I did some comparison shots for you. Spirit Of Steam: [IMG] WSR: [IMG] ECML: [IMG] Some of my own observations since I've been up close with...
Sure I'd done that previously but I'll check later on, maybe it got reset with an update as it's been some months since I played it.
so all of them lines every single one of them u add in engine ini ??? im on 3060gigibyte i7 11770k with 64gb ram and play on hard drive on pc steam
That´s most likely texture streaming related. Maybe r.Streaming.Boost=3 is too high in your case and system is not able to update so many high...
Many thanks - really appreciate the work of you and others to help us improve our game experiences!
Quick question, are there any updates about the low resolution and blurry texture for console users?
Matt, this may well stand for a technical explanation, sure. In the example below, the double heading Vectron would demand double texture...
Building update. The comparison pictures are from this video by german TSW ambassador Felix der Weise. 1. The one complex with the grey...
Maybe it'd be useful to have some screenshots with examples. You're stating pretty categoric terms here and I can't reproduce them. Other than...
Vern, have a look in your graphics settings. The default texture resolution is massive. I dropped it to 1/2 scale and the stuttering went away...
I wish PlayStation, Xbox and steam / epic would offer the ability to choose what texture size you download when installing a game. They could have...
Hey Dunk, Thank you for sharing your settings with the community. I followed each step with a bit of improvising, and my TSC seems to be holding...
...seen/heard any acknowledgment from DTG yet: PS5 - Texture Resolution Problem | Dovetail Games Forums XBX/XBS - Anyone Else Getting Weird...
I released a cab texture patch for the AP class 87, but within days, AP updated the 87, rendering it unnecessary, and they did a great job....
Other than larger timetables on select routes, improved texture detail, resolution, and frame rate they are essentially the same underneath. The...
I think there's a difference between textures and material setups. The textures themselves are just pixels so one isn't going to be more expensive...
You're quite right. I just have to keep in mind that it's the final material in the editor that's going to be what counts, in any case. I've...
sounds like a bad fix, no offence :) going through every route to lower certain assets sounds like a very long time, better to focus on finding a...
I tend to be a cheapskate but I have to admit that without regular DLC sale cuts, there isn't much incentive for DTG to update the core. Coding...
...step lower will use the compressed .nmc textures, going further down will reduce model LOD and texture resolution using the next MipMap available.
Hello folks, As we’ve shared previously, our teams are continuing to investigate ways we can improve performance for Train Sim World 5 core...
That’s not down to Microsoft or Sony, it’s something developers have to implement, and it’s something that a few do offer.
You can use planes with satellite images as texture. This is how it would look: [ATTACH] It's a bit tedious because you need to place a plane...
That's all nice, but since the most fundamental problem with TSW5 is texture blurring, which I consider to be a graphics issue, so I don't know......
Speaking of UE4 titles with atrocious lod and texture pop, maybe DTG could give Arkane's devs some tips with the benefit of years of experience...
In regards to that first question, yes.
Would its introduction require changing every texture of every asset in the game to a lower resolution and then testing all the content to make...
If it was just the default UV map of the HST, the front yellow bit would be grainy/pixellated both with and without the mod no? The yellow nose...
It doesn't look to be a compression issue if you ask me, compression would be DXT1 which is the UE4 selects by default so I doubt that's the...
ive noticed that the textures in the cab constantly do down to low resolution and back to normal agian is anyone getting the same issue Playing...
Hi 10A _Driver, You'll be able to find out much more information about the Editor on our preview stream tomorrow night at 18:00 UTC. As a rough...
Even if they stop supporting Gen 8 there are other low end devices they are targeting, like handheld computers. The best games have always offered...
...load compressed (.nmc) textures instead of uncompressed (.nm) if available. Going down further will reduce texture resolution, using the next...
...forces all objects to load with the texture resolution they need for their current distance to player without increasing workload too much and...
No. Existing games too. Wanna see a game that didn’t have it then did? MSFS. When they added the feature (which wasn’t an already built in plug-in...
DX12 is not always adding extra load to GPU but it releases CPU load instead by reducing the need of so many CPU-->GPU calls because DX12 can...
...out quality. They overload the threads with hundreds of texture resolution changes and LODs transitions in very short distance intervals caused...
I’m always willing to accept that my worries are unfounded or if I misunderstand how something works but I am very wary of anything that could...
Just to clarify, game is using streaming features for several main purposes: progressive texture loading, progressive 3D meshes loading,...
I've noticed that using DX12 can cause texture flashing in some places. (That's most likely the reason DTG have not made DX12 the standard) Found...
If you mean that the height node informations (and even the nodes themselves don't show up), I encountered this as well. It's definitely a bug....
Screen Settings Screen Resolution:1920x 1080 Windows Mode: Fullscreen Graphics Preset: High Foilage: High Shadow Quality: Medium Effects Quality:...
I have my first rail bridge model transferred from Trainz to TSC. This is the Mill Creek Bridge located just outside the city limits of...
...played on PS5, I think the only differences are: Game resolution: 3840×2160p (4K) Frame rate: 60 FPS Texture resolution: full texture quality...
again: not sure if this is or isnt against the rules, but I am sure that in those rare cases when you really need to post so many pics, you can...
I have some more Ideas for Improvement. - Make it possible that Asset-Block can be a Global Object. Also, Irregular Asset-Block, of course. I use...
I’ve noticed during gameplay since the new update that during time the cab textures lower sometimes to a point I can’t even read the text. This...
They still could’ve taken the effort to edit that texture in Photoshop to straighten it and make the colours more accurate, especially the black...
I’m not reporting this as a bug just yet but... Has anyone noticed how low the resolution of the textures of the nearby scenery is on standard...
I would not recommend playing TSW in FHD. Even with AA on it does not look good. You will need at least set the render resolution to 150% AND use...
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