Sadly the core update broke Quick Resume for TSW2
There's a single save slot, it doesn't matter which route's menu you are in when you load a save, it loads that same single save file. This can be...
I have some simple cheap TKL keyboards hooked up to each of my XBoxes, works perfectly for a bunch of games, and they neatly stow away down the...
And just so you are aware, if you load a save you have like a 90% chance that none of the signals will work and every train on the route will get...
Oh, I'm making fun of the game. There are a couple of unobtainable achievements due to red lights where the dispatcher won't let you through on...
Meanwhile I picked up a few things in this sale that my game pass-having friends have been enjoying on GP for the last couple of months.
What's that? Unable to get past a red light the dispatcher constantly denies you at in a TSW2 scenario? [ATTACH]
They have however confirmed in the latest roadmap that a fix for many of the impossible scenarios is in the works as they have begun work on the...
Of those three, I'd probably recommend Sherman. Though it does depend what kind of experience you like the most?
Interestingly, Digital Foundry's Halo Infinite tech comparison video showed the same issue in that game. Their comparison between the PC and...
Depends on the control layout you use too.
Series X
Did the DEA seize all the reefer from the cars, maybe? :P
One thing we really need is a full scenario pass on every route, clearing up things like the broken lights on several of them.
Is this possibly connected to the hard time the passenger doors have opening on some of these platforms?
The best part is how it sounds even more disturbingly explicit after being censored than before :D
LNER would be the go-to for the ECML, surely? As for stretches of it that would work in TSW2, you'd be more likely to see something like...
I've not been able to properly enjoy Peninsula Corridor since the update after the sound broke completely. Definitely been getting in a lot of...
I keep looking at the Baby Bullet DLC and then remembering that there's no sound on the route, and don't bother....
By Vectron, this should happen! [MEDIA]
So here's something that'd be cool to see as another Canada-based route, the rail line that three First Nations councils got together and...
Do I smell reused Cane Creek assets that migrated over from Utah?
32 is absolutely normal on the 0.8 in these.and yeah, I tend to be around 20-25 on the 1.5
Oh, that's nice.
Yeah, the trouble is the first time you hit that point, on your first service on the route, you've been coasting along at 30 with the dynamics...
One might say.... a steep learning curve :P
Just look at IoW. Nice little short route, single kind of rolling stock. Still really fun to drive. (And as an aside - Class 484 DLC when, Rivet?...
Alas, on a lot of scenarios, this is an issue even if you play it in a single sitting.
You should be going faster than that, though probably not by too much, especially in a longer train. You definitely have the trailing locos...
It's actually quite mild in the SD70 on Sherman here as compared to the SD40 on CC. It's noticeable however, any time you try to read any of the...
I think the worst route I've noticed for it was Cane Creek, so will try to capture some footage of that there today. Actually, I may have some...
So, while I am aware that turning on motion blur or playing in 4k 30fps mode makes it so that this issue with these flickering pixels at the...
This is probably the biggest issue on that downhill gradient where the speed limit is 45-55 so a lot of folks will probably be going faster than...
I can record it on my xbox and upload it to onedrive and post a share link here.
I remember the nightmare of trying to move a train on SPG before I learned the two rear ones were improperly configured at the start of the...
How would you even move one of these without banking comms on?
Okay, so the trick here is that as it gets to 0.3, you increase the throttle by another notch. If you don't do this, it will grind to a halt. If...
The bell jamming on is a nuisance, yeah. So far notch 3 has been my default go-to for starting the trains here. Start on anything higher and the...
I've legit never managed to get any of the larger trains moving at all here until a while after the brakes are already charged, even if I begin...
IIRC at least one logo found in these old datamines was for an operator where the licensing deal fell through, so it's likely it's a collection...
Yep, it has pros and cons, but the pros are enough for me to continue recommending it, albeit with caveats.
My bp was always at 90 getting to that point, as yeah, I make sure on basically every route to see that they're charged propr to applying th I'd...
So I basically never do scenarios in any route ever since I just assume all of them are impossible these days, and this one has probably been...
TSW2, brought to you by J J Abrams
Red lights on Arosa they explained on a roadmap stream recently are due to the dodgy physics on AI trains causing them to rocket down the mountain...
So, after several trial and error attempts with save states, I think the trick to the really tough part is probably to abandon the dynamic brakes...
This is common to a few routes. I think it's just more noticeable on certain cab models. Pretty sure it's an engine issue as I've seen it happen...
I had full application of all brakes for 30 minutes from around the point more than 50% of the train was past the summit, and it kept...
Unsurprising, there are points where this route has FPS dips on current gen consoles too.
I've had to use the emergency brakes twice on every service in this loco I have tried, when going downhill at the 1.5 gradient. It seems to be the...
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