Not necessarily. Speaking as a former route builder in the other sims, it’s far quicker to put together something that doesn’t require large urban...
Temptation got the better of me... Also being able to save via UUU was a secondary factor. However apart from a few quick goes since buying TSW3...
Think that showed up in one of my screenshot a few days ago, too. It's centre stage so not off to the side, you would have thought the beta...
There's no doubt it has/had problems but given DTG kicked the can down the road for give years, you do have to wonder why all of a sudden they...
The manual switches on Cane Creek will not push over if you run through them in the trailing direction. They need to be physically set or they...
Didn't we already have this suggested a while ago. Anyhow if length is no object, then I want Inverness to Wick/Thurso, set in the early 1970's...
Pretty good summary, to which I would add the overcooked adaptive eye effect and the withdrawn save game.
I really hope DTG and, without being personal, Matt P in particular are paying attention to all these threads about the missing save game. It’s...
Thank you for coming in the thread and responding Alex. May I repeat the plea voiced by others, that if the new save game is not imminent that...
Indeed... Considering there are probably real (or retired) railway people playing this game, everything possible should be done to inhibit the AI...
On routes like GWE, other than stations where trains are booked to call on the main line platforms passengers shouldn't be present at all. These...
Issues with the shadows have been raised across several posts now. Yet to see any response from DTG, on that or any of the other graphics issues...
That was also the case in TSW2. Although it's useful to boost the otherwise lacklustre sound, probably not realistic whatsoever.
Posted during the EA period, the lightning looks more like a demented Van Der Graaf generator than reality. Also most lightning tends to be of the...
English please…
Maybe not flowing, but there certainly seems to be some odd shading going on as you move, particularly over pointwork and a bit of a moire effect,...
Well it is still working but seems to come and go. Don't think it likes it if you Alt-Tab from the app, i.e. TSW3, to look at something else and I...
There seem to be a few physics issues with the GEVO's. I was running the third Journey mode trip, lightweight intermodal from Barstow to...
I think that is correct Jason. In fact I would imagine if you go to external view when the train is in motion and click on a power operated door,...
My other fear is that at some point the narrative will change and that working to get the save game back in TSW3 will change to, that the game was...
I knew there was a reason why, after someone else posted the other day things were much improved, I didn't rush to rebuy this.
Same on PC and looks awful if you turn shadows to low. They pop in about 100 feet in front of the train which then gives the appearance of being...
Or they did and DTG brushed it aside!
Same here Rudolf. As noted UUU seems to have given up for me and even when it works it’s a bit of a chore as you have to keep a Notepad document...
You’re in good company with that sentiment. I’m hoping we will get some progress update from DTG before long, this is an issue where they need to...
I suspect because SEHS has been overhauled and has a new timetable? As you say every other route Journey progress carried over, though I haven’t...
It seems to be intermittent. I believe DTG noted in another thread they are aware of the problem…
I will try it again later, maybe I was a bit premature to condemn DTG. But yes with the bugs and save issue it requires careful planning to pick...
Anyone found the UUU command no longer working? Tried it a couple of times now each time starting the PC afresh and despite following the...
Yes I do believe that is true. I have been retired from the (real) railway for nearly 4 years now so my rules and regs knowledge has lapsed too.
Well that is another matter... Of course it could be that the train ahead (if there even is one) cleared the next section so the signaller was...
However the distant arm is "on" (on this combined signal) so you must approach the signals controlled by the next signalbox expecting either the...
That's not very good... Wrong side failure, withdraw the fleet!
Something along the lines of the North Clyde route in TSC would be nice, but with an all day timetable not the handful of scenarios it came with.
You don't have to use their subscription service - you can buy Trainz 22 as a one off purchase from N3V or Steam. Drawback is, still quite...
External view - very nice. But switch to the cab and it immediately looks washed out. Trains aren't meant to be driven from a following helicopter! :)
A similar but less serious issue is that of you’re routed into the back platform at Ashford, you get warning of a 60 km/h limit but almost...
I would say not at the moment or at least wait for a sale. TSW3 increasingly looks to have been rushed out to meet a deadline. The new lighting,...
Quick drive should have been the equivalent in TSC where you can mix and match route and traction (including a consist editor). This TSW3 QD is...
Also as per my post last night, if you set shadows to low the draw in distance is around 100 feet in front of your train which looks stupid as you...
If you are going to enforce a wait, then the scenario needs to pop up a message and tell you so. Not to mention it hardly makes for riveting...
That and the sudden radio silence from DTG on all the issues that have been raised since release, convinces me we have been sold the train sim...
The more I experience TSW3, the more I feel we have had an incomplete product foisted on us.
Not to mention each time a tutorial starts, you get those stupid coloured stop approach markers back on the track, because DTG think we are all 8...
As an aside, I presume the hump itself is non operstional?
Okay looks like this is what happens when you turn Shadows to low in settings. Turned up to medium and now showing correctly - appears "low"...
So this is on one of the legacy routes (NTP). Driving east from Manchester towards Huddersfield (into the sunrise) I am getting a moving shadowed...
Noticed similar on Cajon, if I scrolled through the "1" views the same washed out appearance persisted. Only by going to the 2 or 3 exterior view...
It does now Alex but it didn't on release day or immediately after, resulting in the huge chunk of 80Gb or thereabouts downloading in one hit....
Sounds like the same issue plaguing Cajon Pass and SEHS. It’s this adaptive eye feature which is completely overdone and as you rightly say needs...
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