Great Western Express
Well, you can make mirrors without raytracing, but you need to setup virtual viewports for every mirror, render everything they "see" just like...
These are standard screen-space reflections, nothing special. It doesn't calculate it in a physically correct way, it just takes already rendered...
There is, they just don't post it here.
Relatively bug-free, especially comparing to previous route DLCs
Beautiful countryside landscapes and lighting
Perhaps not, 43 isn't nuanced at all and doesn't have proper physics (yet)
I think this is the best middle ground. I'm not interested in any fancy visuals, but am of the opinion that simulator should at least correctly...
No, they didn't
The best proposal. This forum became so clogged down with low-effort shite that I just had to unsubscribe from it.
Tractive effort to 0
AFB to 0
Enable AFB (R)
Set AFB speed (Ctrl+R)
Set tractive effort
Same procedure when moving, except you...
Yep, had that problem as well.
Ctrl-0 to return to last seat you've been in, then Ctrl-+ to change cabs.
A freight service with some drop-offs/pick-ups at Plettenberg where you get put behind passenger service.
Doesn't matter AI or not, all these listed things just aren't there in WSR.
Same. Blower sounds are surprisingly good and can be heard perfectly, even sound of respective control relays is there.
Yes I do, I tried it before you knew about it and well aware how it works in UE rendering pipeline :P (not aware how DTG uses it though) Adding...
- Raindrops on the windshield are drawn on top of rain no matter from which side you look onto it
- Ceiling in BR185 cab sometimes...
Beware that r.MaterialQualityLevel=0 kills 3D ballast and also may have other side-effects.
- AFB behavior on BR185 is wonky: it drops off tractive effort too early when accelerating, doesn't help itself with pneumatic brakes when it...
- Tractive effort display on BR143 shows nonsensical readings and max out all the time
- Current readings on the ampermeter on BR143 go through...
CPU and RAM are barely OK, but will suffice for at least playable performance.
You didn't specify your GPU though, that's the most important...
Exactly. WSR is the least detailed DLC of them all.
No, the cooling fans aren't animated.
As well as axles on coaches
As well as brakes
As well as gangways between coaches.
Are you not...
Dev stream is on monday though
That at least seem to work, I've done majority of NEC freight services in one ~9hr long session and all of them ticked as completed.
They don't talk about their future plans further than the next announced DLC in detail.
Safety systems are disabled by default in TSW.
You need to enable them all with Ctrl+Enter or Shift+Enter (depends on loco) or find corresponding...
As much as I want to play it yesterday, can't agree more with this. Please, make it right the first time, otherwise we all know how it will go and...
They did exactly what they said they would, as was stated multiple times by different DTG members. No need for another "Big announcement" drama :)
Yep, radio silence mode as usual.
Yes, that was confirmed on today's dev stream, no fixes as of yet.
Third time around, axle is there. I pointed an arrow on it if you can't find it. Here some more arrows and an outline.
It is aligned...
Axle is there, red arrow is pointing at it. Axle is aligned with bearings, but wheels aren't aligned with it yet. Yes, this is how work is done,...
For shunting you'd need shunters I think. Not actually sure if mainline electrics like 185 and 143 are ever used for shunting duties
Hard to say, developers don't have any publicly available bug-tracker or roadmap.
If you're referring to vegetation density, yes, that's a known problem.
Give them names of the original loading screens. Worked for me.
Separate names with a comma.