Testing whether a livery works and whether an overhaul of a route+locos ranging from improvements to bug fixes breaks anything are two completely...
Unfortunately, Matt hinted that this is how it works when the missing cruise control on the ACS-64 came into question. If there's a lever/button,...
This really. DTG have always shyed away from doing anything with the MFDs post the original SPG (and even there the implementation was quite...
Can confirm. Playing the PS5 version, pulling the PZB override lever towards me instead of using the keyboard, the override worked as intended.
Interesting. I‘ll try that.
It‘s a system for decals added to liveries, not liveries. That‘s the reason why the special ACS-64 will not be using this tech as it‘s a...
Don‘t think so. The last G6 service (with the 4 dead 185s) routes you through an Ne 1 signal, which I believe have permanent 2000 Hz magnets with...
You can‘t since the switch for the class lights is not interactable.
Technically untrue. Adam did also add services to WSR.
Because it‘s fixed internally, not on our end yet (externally, if you will). Anyways, I‘m not here to discuss and/or defend whatever testing may...
Gotta say, that is one pretty livery. Congratulations, Mat_Jam_Ca. I wish you all the best in your new profession :)
Points is the UK term for switches. Doomotron is talking about changing switches in the map, not about score.
Thank you so much for that. Don‘t think I‘ll ever use anything but the new livery for the ACS-64 in the future :D
Yeah, Matt talked about it a long time ago. If I recall correctly, it was in the stream dedicated to showing how the Unreal timetable editor works.
As Maik Goltz said, the issue is already known and apparently fixed internally. The culprit was not the switch, but the container cars colliding...
Funnily enough, they tried putting labels in the map and it resulted in the game crashing. That‘s why looking at the map is a big project and not...
Timestamp for your convenience.
If a BNSF route does get into the next release cycle, we might see one in about a year. Even if it doesn‘t, I‘m sure one will turn up in the...
That‘s exactly how Matt followed it up: Nothing in the pipeline yet but BNSF routes are now open for consideration in the future.
News from the current Arosa stream: Matt just confirmed that the BNSF license does apply to TSW as well.
The trouble began later with BNSF being bought by Berkshire Hathaway. As far as I‘m aware, they hold the international license while BNSF itself...
Also possible (likely even - now that I think about it). Point being: One way or another, it seems likely that TSW2 BNSF routes are possible now.
Give customer service some time to get back to you. There are possibly some investigations into possible causes for your issue going on. Disc...
That's what it is. It's a phase 3 heritage livery with TSW advertisement added.
I'm pretty sure DTG are just not confirming a possible TSW2 BNSF license for legal/marketing/etc reasons. I'd find it very surprising if either...
Awesome! Maybe it's just me, but I really like the phase 3 Amtrak livery and can't stand the phase 5 livery. So I know which livery I'll use once...
Maybe this?
If you see that choice, you're running the PS4 version. The PS5 version doesn't let you choose.
We really need a more in-depth simulation of the real DPU controls.
Exactly. hells.high.lord666, after putting the auto brake to release, wait for the rear of the train to get to at least 75 psi. Check the small...
Kinda makes sense that TSW already got the logo with this new development (either for internal experiments or to show how the BNSF brand would be...
I don‘t see any reason why DTG would not be granted a license for TSW if they‘ve managed to finally get one for TS (maybe they have already as...
Not gonna lie, seeing any sort of warbonnets (orignal F-units or the later super fleet) in TSW would be a dream come true for me.
When did that happen? Did I miss something? Edit: Nevermind, saw the TS article. Time to look vaguely optimistic towards possible TSW2 BNSF routes :D
I wonder if the retailer group involved in these liveries (Wilde 13 Plus) is in any way involved in copyright here. Might make it more difficult...
Jasper is German, right? If so, I can chime in as a German myself and would agree with Callum B. here. The German word irritiert (which is...
Uphill - as fast as it‘ll go (as long as I‘m not approaching a summit). Downhill - no more than 30 mph. Any faster than that and your dynamic...
You can get the answer to that by following Maik Goltz‘s comments across the forum: Essentially, TSG goes above and beyond what any other studios...
It's not the frog (Weichenherz) that is the problem. The rear container cars collide with the buffer stop to the right in direction of travel. The...
I haven't been to the chemical plant yet but the sunken tracks look very good to me in your screenshots. As you said yourself, that's how tracks...
Assuming you refer to brake modes - No, you can't switch them. If I recall correctly, the brakes are modelled in the P setting for the loco.
Concerning running sounds, I think the G6 has some of the best in the game right now. Especially considering that it seems to be a lottery whether...
It is possible on console (with immersion control scheme). Camera shift + left on the d-pad cycles through internal cameras.
Perfectly normal speeds for Sherman Hill‘s gradients. You‘re not going to get any faster uphill with these trains.
No comment thus far.
Reminds me of the black MRCE 185s showing up in RSN scenarios despite not subbing on RSN.
It‘s the in-game MFD of the Br 146, not actual hardware.
Can confirm that this worked for me on PS5. I let the AI pass the troublesome buffer stops and took over once it stopped. I was able to complete...
Just did that for you - the G6 fits just fine (as long as the hitboxes are the same as what can be seen in-game). It seems the switch directly...
Nope, it happens in automatic switch territory. Just tried the service on the PS5 version and also had the G6 derail after collecting all of the...
Separate names with a comma.