Actually, on PC that's a "yes," since even if no official transfer protocol is developed, one can always simply manually move the old Career file...
The problem is that it isn't just TSW2, which is all but dead, just waiting for the support plug to be pulled. DTG are ALSO no longer going to...
Sam has an alpha rig; but even in that case, expecting the same machine both to run the game and also host the stream is putting too much demand...
Um, no, they can't do that. Signals are fixed route assets, you can't shuffle them around like random pedestrians any more than you can move...
Of course, in the 80s they were beige-and-blue boxes..... Actually, the "boxes" in the 80s were the Einheits, and the fairly short-lived BR 120....
I notice also that we can pick not just the month, but the day of the month as well
That's because new tutorials on signals and safety systems will be (necessarily) set on the actual routes. This is progress- previously we had no...
You posted "later than UE4.26" means UE5 (4.27 involves two capabilities which TSW doesn't use)
Shame there's no Dutch Navy around when you need it. [IMG] Willem Schellinks, "The Burning of Chatham, June 1667"
Weirdly, despite what is "supported", with my new Radeon TSW crashes under DX11 - sometimes doesn't make it out of the splash screen - but runs...
That's what they told us they were doing for the last three months, and that was a big fat porky: they haven't been working on bugfixes, but on...
Short answer: TSW2 is being abandoned. After the last round of Preservation Crew updates, which were listed on Roadmaps past and which apparently...
I think the problem here is that up to now, streams have often been run on the personal PC or console of whoever happens to be hosting it. Only...
This at least can be helped A LOT by engine.ini settings which reconfigure garbage collection and disposal. Even on my old potato, I can't say I...
You think UE5 would magically be "better?"
And door sounds. For some reason someone always wants door sounds.
The passenger routine has to be programmed to somehow "read" the PIS subroutine and act accordingly. The game knows when trains are arriving and...
not really. 60 mph tops; many services 45
Then explain Miss You, from the Some Girls album. That was the Stones doing disco, just because it existed. ----- BTW the Walk This Way cover...
Zusi? Zusi has no lighting at all, and no save.
And even EA didn't build their own engine. Frostbite was built by DICE, which EA bought out. For an in-house engine (that handles lighting,...
The lightning flash is very obviously a tribute to the electrical cabinet in the MSTS cover
That would also cause a derailment in real life! That's INSANELY fast, and would likely get the engineer involved a no-tea-or-biscuits meeting...
Actually, only SPG has ever had tunnel reverb. TSW hasn't done it since
Okay, we are talking about two ENTIRELY different things: The effect on EXITING a tunnel is the eye adaptation routine. However, the "flash" on...
:love:
The core of the problem seems to be buffers (the coupler assemblies on US trains) which decompress with excessive force, creating a wave of...
I don't recall DTG ever having promised either multiplayer or VR.
Well, I think one factor in the decision was looking ahead to making HS1, which meant modeling the TVM system anyway.
I think what Kanga means is that in TSW3, the only routes with the new lighting system will be the new routes (post-Sept 2022), whereas all legacy...
In full wetsuits: the surfing is good, for the hardy and dedicated athlete - but there's none of southern CA's sun 'n' fun beach culture: way too...
Which makes no sense, since SFSJ is hundreds of miles from the surfing beaches around LA, and a completely different climate. It would be like...
FIFY. Unreal's tile-loading system is to blame, and there is little DTG can do about it (other than move to a completely different engine)
Not presently possible. It may in the future, with complete decoupling, become possible, but for now each route requires the version of a loco...
The great big "DEV" at the top of the screen
3. The new HUD element is a line under the signal state (top right) which, on German routes, shows the current PZB state.
Yuck!
Let me attempt to practice my German... -2 km/h (going (through) train wash) -5 km/h (entering siding "Hall track": storage siding?) -10 km/h...
And a damn length counter ( I'm sure I'm a minority here, but I have never liked the pumpkin look. They should have kept the classic Santa Fe...
It's hard-coded. The dispatcher isn't capable of dynamic routing.
Oh, malarkey. 4k monitors are still the minority, because they are still very, very expensive.
Um, no. It wouldn't. UE5 is not some magic wand which will instantly make Everything Better. It's a package of programming tools, which have to...
Best of all would be the option of a field into which the user can type an exact time.
One of the nicer if underappreciated aspects of HRR is that freight services are full of lengthy holds while passenger traffic rolls by.
Not possible as the game is currently structured. Dependencies are locked in, with regard to older locomotives; future decoupling may in time make...
Again, you can NOT draw any conclusions from apparent stutters in a livestream, which in most cases are caused by sync variations between the...
The difficulty with tunnels is that, in 3D CG worlds, the default lighting condition is "light everywhere", as opposed to the real world where of...
Mostly trolling
Exactly. If it just said "185.2 (MSB)" it wouldn't be a problem
It shouldn't. Freight locos can't go faster than PZB speeds anyway. The only exception is the 182, but in freight service they're restricted to...
Separate names with a comma.