This probably won't be possible (not easily at least) because of how lazily the route itself is made. Many mods can be made so fast because they...
Considering no big changes have been made to the Friday version of the route the original feedback stays as it was, but I want to focus more on...
As a QWERTZ user myself... it is pretty annoying to have them so far from each other. At least fix the ability to remap them, I'll throw them on...
DTG definitely should experiment with extensions that don't just make A to B longer and longer. Branches and alternative routes would definitely...
No, at the end of the video they mention it's only a cosmetic feature. So if an AI train is supposed to go through the station without stopping,...
*sad QWERTZ noises*
So at least I tried to put the cars on tracks using Scenario Planner... which works... but all mid-cars in a train are of the same number. Anyway...
How did you get the whole set to be in this livery? Looks good, NGL.
TBH ECW 66 is a bit different from the one on GWE, IIRC. It is supposed to have more modern controls inside (the brake display above etc). They're...
There have been multiple Dash-8 fixes today.
A way to think about it is like a water tank. (apologies for a horrible illustration) [ATTACH] If your water tank is full, your brakes don't slow...
Question for stream: It turned today's update already has some new bugs in it (we can't rebind door controls, Baby Bullet liveries cannot be...
The problem might not be just about the loco (and definitely not just Xbox), I have made a variety of Bi-Level mid-cars on PC and in 8 trains I...
Ok, this was an interesting experience... because I first had to return to BKL to make the tier 1 mastery to get the wheelchair decal :D Anyway...
The title speaks for itself. The door controls are great, but cannot be rebinded (which on the QWERTZ keyboard is not great at all as Y and U are...
On my way to make the Caltrain Metrolink cars :D
Don't forget we have pre-2017 MSB without the new tunnel. At that point in time, IC2s were still rather new and rare to see. So if there were IC...
And even here you can see the forest on the right side could benefit from a better texture underneath, more matching the tree colour. But yeah,...
Agreed, Jamie is awesome, but we probably need someone a bit more... rough... for one of the streams (preferably tomorrow BEFORE it releases)....
Looks like at the end of the day it all boils down to: -add some freight/combined services -revisit all textures (bridges, streets, forests,...
Let's not be so harsh to Sam... how about super spicy steamed dumplings?
While this MIGHT explain trees, it does not excuse the textures. Those are definitely not performance heavy and would help a whole lot in both the...
WOW, I thought someone must have scrapped that :O
Random events are a whole different topic being discussed every now and then.
I would say that if it is a big challenge to change the shape of terrain or put a different texture on it compared to older simulators, than the...
I think everybody here would be more than happy with such a system, where a controller taken from one loco can only control that one loco. Haysi...
I think these two screenshots highlight the problem in the best way. Yes, the trees in the TS classic version are better, there's probably a bit...
Cane Creek will be very interesting as IRL it sees about 2 services... per week :D
Nobody wants an SPG level of freight on the route. It's more like 3 pairs of passenger trains each with two freight cars at the end if you ask me....
I looked at it and from what I've found it has been also used from the improvised cab, they've made, with the remote control. Even if the in-game...
Theoretically... if Clinchfield is great... how much would we be willing to pay for Alco S4 and Haysi F7B pack? Pretty much "just" coal loader...
Making the problem move to downhill runs... not much of a help
Oh... fair point, this one stood out to me and I haven't noticed it's not there at all. My bad.
There were also some ghost speed limit drops - not announced and all of a sudden speed went from 30 to 25 in front of a tunnel. (32:07) This would...
Yes and no. No other route ever offered anything as long as 6-8 hours, so splitting it makes sense. Although it would be great to first have some...
So the loading is then done by some other group with a dedicated locomotive? The way you describe makes sense I admit... but it definitely makes...
The preview was really great, nice looking locos, decent sounds (please, swap the SD40 horn fast... like really really fast) and top-notch scenery...
Of course... but I'm pretty sure this one is ideal for some larger fleet. Probably some high-nose geeps :D
So these are services we can run, but have to find them in the wild? Or does it work in a different way? Is there a reason for them not being on a...
You get two free days.
It has already been mentioned in this thread (post number 18) and my improvement (post number 213). A really good run indeed... but definitely not...
You can see a lot of sidings throughout the whole route. Nearly every station has a siding for one or two cars. That's why you usually just throw...
You can't do it THAT simply. If they were just a part of the train, you'd run around them on one end, have them in the front and it would add...
We procrastinate with TSW, Sam procrastinates on the article, so we won't procrastinate and do something useful. Anti-procrastination? :D
This is a really weird mindset to have. I buy a route that INCLUDES a freight car... but I have to buy another DLC to make use of that asset in...
And this is just me guessing, but I think a skilled engineer knows the controls well enough, so they don't need to look at them all the time. You...
I like the DLC as a whole, but I agree with most of the points here - passenger cars being too loud, distant scenery and freight trains. Why no...
We have to keep about 100 layers alone just to make the dirt... it will be a challenge!
Considering the crazy stunts people have pulled in TSW without the editor... I'd say nothing is too complex. Any creation would take time, but...
The fine control valve (if I remember correctly the lever you mean) does nothing in the game as it is a special kind of "emergency engine control"...
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