Loft Creation Help

Discussion in 'General Discussion' started by comfortlines#6062, May 4, 2025.

  1. comfortlines#6062

    comfortlines#6062 Member

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    Im trying to create a canal loft in blender but I'm not sure what shader to use and also I don't know what to do in the blueprint editor there is no guides or anything online
     
  2. Oystein

    Oystein Well-Known Member

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    What are you trying to make?

    Shaders that can be used (and must be used) starts with "Loft" in their names. See the Briage-manual.
    For start, end and middle geometry you can use normal shaders.
     
    Last edited by a moderator: Apr 30, 2026 at 4:48 PM
  3. comfortlines#6062

    comfortlines#6062 Member

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    Im trying to create a canal also i have only created the 3d model for the canal im not sure what you mean by shaders
     
  4. Oystein

    Oystein Well-Known Member

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    Canal with water?
    Shader must be set for every material you have, just like with other objects for TS.

    It's not difficult to create a loft object, but it has do be done right. Make sure that the UV spans from Y0 to Y1 (it will repeate the texture in Y direction) Make the loft object 2 or 4 m long. Apply scale and rotation, and have the origin at 0.0.0.
    Discord_cEtodQeA7n.png
     
  5. pjduplooy.gis

    pjduplooy.gis Active Member

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