Glad you guys found it useful =)
Oh good point. You're right that this tweak would only affect exclusive fullscreen mode.
No it still sets the refresh rate to 75, but it'll just limit the FPS to 60
I didn't have to do that, no. To confirm it's using Vulkan, you can view the FPS with a combination of MSI Afterburner and Rivatuner Statistics...
Use a different track model. That's the only way aside from tedious terrain manipulation
I see sleepers sitting on ballast. I am totally confused with what you are actually trying to accomplish here
Use the snap to track terrain tool. Anything that cant do will require manual adjustment or using objects to mask stuff (such as embankments)
You can't change the refresh rate of the monitor itself. You can make the game use a custom refresh rate so it just doesn't default to 60 all the...
Edit the config_fullscreen file in your Railworks directory. You can change the refresh rate there.
I've done a lot of tweaks to try and alleviate these issues. It helps, but the FPS is still terrible in certain situations. Might be lengthy,...
Yeah it's a nice touch
Reserved for future expansion.
DISCLAIMER: This guide assumes prior knowledge of the editor and how to place signals. If you are unsure of how to do this, I suggest you look...
And this, folks, is why you use Game Capture instead of Display Capture. Not really a big deal all things considered, but still a learning...
Thanks for the questions! VD yard is completely modernized and has entry/exit possibilities from both the western and eastern ends. I added East...
Yeah and I'm fully committed to helping the community get to grips with building this stuff. I created an entirely new signal system for this and...
It's nearly identical to real life according to an employee we have consulted with. There are a few realism features I couldn't implement such as...
Yeah it was unfortunate, but like you said we had a very small team. As soon as I was finished with track (which I think I spent about 150 hours...
I made an amazing scenario (using guidance from an anonymous employee) from St. Albans to Penn Station where you follow an AI train from Jamaica...
I laid the track with extensions and developers in mind. So hopefully you have everything you need.
It's been a wild ride and an absolute pleasure to be part of this project. I laid all the track and did the signal scripting for this route. It...
Yeah it's best practice to have only one track rule for all the track laid in a route. That can cause serious issues. Glad it's resolved.
I have only developed US routes, so the gradient is in percentage scale. If i want to lay track at a 1% grade, I'll put 1.00 in the textbox
Hey Dave, Never seen this happen before. Can you attach some screenshots or even provide a short video showing what exactly is happening?...
Not yet, no.
If you're serious about track laying, I'd give easements another try. Let me know if you need help.
Nope. You have to rip it up and lay it again. Did you lay your curves with the easements tool?
Not a bug, just an unfortunate design decision. It's much easier to get a timetable to successfully compile when you do not use Dispatch Beyond...
Not working with them on that. I'm just working on fixing it in my spare time (which I have none of right now). We'll see what happens someday....
This is only a portion of the issue. While the signal programming is clever, it has a lot of gaping holes.
That "big project" is actually on TS1. Sorry if I mislead people. When I said "the game", I meant Train Simulator in general. I get hired for...
Here is an excerpt from the 2018 employee timetable you can use. [ATTACH] [ATTACH]
Which is totally awesome. If an Acela is ever developed for Boston, I'd expect similar programming to be implemented. I have no idea how it...
The core of the game hasn't until recently had a way of supporting speed limit sets on a per-consist basis. It's something I have been asking...
When I created the route in 2019, I set the track to Type B speeds since the only locomotive we had was the ACS-64. When I sold the route to DTG,...
I personally think this is the first official "nail in the coffin" for the TS1. Rebranding it to be "TS Classic" is essentially classifying it as...
Yeah it's good stuff! You'll have to wait and see!
Yeah it's for the game
In whatever free time i have, mind you. Been involved in a huge project the past two months so this hasn't received any attention
Nah the systems are broken. Could also be that the service timings don't match how you would run the train with proper safety systems
I am not aware of any gameplay changes that got pushed. I certainly didn't submit anything into source control recently. Curious.
There is a reason for this and I remember it coming up during development, but I can't remember what the reason was. At the end of the day there...
Oh they're certainly there (Harlem ACSES blueprints were originally cloned from Boston), but the Boston ones aren't completely accurate. That's...
FD, Amtrak's implementation does not visually count down the maximum authorized speed like SEPTA's does. If the alert curve is reached when...
Glad you found my guide useful! If you have any specific questions about ACSES, I am happy to answer them.
He's referring to me. Beta tester and developer. Made the track for Boston Sprinter in 2019, as well as other things.
Out of respect for the individual, I won't reveal their identity. But I've never seen them use that online name which makes me believe it's...
The majority of ATC/ACSES consultation with respect to this release has been from an actual MNRR employee that operates this equipment daily....
Agreed, but the trackwork is mostly solid though
Nah, just helped with signals and did some testing.
Separate names with a comma.