They're probably using these as a testing ground to see how many more they can add.
Not to those stations themselves, but services that do share tracks with the Class 68. So its still a viable option.
It was submitted for testing not too long ago. I'd say its not far from release.
As I understand it, even if a Class 66 is already in a route (and for the majority of British routes, there's at least one, otherwise those routes...
The timetables are still virtually the same. I've gone between these routes countless times by route hopping, and the majority of services I've...
You can even walk on the River Thames, although if you try to get back to land (other than where you came from), you will fall under it and end up...
Spawn here: [ATTACH] Spawn a train (you cannot walk along the track as an invisible wall stops you, but somehow you can drive a train past it) and...
Not surprising as I'm sure they used the NTP 47 as a base.
Interesting. It's a lot darker than I remember it being.
Log a ticket with Dovetail Support. They are good at sorting these issues out if it's not counting the mastery as complete. They usually get back...
They updated the lighting for TSW3. Any routes released before then (except those that have either been remade or remastered) will use the old...
Literally every game playable on both platforms cannot do this.
On the first level crossing at Faversham heading west towards Teynham, there's a bench you can sit on. It's amazing how much you discover when...
He is a console player though, a few posts up he stated he's on PS5.
So, the purpose of this thread is... what, exactly?
At Northfleet, walk onto the tracks next to the main line and follow them round. When they split, head left until you see a blocked tunnel (you...
An unusual formation. [ATTACH]
At Gillingham on SEHS, make sure you're on platform 3 side, go to the level crossing, and head towards Rainham, making sure you're behind the...
I think I've found my new favourite thing to do in TSW. May be a game about driving trains, but there's so much you miss out on when doing that....
Maybe have it backdated a few years to when the Azumas were new? Would give ample opportunity to have the HST and IC225 (the latter of which...
They just announced it too soon. Thats all there is to it.
All trains were called iron horses in the early days.
I quite often get this with the Javelin on SEHS, always when I'm at the speed limit. It's as if it thinks 30.1 is over the limit, rather than 31.
Skyhook are doing the 158 timetable for the route. It's not far off if I recall.
Map still freezes unless you turn labels off, sometimes it'll take a while before it even let's you do that.
I found myself in a rare mood to explore on foot, so I did just that, and found something interesting about this route I don't think has been...
?? [ATTACH]
It's been indefinitely delayed.
Which do not give them everything they need. Pictures don't tell the whole story.
Or, make sure the only NPCs that spawn at these places are ones with a camera (in the case of a platform not used for regular service, they...
Whilst I agree that high speed runs need to be longer, 250 miles is too long.
So, if they never said they removed it from TSW5, that would mean it's still in TSW5, would it not? If they removed it, they would have said so....
They didn't say anything about removing it from TSW5.
I wouldn't pay them to make a route. I'd pay them to fix issues with existing routes. At the moment, that doesn't bring them any money, but...
Obviously, if that's all we get, they're going to be the biggest market if there is little choice for anything else. Something like this could be...
You forgot to say that no one looks at these feedback threads and uses all the feedback to amend any issues people have come across.
He said the same thing with MML when he was at Skyhook.
Have you even attempted to turn them on? They're off by default.
UE5 would help nothing. The game engine isn't the problem, it's how it's used, and given that DTG have heavily modified UE4 to suit their needs,...
I've done it without running into any red lights.
I find the physics on the Jubilee and 8F aren't too bad. I'm no expert on steam physics, but they seem realistic enough to me.
They're not semaphore signals. The weather appears to be poor, are you sure there's not a slight fog of some sort? Have you noticed this in clear...
Does that impact performance in any way?
If you spawn directly into a train, you can see the schedule. If spawning on foot and taking over a train, you can't (unless you pause the game to...
No, unfortunately. Never. Although, instead of the TGV having a couple of seasonal services, they could have used it to represent the Eurostar...
All of those are in game (mostly). Lumo, Hull Trains, Grand Central, and TPE (1 892 ECS move) are all there, disguised as LNER 801s. The EMT 158...
And find a collectible.
The only core updates were: Removed negative scoring caused by safety system speed enforcements so they work as intended. • Various smaller HUD...
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