just wondering why you don't implement a guards buzzer on door closing? It would add to the immersion so much for UK routes (of course, with DOO traction excluded), the sound for the buzzer is almost always modelled and it's often even given a keyboard command - surely it's not a major challenge just to attach 'buzz buzz" to the door closing sounds?
The trains we do that currently sound the buzzer incorrectly, we don't have a virtual guard system so it can't just sound the guard buzzer once the doors are closed, we have no plans to add this into the game.
What on earth are you talking about??? Just Trains have a guards buzzer on the Pacer in both of their routes, alongside AI horns in their routes DTG Jamie ...... Also Skyhook implemented a guard buzzer in the Class 158 for MML route years ago.... Both buzz are triggered by the AI guard completing their duties (all doors closed).
Also, did you know that if you attach the 153 to the 158 the guard buzzer will also sound in the 153.
What about the driver buzzing back in guard mode? Especially before taking power. Why isn’t that a thing? the 150 and 153 doesn’t even need two buzzes, it only need one press on the buzzer and the driver takes power.
I'm sorry Jamie, I don't really understand your reply here. If I wasnt clear here, I'm not suggesting an AI guard (though this sounds a great idea!), I'm just suggesting receiving 2 on the buzzer at the end of the door close feature (as has been mentioned by others, as is the case on some but not other add ons). This feature has been longstanding in TSC for many years, indeed, AP have managed a short-key to turn it on/off in many of their add ons. It seems a real shame as the models you've created in TSW are, in my opinion, superb (as a rule), with an exceptional level of attention to detail in many cases. Maybe I'm being a tad naive, but surely adding "buzz buzz" after you hear the doors close (a sound that's already recorded for almost all MU trains) isn't a huge challenge in TSW? If it is, could you (or perhaps DTG Alex or DTG Harry) explain the limitations/problems in TSW as compared to TSC?
Skyhook and Just Trains did it. Neither have an AI guard, but you still get a buzzer sound. Why can't DTG do the same?
The issue is that DTG don't think it works well for some reason just playing an audio file upon closing the doors and they'd rather include a proper dispatcher. I think Whatever the reason I'd rather have a door buzzer/guards whistle on trains than nothing at all. It adds so much with the immersion and I don't get the DTG pushback on this? In the JT BPO stream everyone went mad over the guards whistle sound upon closing doors on the mk1s in Preston and the AI horn in response. It's not a perfect system but it'd be really nice until a proper dispatcher could be done. Hence all of the feedback for it on this route.
The Skyhook Class 158 has a guards buzzer upon door interlock. Maybe DTG Jamie DTG could ask Adam for advice...?
Yeah the issue that Matt seemed to allude too is that the way SHG and everyone else has implemented it isn't as a proper guard/dispatcher so you always get the buzzer sounding as the doors close. Which isn't 100% accurate apparently and DTG would rather do a proper dispatcher or something rather than implementing a sound linked to the doors closing. Which I don't understand because everyone loves the way SHG and JT did it.
It's nice that they have ambitions to do it better, but until that point I think the majority agree something is better than nothing? It's just hideously unrealistic for the driver to self dispatch everywhere, and I think, whether you're a passenger or traincrew in the real world, there's just something heartwarming and exciting about hearing that super familiar "buzz buzz". Anyway, I wouldnt want to dilute the point too much, an official reply would be super!
If there are people in the team who think that it is difficult to do and not the most important thing, then I do not want to suggest it, but if this simulator is to develop, then it is probably necessary to choose a better team. Sorry.
Platform: Xbox Series X Initial feedback after buying the route yesterday: + Nice busy network + Appreciate the immersion with the official Tfw signage + Nice to have both 150 and 153 + Good choice of destinations and route options + Good performance. No laggy areas nor any blurred textures experienced - Like others have said, the teleport to get to platforms within the same station is pretty disappointing. It would be great if an update brought the suitable walkways/subways to be able to walk from one to the other. - Audio clipping when driving the 153, particularly noticeable at idle. - Issue with trying to get back in the drivers seat of the 153, once you’re out of it. Separately, it would be a nice addition to have the guard/conductor double buzz sound when you’ve just closed the doors as the driver.
