Dioramas just on the new routes. New NPC animations on some newer routes probably most likely TSW3 routes will have the character system that has...
I would love to get the jeep spawnable. Not right now though, now is not the time to be throwing new things in the build :) But something to look...
No plans to change from 4.26 at the moment - we've brought in a lot of bits of 4.27 to make the public editor work (and even a little odd bit here...
Hmm disappointing there's no PS5 + GT7 bundle! Still, £399 isn't bad for the machine at all. Ok, i'll get some flowers and sweet talk the missus...
Addon manager is smarter than the average bear. When the game loads it builds an index of what trains you have in total and where to find them....
We haven't implemented adaptive triggers, no, it's just the rumbles, light bar and speaker. I really need to get a PS5 with a couple of games and...
..... anyway......
Yes that is correct - when I said "no off the rails" I mean "no fictional power supplies". You can spawn anything in your collection, but if it...
All routes and trains will support haptics, I was using it on the 101 on NTP the other day. Matt.
It's an interesting area where UE4 is behind even TS Classic! UE4 uses an "integer" to store the height value where as TS Classic uses a double,...
Other than it being on the Epic store somewhere - I don't know exactly where it will end up, I activated my previous test edition of it just by...
Not 100% sure - i'll leave to the others :) I'll take some cake and biscuits though, nom.
Our editor is a full install of unreal engine, you dont need anything else. Matt.
I'll apologise for quoting you for the entire post - your note about expecting large chunks of routes was what triggered the response, but then it...
I'll talk to Lukas and find out what magical tools he's using that i'm certainly not aware of :) Matt.
Must admit i've not tried deleting a service - but i'd expect most things to carry on just fine around it, unless it depended on it in some way....
I mean i've read some nonsense on the forums in my time but that rates well up there! Matt.
Of course it takes less time, but it was still substantial - every bit as long to develop as other equivalent routes, it's still an 80 mile route...
Absolutely do not waste any time trying to learn how to build routes in the stock UE4 editor - the whole way that we construct the route tiles for...
Using the PC editor you can certainly use external tools and import it, just like we do. Matt.
No plans to implement suspension on the dresden stock at this time, that'd be a sizeable piece of work. Airport branch no different on Dresden....
I always appreciate valid criticism, but I also really appreciate some positive sentiments too - this kind of thread just gets you all the more...
Hah i'm working on about 3 hours sleep a day at the moment so i was probably delirious at the start tbf :) Matt.
Once your train is spawned, you go ot the map view and click on your train in the map. From there click "set path" and then click on the map...
We use LIDAR for terrain, nearer the time we'll share how that works and sources for data etc. With LIDAR you dont need to worry about cuttings...
Once you're done with it you can leave it there to cause mayhem, or you can despawn. Matt.
You can USE the assets from other routes. You cannot repackage them as far as I know... if you make a route that uses content from DLC then...
I'm about to go open the timetable up today so I will take a look. Matt.
Yes
Exactly that. Matt.
If its in the game in your dlc you can use it. We cant supply source for the assets because then you could do anyting with them in any other game...
Whenever we get to make a visit to a depot, we will record and photograph everything, i mean, EVERYTHING, we can get our hands on with permission...
At some point yes, not at launch, it takes time to do - but definitely those are the kinds of thigns w want to cover. Matt.
Yes, it was a rail vehicle change to fix the door interlock issue, so it will work everywhere now :) Matt.
Building a timetable in the game is much the same as building a timetable in reality (and thats been validated by people who build timetables in...
Making a timetable is a two stage process. The first stage is defining what trains are there and where they're going, more of a traditional...
Unfortunately that requires modifying our track database, and the track tiles in the game - which will be cooked assets that are, as far as I'm...
Unreal's blueprinting system already makes things like nameable signboards trivial. If you take any asset and then add a text component as a...
We have done some investigation into PTC. It's several orders of magnitude more complex than what is available anywhere else, because it has...
I need to catch up and see where things got to on that, now that i've solved the pen cor problems, I can take a pass at this and see what's left,...
AI Portals wont work on older routes because those routes dont have any paths going into and out of portals unfortunately. Matt.
I have no idea how that will work, it might be fine. But just as in reality - the coaches are unique modelled if they are different, depending on...
Have passed to the team to correct, thank you.
Let's separate "content released prior to TSW4 but running in TSW4" from "the TSW3 version of GWE" for example. If you have TSW3 and no TSW4, you...
you wont get a full timetable editor built into the game - it's way too complicated to make them and then you need *hours* of CPU processing time...
Slight tweak on [3] - it will be a download *OF* ue4. Our editor is a complete standalone thing, you can't "plug in" to the standard ue4 editor,...
Still to figure out - but an asset pack of source assets from training center including track, ohle, buildings, foliage and the trains is...
If I get some time at some point, my plan is to make my little shunting puzzle island :) Sit and shunt for hours! :)
We custom build all our stations, and then dress them with assets. It's significantly more efficient. You can extract the track and terrain from...
You can make new assets like beacons no problem. You can make entirely new systems in blueprint because it's just blueprint. Simugraph is the...
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