You are completely wrong. Since i am working as a 3pp with DTG as the publisher (what means since about 2012), they ever did extensive QA on every...
I wouldn't say that. But making a route is, for a tiny 3pp, a huge financial risk and needs a goo planning. And making a route is a huge pile of...
And even if you got handed over a working and connected editor, you would need a year or more to actually produce something usable. The learning...
There are some good other reasons to do that. I can't tell what and why. I doubt DTG would tell you. But it seems you have some experiences in...
I didn't even knew the video. So i just watched it go get an idea what people may expect. Eh, yeah, lol. This will never happen with a real...
Seems that lots of people here thing that a switch to UE5 would automatically make all better looking. But that is not what happens. The huge...
Simply not true. It's way bigger.
What's done on the 612 has nothing to do with how EBuLa works. It was just because we needed a way to show the GNT speeds to the player in some...
These things were coming relatively late to the TSC party. I'm pretty sure this will happen with TSW too (no, i have no clue if or when, just a...
I played ZUSI2 a lot, and when i say a lot i mean that. I basically drove every train that was usable in there and some off them more than once. I...
Eeeehrm, nope. TSW and DTG then would not even exist anymore :D
When i remember correctly (what could be wrong), the newest ZUSI versions using dx11 as an API but the simulator is already based on an older...
Ok, need to back in one time more here for that. I never said that. I'm personally working hard on improving the quality output for TSW since a...
At least, what you asking for you will not get. You can't ask DTG doing the same as SCS does. Completely different company structures and needs. I...
Still missing the proving numbers for that. All your other text is just your personal opinion (what is absolutely ok).
Sorry, but these numbers say nothing, not to me. They are not reliable and not the real numbers of players. And numbers of players do not care at...
Can you prove that with some numbers please. As i know (i know i have not a percent of an idea of the market you would say) you are wrong. Your...
Did you never played TSW yet? You select a time to spawn on foot and there you go. There is nothing like that in ZUSI. In ZUSI you select a...
Don't forget that ZUSI has grown to what it is now over about 20+ years now. And it does not even have a near contemporary visual representation...
I see nothing except a comparison with a not comparable game. Please compare with other train simulators. Not with a game that is road based (what...
Since TSW3 content will not backwards compatible to TSW2, they will be TSW3 only since i already applied to the TSW3 standards with them. There is...
As said, it doesn't matter much. As you can imagine i know about TSW3 for a longer time now. I have already applied to the changes for my own...
They are not really affected by the change to TSW3. It needs time to develop this stuff. I am not a big company, literally just a one-men show. So...
The bogie is probably a DT5 one. So it's U-Bahn Hamburg.
It has needed it's time but the patch is out since a while yet, but only for the G6 itself. What is still missing is a patch for the RRO route,...
Especially then it will stop working for sure. Smashing buttons is never a option to reset a traction lock.
Your left leg and your right arm are finished, let them go, you don't need them anymore. Go forwards.
Signal scripts do not save at all. They are stateless code. The sheer amount of signals makes the init process a bit slow. Signal scripts can only...
I can't fix the journey mode bug. Same for the buffer collision (what will come with the routes preserved update). The missing instructions are by...
As i remember you get clear objectives what to do in that scenario. Follow them strict or it might break stuff.
What you experience there is probably doe to the audio compression that is needed for the XBox to save memory consumption for audio files (they...
Sounds like you forgot to set the master-slave things right? A brake handle in release on the trailing loco should not make any problems when the...
Interesting opinions here :) I have such an e-scooter. And it's not a generic cheap one. Those cheap things might be a bit uncomfortable and...
That will not going to happen. Sorry to destroy your hopes.
TSW or even other games will not burn in at all when you play them normally.
Using a OLED TV as a PC monitor for 12hour daily work is definitely a inappropriate way to use it :)
Have an 65" C8 here from 2019. Played lots of games on it and have no problems at all. It's nearly 6-12h a day running since i bought it. BUT, on...
This has to do with the culling distances of each foliage cluster. If they not grow/fade they will pop in and out at a certain distance. Decide...
Not really "heavy shunting". The train weight table says something different for this loco. You can hook up a 1000t train if you want, but do't...
Sorry, but a BR298 is definitely not a BR204 with RK900s. A BR204 is a DR 110->112->114/115. A BR298 is a DR106 (and DR 110-156 and DR 110-161 as...
Yeah, put something in them, or just feel the pain of a real driver :D
Especially in such situation you would want Superslip. Don't mistake it with normal slip. Superslip is there to put the maximum possible traction...
The Timetable Simulation always uses both locos as powered. So the timings are good. Only a player driven train would suffer from the missing...
Short answer': No and No. I tried more than once to figure out what it is and what causes it. It's something from the internal rendering process....
Right, both need the switch at the same position to being able to communicate through the UIC cables. But in scenarios and services you should...
That's the only plan. What we build is a Munich specific version. And no, it's not near to release yet.
LZB != AFB. There are lots of trains having LZB but no AFB equipped. LZB does not stand for an automatic train control, it is just a in-cab...
Always take in account that TSW uses skeleton meshes for trains and characters, and dynamic flora a lot. Both will not benefit from UE5 at all yet...
Yeah, and it is just a hand full from a developers sight tbh. I am doing this stuff for a while now and i got my experiences from it in terms of...
No, that is not what i said or meant. I see no rubbish content at all. Just some bugs and different quality from different developers what is...
Separate names with a comma.