The biggest problem with this route is the lack of final stations. We have one full line. I wanted to play around in the editor, create a line from Coryton to Cardiff Bay... it's impossible it annoys me that you can't also choose a double class 153. The route is great in places, it has huge potential, it's a shame it looks like someone did it in 6 hours.
Barry Island was apparently planned, but the old ""we ran out of time/money/coffee/interest"" excuse was tendered. The route IS very good in parts, but it's clear that 80% of the way through panic set in, the 6 miles to Barry Island was cut and some of the scenery was finished by the Tea Lady, who only plays Animal Crossing. Most likely to rush the route out in March before the March 31st end of financial year, to make the books look better for the 2024/5 period. Jon Rissik may have departed as CEO, but it appears nothing changes at the top of DTG as Gemma and Rob continue to support the slapdash, money is better than quality approach.
When you change ends you don’t get the new timetable for the return service. it says on foot and lists the previous timetable still.
GWR don't operate full lenght HSTs anymore, instead they have the 'Castle' Sets which are four cars, plus the power cars. I suspect they'll gone pretty soon, though.
Still can’t complete the Bay Blockage scenario with that red light south of Queen Street. Very frustrating.
Confirmed on XBOX Series S AI train 2R40 is stuck on permanent red signal CF 2896 at entry to Cardiff Queen Street Platform 4, causing deadlock with the player train. Guessing the signaller drank too much Horlicks trying to stay warm after the central heating broke down, entered a beverage-induced coma, and is faceplanting the desk. He'll be pushing shopping trolleys at Aldi next week.
I think there's some at Laira but not in service yet. I imagine it'll be a refurbishment and training first
Can DTG simulate highly-flammable DMU's though? It's not a real class 175 unless it bursts into flames and becomes a mobile bonfire.
Pretty sure portraying real life incidents in the game is an aspect that license holders would rather steer clear of.
Judging by the autumnal picture, probably leaf build up on top of the engine which then ignited. Or a high pressure fuel/oil line burst...
I believe the three fire incidents in recent years were indeed from leaves / general detritus building up in the engine bays on the underside of the train, from what I can see on Wikipedia
A few happened in a number of weeks - the entire fleet was grounded for a few weeks whilst resolved and train crew were told they had the right to refuse if they felt unsafe. I believe the issue was excessive leaves mixed in with Chester TMD changing hands to CAF from Alstom. But don’t know the specifics of that.
XBOX SERIES S BUG: Misplaced Lighting / Shadow / Tunnel occlusion position on approach to Cathays Station. Interior and exterior of train goes dark before reaching the underpass. SERVICE: 2J08 Cardiff Bay - Pontypridd (08:06) REPRODUCIBILITY: Always. STEPS TO REPRODUCE: 1. Select Cardiff City Network route. 2. Select Timetable. 3. Select Class 150/2 4. Select 2J08 Cardiff Bay - Pontypridd (08:06) 5. Drive the service as normal. On approaching Cathays station, the train interior and exterior will go dark before reaching the underpass, due to misplaced shadow mask / tunnel occlusion position.
This route performs really well on xbox series s. DTG Matt DTG Alex well done for creating the route. It performs really well, unfortunately the fps isn't great but it is safe to say that it isn't at the stage of crashing, this includes dynamic weather being on. I have done a lot and am enjoying the route, a lot to do including the hst service and the yet to do RHTT services
If anybody is having trouble finding a class 166, this one sits at Cardiff Central for 30 minutes, from 05:54 until 06:24 It's like the great GWE invasion or something.
Fps in Cardiff depot could be worked on. Have had a really good experience on the route so far. Edit: around Cardiff depot, it really drops. For me it went down to 14fps. Luckily no crash
If that’s true why end at Aber why not Ystrad Mynach where some trains actually terminate. Or end at Caerphilly. The current route has no available track at end points in free roam to move onto the opposite track to head back Cogan for example.
I have a hunch that when Just Trains drop the class 86/2 DLC, they will open the Windermere branch on WCML Preston to Carlisle. So I'm guessing that they might add something to Cardiff City Network when they drop the class 142 DLC later this year. .... But if my guesses were ever right, the wife would collapse with shock. So don't quote me on any of this.