The game does this all ready I don't think any thing in the game uses 4k textures. Texture streaming is built into unreal engine. So your will...
For weeks there has been the bug with the 442 and so far DTG has not said anything about it or thought that it will be fixed as well as with...
Thanks for the explanation Matt. I can totally understand downscaling a 4K image to 1080P gives better picture bacause then a render at native...
I could see that if it was an issue on just the 8th gen and Series S but the the Series X and PS5 are having this issue with 16gb of ram... and...
I have to update my earlier comment about cab textures as when I played the route last night the same textures (some text on the dashboard) was...
great questions, exactly the ones I have, getting pretty insane with the amount Xbox only issues not getting properly sorted, getting them...
...any game in the last decade that uses such low terrain texture resolution, so if the PC is capable of playing games other than TSC, it should...
Well, I can only speak for the ps5. And yes, the problem there is there is only 4K and HD/but this texture problem is not everywhere, only a...
I think the bug the op is referring to is a texture issue what makes everything go to a lower resolution than normal on gen 8 Xbox, gen 8 will...
That's good to know - thank you. Trying to mentally justify buying a new console - the resolution is appalling. The photos you took - how do you...
I did some comparison shots for you. Spirit Of Steam: [IMG] WSR: [IMG] ECML: [IMG] Some of my own observations since I've been up close with...
Hello folks, We have a small update for you today, remedying some of the issues flagged as a result of the Easter Core update, and prepping us...
Sure I'd done that previously but I'll check later on, maybe it got reset with an update as it's been some months since I played it.
so all of them lines every single one of them u add in engine ini ??? im on 3060gigibyte i7 11770k with 64gb ram and play on hard drive on pc steam
The blurry texture issues have more to do with MS full move to cloud streaming and not allowing us to download to our HD until SU3, which still...
That´s most likely texture streaming related. Maybe r.Streaming.Boost=3 is too high in your case and system is not able to update so many high...
Many thanks - really appreciate the work of you and others to help us improve our game experiences!
Quick question, are there any updates about the low resolution and blurry texture for console users?
Matt, this may well stand for a technical explanation, sure. In the example below, the double heading Vectron would demand double texture...
Building update. The comparison pictures are from this video by german TSW ambassador Felix der Weise. 1. The one complex with the grey...
Maybe it'd be useful to have some screenshots with examples. You're stating pretty categoric terms here and I can't reproduce them. Other than...
Vern, have a look in your graphics settings. The default texture resolution is massive. I dropped it to 1/2 scale and the stuttering went away...
I wish PlayStation, Xbox and steam / epic would offer the ability to choose what texture size you download when installing a game. They could have...
Hey Dunk, Thank you for sharing your settings with the community. I followed each step with a bit of improvising, and my TSC seems to be holding...
...seen/heard any acknowledgment from DTG yet: PS5 - Texture Resolution Problem | Dovetail Games Forums XBX/XBS - Anyone Else Getting Weird...
I released a cab texture patch for the AP class 87, but within days, AP updated the 87, rendering it unnecessary, and they did a great job....
Other than larger timetables on select routes, improved texture detail, resolution, and frame rate they are essentially the same underneath. The...
I think there's a difference between textures and material setups. The textures themselves are just pixels so one isn't going to be more expensive...
You're quite right. I just have to keep in mind that it's the final material in the editor that's going to be what counts, in any case. I've...
sounds like a bad fix, no offence :) going through every route to lower certain assets sounds like a very long time, better to focus on finding a...
I tend to be a cheapskate but I have to admit that without regular DLC sale cuts, there isn't much incentive for DTG to update the core. Coding...
...step lower will use the compressed .nmc textures, going further down will reduce model LOD and texture resolution using the next MipMap available.
Hello folks, As we’ve shared previously, our teams are continuing to investigate ways we can improve performance for Train Sim World 5 core...
That’s not down to Microsoft or Sony, it’s something developers have to implement, and it’s something that a few do offer.
You can use planes with satellite images as texture. This is how it would look: [ATTACH] It's a bit tedious because you need to place a plane...
That's all nice, but since the most fundamental problem with TSW5 is texture blurring, which I consider to be a graphics issue, so I don't know......
Speaking of UE4 titles with atrocious lod and texture pop, maybe DTG could give Arkane's devs some tips with the benefit of years of experience...
In regards to that first question, yes.
Would its introduction require changing every texture of every asset in the game to a lower resolution and then testing all the content to make...
If it was just the default UV map of the HST, the front yellow bit would be grainy/pixellated both with and without the mod no? The yellow nose...
It doesn't look to be a compression issue if you ask me, compression would be DXT1 which is the UE4 selects by default so I doubt that's the...
ive noticed that the textures in the cab constantly do down to low resolution and back to normal agian is anyone getting the same issue Playing...
Hi 10A _Driver, You'll be able to find out much more information about the Editor on our preview stream tomorrow night at 18:00 UTC. As a rough...
Even if they stop supporting Gen 8 there are other low end devices they are targeting, like handheld computers. The best games have always offered...
...load compressed (.nmc) textures instead of uncompressed (.nm) if available. Going down further will reduce texture resolution, using the next...
...forces all objects to load with the texture resolution they need for their current distance to player without increasing workload too much and...
No. Existing games too. Wanna see a game that didn’t have it then did? MSFS. When they added the feature (which wasn’t an already built in plug-in...
DX12 is not always adding extra load to GPU but it releases CPU load instead by reducing the need of so many CPU-->GPU calls because DX12 can...
...out quality. They overload the threads with hundreds of texture resolution changes and LODs transitions in very short distance intervals caused...
I’m always willing to accept that my worries are unfounded or if I misunderstand how something works but I am very wary of anything that could...
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