Good to see the volumetric clouds, weather fx and rebuilt lighting. TSW2 skies and lighting is a major bug bear of many of us - Well done team,...
Re the sounds - they are more realistic in the mod than default - train cabs are well insulated from external sounds, you won't hear cows mooing,...
I don't mind as long as we get new loco/unit dlc with it. I.E no more 3rd rail Electrostar derived stock. The problem is that to get full use out...
Hi, in answer to the questions about sounds, I'm sorry there was a bug where one cab was too quiet when you started from Ryde and too loud when...
A few other things to add The sounds in the cab of the 484 are loud! Perhaps the occlusion levels need adjusting. Both the noise of the brake...
Aha thanks. Would they be better off using the range rocker switch perhaps. I use this on the TSC class 86 with it's sprung tap controller.
Is the Rail driver working on the BR612 throttle/brake as intended? The lever is sprung, and as such when using keyboard you have to hold down the...
No mention of any sound fixes or changes then. Despite there being a load of useable AP sounds actually in the pak, the 150 is referencing totally...
It's great to hear the Rivet are addressing some problems, and to add to the entirely valid discussion; regarding sounds - it has to be noted that...
It's for passenger station lighting so the only US routes I included are Harlem and Boston. LIRR isn't worth touching and SFJ is currently...
I made a mod to fix that. There are actually curves, but they're by default rather flat. The mod provides a curve which switches on and off...
UE4 can do much, much more with lighting, but asset materials need to be setup for the more complex effects. Costly and time consuming I guess....
Oof. I hadn't driven freight for a while but yesterday noticed that 'push' happen with a 185 hauling tankers from Dresden to Riesa. The first push...
Totally agree. It doesn't help that assets don't really react very well to the light from the sky. During dawn and dusk and when the sky is set to...
Yeah, I know the title sounds like a dodgy channel 4 documentary, but can the team take a look at East Croydon station when the station lights are...
Oh absolutely, the 166 improvements are a game changer - DTG Adam please give Rivet a hand with the Sprinter's physics!
I'm a bit late to the party - only just tried the 166 as I'm still driving SoS to death! Wow - both GWE and the 166 are a million times better...
Well I finally got round to uploading one of my busy scenarios. Took a while as you need a DT live screenshot, and this never works for me....
Oh absolutely, I've always been an advocate of protypical signalling and the team have done a great job here! The signal scripting must have been...
Woodside box between Ditton and Speke's Y-G-Y distant signal isn't 'reading through' to the starter signal - another colour light bug. I've put up...
I've mention this in the PC forum, but can the team please take a look at these signals. Hard to ID without screenshots as the SOS signals (quite...
I know. For some reason its having the opposite effect at the moment.
Try manual fireman, the AI one is currently an idiot! To stop the boiler pressure rising: Dampers and firebox doors closed and put the blower on...
Thats what I was trying to work out, so its not something Rivet did, something to do with core physics which may have changed things. I've heard...
Thanks Orb - so Rivet haven't updated the 150 in any way then.
I'm not at my pc for a while so can someone check the date of the WCL Pak in their DLC folder, I've not noticed any updates thru Steam.
Did you stop close enough to the signal to trigger the instruction complete. This one, if I remember you have virtually stop right next to it. 10...
Yes, green is given on the CL distant & 3 aspect CL down fast to Ditton when the 3 aspect should be yellow - either for the outer home to be stop...
That's not what's happening though. It's CL green followed by red. And to the WCML fast line braking distance quandary: What's wrong here then,...
The notch 1 and 2 adjustment is part of the class 150 mod I did, so nothing to do with Rivet. Yeah the brake should only lock off the throttle in...
Hi Fakenham, signal buddy, lol. I held off buying this one too, until today's patch. It's good though that the distant signals remain on until...
I've just used the scenario editor and put an AI train down at Winsford heading to Lime St, and set it so it departs just before I arrive at the...
Absolutely, GWR especially just plonked down signals randomly I'm sure and they were fond of putting signals on the right hand side in places too....
I was hoping very much, but not really expecting that Transpennine would get it's distant signals fixed so they only clear if all home and section...
From what I've seen the Speke distant is a semaphore on the right hand side of the track if it's the one before the big gantry signal prior to...
Simply put, if you get a distant signal showing caution, then slow down - expect ANY stop signal to show stop - until the next distant signal....
I still haven't caved in and bought SoS until there's a few patches, mainly for the improved fireman, water injection addition, rail joint sounds,...
It's the same on PC and always has been. Today's patch was meant to fix it as per patch notes, but you still can't use keyboard or xb controller...
Had a quick look at RSN the route is now lovely. Did you add more distant trees? The only problem I've found so far is the RSN 143 and the 425...
I'm sure I read or heard a while ago that the SoS Mk1s had AP sounds, correct me if I'm wrong as I might have dreamt it. But the on the preview...
Crewe South Jn had colour lights from when the ARP style box was built in 1930 - with feathers, so the devs have definately done their research :)
I would have liked to continue with the 24 car train, but the brakes wouldn't come off with them coupled. Such a shame lol
I realise we are still SoS WIP, but watching the little preview video in todays roadmap there's SMOKE from the chimney - but where's the STEAM?...
Cough, don't forget the lovely class 60 ;)
I am in the middle of this one, but when I stopped at East Croydon with my 12 car set the GX 12 car which was following me, spadded and coupled to...
I'd be quite happy with some decent shunting timetables in the routes already available. The ones at Tees Yard with the 08 are quite short, and...
The 3 car 101 with the trailer in TVL accelerates much how I remembered them. Maybe the power twin (2 car) is a little quick. Drivers would have...
It's a bit random isn't it. I've had that happen on ECW a few times but I'd sat in a passenger seat before any message about giving up a train...
On a similar note, what is the best method of leaving a terminating service and taking out a new one? Eg. I arrive at Victoria and decide I want...
Check if you have the FGW unlocker mod. I think the initial release of that mod introduced 314 and 313 - maybe by mistake.
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