I'm surprised, this must be quite a common problem for anyone using spline meshes that there's such a noticeable break in shadowing in an engine...
Do you know if there is a workaround for distance shadows for spline generated meshes that has been achieved by someone in the Unreal community,...
I think the first steam route is likely to be something a kin to the GWR Falmouth branchline, something relatively simple, locowise, but hopefully...
Interesting build of a controller for a Japanese train sim on PC, I hope we will see direct input implemented soon for TSW2 so that similar builds...
Talk of implementing Direct Input has gone a bit quiet, I hope its not gone onto the ‘too hard’ pile
[ATTACH] Early design, throttle and reverser lever positioning:
I agree, Direct Input should have been done from the get-go, like all other simulation software manages to do, as an absolute necessity. Most...
I thought that, fundamentally, they were going for accuracy in their depiction of stock in the sim, but this is a cheap cop-out bodge that stands...
Couldn’t agree more about the sounds, totally lacking in realism in cuttings and tunnels especially, just no reflections going on at all, surely...
maximum clag :cool:
Hopefully, Direct Input will see the light of day once they've addressed user defined controls for Raildriver, we can all then design and build...
‘Steam’ - It could be a kettle to go on the cooker in the Class 20
Not just Raildriver, Direct Input is what’s needed and anticipated, so we can get on with making our own controls
Woodhead would be a fantastic addition to TSW2, I thought the TS version captured the feel of the route really well and as you say crossover of...
It (motion blur) can be turned off in the settings on PC, or via keyboard command ctrl-F2 on PC and (I think) on both xbox and ps4
No trains calling at Penistone then in TSW2
When Direct Input is implemented (see roadmap) it should hopefully be possible.
Ah ok, makes sense, it was a scenario I think that I was playing.
I just played East Coastway on TSW2 using the Steam controller, a pop-up at the start of the scenario said 'Classic' controller set up has to be...
They confirmed that the East Coastway route in the deluxe version of TSW2 is the legacy version that has been done to work with the new TSW2. You...
Thanks for the confirmation in today's live stream Q & A that Direct Input and Raildriver support is on the cards
With respect to new routes and the issues with licencing agreements, it doesnt seem to have held DTG back in developing and releasing TS2020...
1. Is Direct Input implemented from the off, for PC? 2. Is RailDriver support implemented from the off, for PC 3. Will Direct Input, if...
A lot of simulation games let you locate parts of the HUD where you want it on screen (within certain limits) and allow you to have some parts of...
On the recent ‘Take Control’ info for TSW2 there’s no mention of direct input being added for PC controllers etc, can someone confirm that this is...
Can you publish a list of controls with any details of direct input - which controls can be assigned an analogue axis, etc?
Had a go using JoyToKey on a button box I had made (for flight/racing sims), using Leo Bodnar 32input interface:[ATTACH]
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