For now the "easy" fix I was able to implement is "simply" to own two Seagate external storage cards at £350 each :D
Can confirm that removing TSW3 by moving it to another drive and unplugging that drive causes all installed TSW2 DLC to reappear within TSW2....
I currently have TSW2 installed to my Seagate Expansion card and TSW3 installed to the internal drive of my Series S. All TSW2 DLCs are installed...
The very first thing I noticed when firing up my old routes to see how they look in TSW3 was that the snow underneath the coaches on Arosalinie is...
Agreed. A 1440p performance mode would be super helpful for the major FPS impact TSW3 has had over TSW2. Also, given how well FSR 2.0 has been...
The transfer is one way. TSW3 imports your profile and unlocks anything already unlocked in TSW2.
Many of us don't have GP however.
No, windows do a similar thing in TSW2 but because of the different lighting system it isn't as extreme.
My opinion? Not yet. Performance on Series X is questionable. The new effects add a lot of overhead and it can't keep up. The lighting is......
I'm reminded of why I disabled HDR on my XBox, after trying it and then firing up Assassin's Creed Odyssey which had no ingame HDR calibration...
There's a very simple way not to in TSW3 (And just about every game which offers this as an option). Start a new profile, instead of importing all...
Given how the storms invoke a roughly 20-30% hit to FPS on Series X over clear weather, it's a little concerning how often we're seeing them.
One notable frustration with every iteration of TSW on console is how many more clicks it takes to get to stuff each time the UI is overhauled....
If it's white it's unselected, if it's greyed out it's selected is absolute bizarro world logic.
I had a similar experience with the ES44C4. I thought it was down to me not being able to figure out how to set the brakes to lead and cut-in on...
It's generally standard practice and considered good form on the part of the developer, if a new version of a game with the same achievement set...
This has always been a thing with long trains. Going to the rear camera moves you into a different chunk of the map to the front, meaning...
I'd bump brightness down and contrast up on my screen as it does look very faded and washed out. Like an old photograph.
Actually, that specific kind of ghosting only appears with motion blur off. Motion blur hides it by blurring those frames together.
Watch the video and you'll see.
As an aside, I can't complete the training scenario for the ES44, because it never registers me coupling them.
Usually, games will get around this by having cube maps which the game falls back to when objects fall out of screenspace, the more complex you...
On XSX I can confirm that rain storms and fog absolutely tanked my FPS here too, easily getting 24 and lower in 4k mode.
So yeah, this lighting effect is....curious. It's like the train becomes completely detached from the lighting system for the tunnel, and begins...
Nope. They made the worst of all possible worlds choice to remove the semi-functional save completely, meaning if you get a random crash an hour...
It's confusing with how many in the timetable are listed "London St Pancras - London St Pancras"
I still think a brightness slider in the options might be helpful.
That seems off, it's single digit seconds on the XBox.
Motion blur off actually looks more true to reality to my eyes, with the motion blur smooshing the fence posts you pass all together into a smear,...
Another issue in tunnels is when the entire train starts emitting glowing light in a strobing effect rippling down the train. The first time it...
The dynamic weather unexpectedly allowed me to get an idea of the performance overheads of the new storm effects on Series S in a single SEHS run...
On Series S now as I am away from home, and here it seems way more pronounced as it flashes up an entire white semicircle, presumably at the...
Yeah, ctrl-f2 is working, any generic USB keyboard should work on your XBox.
Some of it seems really completely random, where it appears above the track but not in the arc around the tunnel walls, and as individual spots...
Never spotted it running at 4k on XSX before, but it really seems to jump out now. I jumped into TSW2 to check and don't see it with the same...
Can you confirm the game will remember our setting for it? As of right now I have been using Ctrl-F2 on XBox to toggle it, but it still displays...
Not just that, it can be actively confusing. The general practice in UI design is to have the actively selected option highlighted in a brighter...
I never noticed it before in TSW2
I'm guessing it has to do with when the camera ends up in a different chunk of the map to the cab of the train. I know on TSW2 on the long trains...
I see why the 1080p mode was included on Series X now, I just tried loading up Cajon Pass in 4k mode in a lightning storm and OUCH, that was the...
In the tunnel between St Pancras and Stratford, I am constantly seeing tiny white flickering spots all over the place. It looks like an old-timey...
Yeah, TSW2 continues to frustrate whenever I load it up, having to turn it off each time.
My Series X has a keyboard! I'll go and check that after I finish eating.
The XBox menus in their entirety: No option for it. Might I also suggest adding a brightness slider. The game looks kinda washed out on screens...
Can confirm, I've spent most of my time with TSW3 in the menus and my XBox has not made the classic TSW2 attempt to reach escape velocity.
Yeah, on PC it's easy enough to fix, since you have direct access to the values that the menu options toggle.
That's the release date, so....yes?
I cannot tolerate motion blur postprocessing effects in any game. Lots of people can't which is why it's usually an optional toggle. It causes eye...
TSW3 does not appear to have an exit option beyond shutting it down from the XBox menu.
I was hoping to test out TSW3 today, but couldn't get beyond 5 minutes exploring the menus and a couple of minutes walking around on foot before...
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