Hope everyone's been having a good weekend. I look at the progress some of you folks are making, and I'm frankly astounded. As for me, I'll just...
I've only been charged 1 or 2 cents at most (I'd have to check) but the last monthly charge I saw was around .01 cents. Honestly I'd say it's not...
That looks right, from what I remember.
Sometimes working with the editor while trying not to mess up any progress since my last backup feels a bit like walking on broken glass. Also, I...
I haven't had a chance to customize my junctions much on my track, though many of my track component assets such as the wing rails are still...
This was sort of what was behind my thinking in deciding my 1954 Toronto subway project was at all feasible; a run from one end to the other is...
Well I suspect these Sparse Volume Lighting Samples would be giving some kind of occlusion to movable actors and skeletal meshes in my tunnel......
So I have identified the source of the unoccluded movable / skeletal meshes: It's the TOD4 Skylight component. It isn't specific to TOD4, though;...
That would be the best way to handle movable object lighting, and was my assumption as well, but after further investigation I'm noticing that all...
I've got the crossover looking about right, at least when it comes to the static and stationary actors. I won't show you the switch blades because...
Not to speak for Alex, (particularly since I'm not affiliated with DTG in any way,) but I know there's someone new working at DTG specifically on...
Not sure if this helps, but on my keyboard layout it's page up and pagedown to raise/lower the camera
I've been having some tribulations with baking the lighting for the tracks in this tunnel, particularly with the switches. I posted this...
Well, using the built in "convert to mesh" option in the context menu of the relevant NetworkRenderProxyActor seems to have the desired effect,...
A night shot, from the other side of the crossover looking north to Eglinton. Maybe I'll start putting some tunnel lights in next, if I don't feel...
Well the trick with transplanting the crossover worked! I haven't yet made a Ribbon Loft with the concrete-pillar type rail ties that should be...
Sorry for a follow-up on a somewhat older post, but your help with tunnels has been indispensable! I've got a diamond crossover in my tunnel. Do...
Been a complicated week, with many things keeping me from doing anything much with the route. I have just about got the diamond crossover at the...
Just want to cofirm that these settings apply to TSW5 (and presumably 4 as well.) Just had a few minutes to check it out on my new display last...
Well, this time they did specifically promise to give *us* cooking, so if they don't come up with a fix, (or at least a time frame for one), I...
Thanks, moofers#8902 ! Do you happen to know the method? I recall the locations are taken from the .KML file, but do you know if re-importing it...
DTG Matt by any chance do you have a moment for a quick answer? No one else seems to know. Sorry if this is something you covered earlier on.
Quick question, does anybody know if it's possible to adjust the location of the Placemarks in my route without starting over from scratch? If so,...
Up to the wee hours shoving vertices around. popped the interior into the TSW5 PC Editor for a quick inspection. Now off to bed with me. Oh, and...
Is content creation a serious endeavour? I'd say usually, but it's all a matter of perspective. :D getting a grip by pwilson79 posted Sep 29, 2024...
realizing the gravity of the situation
Went through and corrected the scale and dimensions of a few things. The window cutout is in the correct position and overall shape, but the sill...
There, I'm a bit out of my depth. I know it used to be either the "2" or "F2" button that would disable it in-game, but I have a feeling that...
Just a hunch, but that sounds like a temporal anti-aliasing artifact to me.
as Dinosbacsi said, you did an amazing job on this mod! I'm really happy I was able to help test it early on. In case you're not aware, you can...
Thanks! I'll be checking that out once TSW5 is done downloading. (Should have unchecked more of my DLCs.) Edit: yes, that said TDW5 before. My bad.
You're quite right. I just have to keep in mind that it's the final material in the editor that's going to be what counts, in any case. I've...
Well, I should have done a bit more research about some Blender building and road assets I spent a fair amount of money on. In the end, it may not...
Let the bells ring out and the banners fly! Seriously though, that's going to make testing our plugins a lot easier; as lucky as we were to have...
Pity they don't make subway seats like this anymore... those Dunlopillo cushions were comfy![ATTACH]
Well, over the course of the last couple weeks I managed to get copies of many of the original design drawings for the GRC&W Co. G-1 subway car!...
If you're using movable point lights to light your scene, and using objects with emissive materials to appear to be your light sources, as I am...
I know the spline setup can have a start and end mesh, is that what you mean by entrances and exit portals? It's also possible you found a...
Just wow. A huge thank-you to moofers#8902 for pointing out this excellent utility! this will save me so much time in placing and aligning roads...
If it helps any, you're much further along than I am! (And I'm already having to do a lot of "cherry picking" to do things that the editor...
I don't think there is, yet. I was asking for exactly that not too long ago.
promo image for my route
Well, here I am in the middle of a long weekend, and back from that business trip. I've been processing some unrelated bad news, and It's been too...
Well put! and seconded! DTG Alex , DTG Matt I hope you guys will consider this excellent suggestion!
quite simply, I've been using 2.8 for years, and while I would like to learn the ins-and-outs of the more recent versions, I felt this project, as...
I'm making it in Blender, version 2.80.
Okay, one more diary update before I start preparing for my business trip. I was able to replicate the acoustic ceiling tiles that were originally...
Happy to say that my subway stations will feature dope-ass, fully functional escalators! I could have bought an asset from the marketplace, but...
Well, that's the lighting issues sorted! It looks like I'll have to use dynamic lights almost exclusively in Eglinton station, as the light from...
Not selfish at all! Not everyone can be expected to have that particular skillset*, after all. I can't be the one to help you, I'm sorry to say;...
Separate names with a comma.