You need to apply the SB or Emergency brakes and being on a full stop, then the test works.
That's not coming from the motion blur. That's from TAA. Lots of UE4 games, or lets say games that use TAA have that. Temporal Anti Aliasing does...
But they are there. Each wagon got about 30 light sources to lit them up. Already to much from a performance perspective. But as you see, too less...
Actually a rectangle light source used there :) I wouldn't use it for the displays at all. The problem here is the amount of overlapping light...
Actually these displays do emit light in TSW3. But it's not enough to lit up the environment. If we would crank that up to lit up the cab, you...
You don't need to switch on any passenger light. It is on by default as soon as the ZS (train line) is powered. The lights are always on. Fact is,...
Mg brakes are working for sure. But only in SB (emergency braking) and above 50kph.
The Ü indicator is a separate lamp placed left besides the MFD. B never changes to Ü in the MFD/MFA or wherever.
Btw. a good portion of the work and assets/trains of the two routes Moselstrecke and Basel-Freiburg were supplied by me :) Means track-work,...
Yes, it uses the same (not so magical) tech of IES light profiles (no, i don't have original IES files for train headlights, but i found something...
Linus did these recordings for me (and for himself) two years ago. I used them. Now you can maybe say "you have no clue how to recreate real sound...
I think you do not understand how this stuff works. It is the same discussion as was done for TSC over all the years. To make such a train, the...
No, as soon as they are able to move, they consume the same performance as any other train. And those AI trains are eating up memory that is then...
Please show me that. I can't remember saying such things. Dynamic weather is a gimmick, but it is also useful and a nice visual immersion added to...
This hasn't changed. It was there all the time since TSW2020. That's not new. Just the weather conditions were not so fortunate to the issue. It...
The wetness param drives only a roughness mask that gets laid over on vehicles and on other materials it just lowers the roughness to near 0 or so...
There is no other way. You can use TSC if you don't wan't PBR. That is how it looks then. And the Metallic-Roughness workflow is the only suitable...
Just, the truths you won't to hear. So i stop telling about it now. Look at the other thread what i said what you should do. Bye
At least i can only say, also from a player/customer perspective, if you are not happy with it, don't buy it anymore. Move on to y better (from...
TramSim has lots of issues all over. I don't know yet if they use a audio middle-ware too, but that maybe would explain why they may not have the...
You seem to forget or not to know that most other games (i assume that you compare to them) games using completely baked light. That's not...
I'm pretty sure that was mentioned officially on a few streams and somewhere in a text-post. There is none. At least every available engine does...
That is not really the truth. The problem is how the PBR stuff works in UE4. By definition of the Metallic-Roughness workflow that is used, the...
Nope. It's more complicated with the reverb volumes in UE4. I guess they do not work properly on those long shapes and therefor they are not used...
You might need to translate it by yourself please: - 2 km/h (Waschgang) - 5 km/h (Einfahrt Hallengleis) - 10 km/h (Ausfahrt Hallengleis) - 25...
It's quite simple. There are 5 options to select: - VSoll (alwayss preselected) - 25 km/h - 10 km/h - 5 Km/h - 2 km/h ... and there is the AFB...
Something like that, yeah :D I haven't bother me with LZB signalling a lot. That's on Lukas to do. I'm just happy when my train that i setup is...
No, he stopped manually just to show what such a dark signal does. There is a train in front somewhere and when the ICE passed the signal as a LZB...
But not in this case. The dark signals are LZB related. Simple description is, when a train is running under LZB guidance, all signals are...
Also a NO from a 3pp developers sight.
No, i did not. Read again. I said you can do that if you need. Yeah, when you say that it might be right.
It's not a bad thing per se, no. But people often set their own expectations way to high on what gets delivered and then get disappointed by it...
After a week we will have a list of all pre-2010 vehicles listed here that could come with the route....:|
I don't have to put my hands on any source code in TSW to do what i said (and i never did it yet in TSW at all). It's all there what i need. And...
It's the way how it works and how you create the simulation that you need. The only train simulator that i know that does something similar but in...
Wait a few years more when every toddler has its own iPhone....
For me, that depends on the asked price for the product. For 13,99€ for a loco dlc or the 29,95€ for a route dlc, i would never ask for more than...
The next one that has wrong guesses (and it's not more than a guess). A train/loco/wagon in TSW lays on a multiple layered thing (like an MVC...
IMO, that's at least on the whole team that produces the piece of content. And there the problems begin. Each one has it's own ideas of "quality"...
You are completely wrong. Since i am working as a 3pp with DTG as the publisher (what means since about 2012), they ever did extensive QA on every...
I wouldn't say that. But making a route is, for a tiny 3pp, a huge financial risk and needs a goo planning. And making a route is a huge pile of...
And even if you got handed over a working and connected editor, you would need a year or more to actually produce something usable. The learning...
There are some good other reasons to do that. I can't tell what and why. I doubt DTG would tell you. But it seems you have some experiences in...
I didn't even knew the video. So i just watched it go get an idea what people may expect. Eh, yeah, lol. This will never happen with a real...
Seems that lots of people here thing that a switch to UE5 would automatically make all better looking. But that is not what happens. The huge...
Simply not true. It's way bigger.
What's done on the 612 has nothing to do with how EBuLa works. It was just because we needed a way to show the GNT speeds to the player in some...
These things were coming relatively late to the TSC party. I'm pretty sure this will happen with TSW too (no, i have no clue if or when, just a...
I played ZUSI2 a lot, and when i say a lot i mean that. I basically drove every train that was usable in there and some off them more than once. I...
Eeeehrm, nope. TSW and DTG then would not even exist anymore :D
Separate names with a comma.