still they should tone it down just a bit like 20 or 30% because is annoying and makes me want to alt+f4 or move to another train
i didnt like the sound in general from the acela, the fans or whatever it is are way to loud, driving with a windows open is annoying on how loud...
and DTG would make you pay dunno "20$" for a new loco and here simrail giving it for free
Mp will be the strong point of SR and that what's will be in terms of content, physics, accuracy, graphics and so on at the end doesn't matter...
i reported the broken windshield from the class 66 from SEHE when was released TSW3 and here we are.
I'm loving it, The mp is good, did several runs and got nothing but good experience, when others players honk and you feels awesome visually have...
come on CP2077 was super rough at launch and took a long time to get on tracks and be on the spot is now, i was foul enough to pre order the game...
and that says a lot about how pc gaming is overall, we got better experience from games that came from console that pc games that are actualy from PC
Yes and no, they are 13 point on that list and dlss and fsr are the least important of then, TSW suffer from stutter and low performance and...
[MEDIA] Also for those who prefer to read : https://www.eurogamer.net/digitalfoundry-2023-13-ways-to-improve-pc-games-in-2023
i'm done with tsw, maybe i consider comming back when this 2 things are implemented, this thread can be closed bye, was a nice ride.
Up, 2023 and still no FSR or DLSS, DTG when? really this should have been implemented long ago...............................
Download god mode, while on the route open the weather menu from god mode and set wind to 0, enjoy snow without the ugly effect of the wind+snow
Tech that help and improve performance and is easy to implement such as FSR and DLSS should have top priority on implementing since both tech help...
thank you!, good luck
and what about FSR 2.0?, is a plug-in and actually doesn't take much time to implement it and it boost big time performance....
i counted and i have 18 subs, i was aware of the max subs
been asking for godrays aka volumetric lightning that's been present in unreal engine since unreal engine 3 and at this point is cost porformance...
i didnt understood absolute nothing what you tried to said
been asking for FSR and DLSS since TSW2 and since FSR was announced like 2 years ago and made a new thread when TSW3 launched asking for FSR2 and...
first visual bug [IMG] Datacord have this annoying and very distracting overbright, the closer i zoom into the diplay the worst it get night run...
as tittle says, i cannot download ANYTHING from the CC in game, when i click subscribe it just keeps the busy icon ( the spinning circles ) and...
been more that a month that the game came out and still, Even with the new patch, Cant download anything from CC i wonder when is gonna be fixed
Bruh... that's not the way to approach a DTG staff member that is not related to the issue, hes a Community manager and a line to DTG dev team....
sorry but i dont record any gameplay and i dont want to waste time on something that with 2 screenshots is more that enough that the game FOR ME...
i dont have any more stuttering apart of the tile loading, i'm tired of chatting with ppl who doesnt seems to understand the problem, the game is...
bro is not my pc, March Hare in the thread i linked was spot-on on what caused the issue that many ppl including me was suffering, and looks like...
check both screenshot first page and the last one you quote me, is the same service at the same time
may i ask if you are willing to share your engine.ini, your color balance and saturation of whites and blacks is really good cheers
idk, i just tested the initial release of the game from my backup and it have the same issue as was describing in the first post Re-restored this...
because is something internal of the engine that i presumably was bad configured or something game runs sames as was running tsw2 which is fantastic
hello again, after getting the update and testing i had to say DTG delivered in fixing the issue ( At least on the route i tested more to come...
TSW3 never tops my 4gb vram even running the textures in LOW and with textureStreaming=1 ( to reduce even more the vram usage ) and using barely...
and dont you think that by this iteration of TSW should at least ironed out most of those issues that are still present in TSW3 since TSW1? i...
TSW2 was running perfect on my 1650s at 1080p@60fps with ultra settings and barely tops 90% of gpu usage on certain situations with no stutter or...
geloxo been reading your guide and i have to say, you should be working on DTG and help this devs to optimize tw3 ( in the UE4.26 part ) which is...
thank you for your time, let's hope is something easy to fix cheers
checked the link and my pc is more than healthy, a ticket wont help since is a problem with the game itself they are a few threads already and...
DX12 make your gpu work more becasue it takes part of the workload of the CPU to the GPU
i think you nailed the issue that i'm experiencing and others players too tried cajon pass and the extension of SEH and i have the exact same...
tried all the timetables and scenarios from cajon pass, and the new extension from SEHS and all have the same problem no matter the time or the...
did the same with the cajon pass route, did a 30m run the again same service same time did the same run for 30m and was no change the game still...
i made a thread talking about the same issue some routes From TSW2 runs pretty bad in TSW3 here the link to the thread if anyone wanna check and...
well tried DX12 and several ini tweaks from here and from TSC website and nothing NOTHING help with the bad framepace or "engine bottleneck" i'm...
even if you have a top of the line pc to bruteforce your 60fps and beyond you still have performance issues, something is wrong with the game...
yeah there is no effect, is something in the simugraph or with the route itself cuz no matter what i do cant get ride of that "bottleneck" that...
asked in the TSWC discord and yeah, the result on performance is variable well in my case a couple of routes are working worst that in TSW2 so...
hello as tittle say, i'm experiencing some performance issues on some routes which i shouldn't have for example in cajon pass the service that...
https://gpuopen.com/meet-fidelityfx-super-resolution-2-1/ This tech is easy to implement and have huge performance gain and could help much more...
wow i just found out this thread by sheer luck and tried this HRR IC 2453 and was really awesome this thread should be pinned
Separate names with a comma.