Its a tool called UAssetGUI, which allows me to edit the values of blueprints and materials. There's no simple 'on/off' or sliders within this UI,...
I personally haven’t experienced any performance issues with the new lighting. In fact I’d say it’s the same as it was before.
The mod for this route should be out tonight. Fingers crossed
As stujoy mentioned, I wanted to avoid the small, round pools of lighting as much as possible. These are high intensity lights mounted on tall...
Yes. I changed this all myself, without even having to use an editor.
Hey guys. I've made some massive visual improvements to the station and railway lighting on Great Western Express. Changes include: New halogen...
Thanks. I’m not sure if I can do it for all routes, as it depends on how the lighting has been set up. It seems it’s different for different...
I’m going to try this with GCC tonight. I’m not sure about buildings yet.
Correct, it did. I wasn’t even sure it would work at first, but to my surprise it did. So a lot of trial and error, but the end result is worth...
Thanks
Yes. I plan on putting it on the Train Sim Community website once I’ve done it.
Thanks. I just like adding my little touch to the game for the community. Can’t wait to try it on Cathcart.
Hey guys. Thanks to the modding community, I’ve discovered a tool which allows me to edit the materials and blueprints of assets within TSW. As...
No thanks. We’ve had enough Southern third rail modern routes. I certainly don’t want to see the Electrostar recycled yet again… Time for...
There are no commands to increase or decrease light sources within TSW.
gazz292 Talking of which, going through stations at speed at night causes a lot of sudden flashing effects (especially if there are a lot of...
It seems TSW is a very toggle-shy simulator. Even the most basic functions you can still only change/adjust via ini commands. Whilst there is a...
Would it not be better to have a toggle, with a warning message upon enabling it, explaining the appropriate safety info, as opposed to not...
Here’s a preview from their recent video: [ATTACH]
With the IOW Class 484 releasing with a third rail sparking feature, this is something I’d like to touch up on. Upon closer inspection, it seems...
The sounds need a major re-work in the way they are programmed, not just a couple of tweaks here and there. I've just extracted the raw...
Jasper_Rivet Out of curiosity, do you guys not have the relevant performance and braking info for the Class 150? With all due respect, it sounds...
It seems strange to create a DLC for something which you know very little about/haven’t experienced in real life. This is clearly reflected in...
Just my opinion on what will happen - The physics may improve slightly, but not expecting much more than that. The sounds themselves will remain...
Jasper_Rivet Will all due respect, I think you guys really need to look and listen at this video Your version of the Class 150 sounds very poor...
Unfortunately I don’t. Sorry.
Thanks. I haven’t seen what/how WCL water works, if I replace that too.
I believe it’s just a standard animation, irrelevant of wind strength.
I can change it on a route by route basis (the routes which actually allow me to) but this of course applies to ALL water within the route, so I...
I haven’t noticed any performance issues with it, personally. If there are any, it would be extremely minimal I would’ve thought.
Could TSW 3 ship with the highly requested ECML/WCML routes I wonder..?
A full list of my ini commands are available to download from here
Not really. Only changing ini values really does anything.
[ATTACH] [ATTACH]
Rochester before and after. It seems not every route is equipped with a water texture, so I cannot apply this change to routes without one....
So it seems the situation is a 'complex' fix with nothing changing anytime soon, is what I gathered from the livestream. Very underwhelming but...
Hey guys, I've been experimenting with some new water textures and their associated texture materials and I'm quite pleased with the results....
There’s some information about it here. However, I’m not sure how much changed in real world use.
Not the best comparison, but this is the sort of night lighting we need in TSW. Notice how the light source from street lights actually spread...
Sales would be atrocious if they release a ‘recycled’ IOW route. Especially given the poor reputation the original route got.
I’m remaining positive. However, if none of these topics are talked about, then it really will show how selective they are about answering questions.
Thanks :)
Let’s see if this topic will be mentioned in tomorrow’s Q&A, or whether it’ll be quietly swept under the rug again.
The answer - there is no excuse. Several games, as mentioned, already have significantly better night lighting compared to TSW. The simple fact...
**PC ONLY** Want the ultimate FGW/GWE experience? These mods dramatically transform the look and feel of Great Western Express, by adding FGW...
gazz292 I agree. There really is no need for TSW to be as locked down as it is. It really does baffle me as to why DTG intentionally keep it a...
This thing is, in TSW, everything is the same ‘darkness’. It doesn’t simulate light pollution from cities (which are very poorly lit in TSW) or...
This just shows how broken the TOD lighting system is in game. Times are shown at 20:00, 21:00 & 22:00. Why is it that the terrain gets...
When/are you guys going to address some of these core issues and make fixes and improvements to them? These are all linked to a thread, with...
Another thing broken is the time curves of the station lights turning on and off. 07:00 on a February morning... [ATTACH]
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